I already created a topic regarding mob invulnerability during beta weekend events however since there was no official standpoint from the developers (or at least one I am aware of) about whether it was simply a bug or a “feature” I have to ask this question again – what is the point of making mobs invulnerable?
Here is what happened to me just a couple of minutes ago. A number of players gathered around an event to protect the malfunctioning Asura gate in the southeast corner of Metrica Province. All fine and dandy… We managed to complete the event without much fuss but a lot of us was curious about what will happen if we enter the gate. And so we did it… In order to prevent spoilers I’ll just say that we were supposed to escort an NPC and during that assignment we got ambushed. The ambush itself didn’t fell hard to us because despite being a PUG everyone knew what was doing. We completed the quest and naturally since it was a very interesting place most of us decided to explore it (in the middle of the map there was even a Rich Copper Vein).
However just 20 seconds after completing the event Destroyers started to appear in large numbers and literally fill the entire map effectively blocking our way out. That was of course a warning to us that we weren’t welcomed anymore and that we should leave. Imagine how surprised we all were when we found out that we couldn’t fight our way out because all the enemies were INVULNERABLE o_O In a matter of seconds all of us were lying on the floor defeated o_O
In my opinion that’s pure cheating on behalf of the game. How do you fight something that is invulnerable? You can’t cripple it, knock it down or at least slow it to a reasonable speed in order to run away. You just have to accept the fact that if something like that happens you are dead. Now don’t get me wrong I have nothing against a challenge or dying but fighting something that is invulnerable is not a challenge – its pure frustration. Make the mobs spawn in large numbers, make them tougher to kill or even veterans but just don’t make them invulnerable please.
I’ll just quote one of my favorite sentences from an FPS called “Brother in arms” which says “war isn’t fair, but a game should be.” Please do something about these invulnerable mobs because effectively this way you are punishing people for being willing to explore places and judging by how a lot of stuff works in Guild Wars 2 I’d say you wanted the exact opposite to happen.
If you actually read all of the above text then here is an event reward for you – “thank you”… No… No karma for doing it sorry