Is the necro much weaker compared to the other classes
I was an SS/SV necro for four years in the original. Played a necro for one entire beta weekend and decided then and there not to play one in this game.
Like I said in another post, first off I think the conditions and condition damage in this game are much less effective than they were in Gw 1. Blindness and bleeding are noticeably thinner, and I really don’t see that Weakness is doing a heck of a lot, either.
I didn’t play my necro to 80, only hit 28 or 29, but I also must say that the minions this time around seem pretty squishy to me; also I think that making you destroy your blood fiend to heal yourself is not a good idea, considering that the following cooldown to re-raise the blood fiend is simply too long. Throughout the bwe I played a necro I would run with 2 or 3 minions at a time, yet was unable to get them to attack first and pull aggro, so I didn’t really have the buffer zone that the minions from the first game provided.
All in all, to me the class is much less effective than it was.
you have alot of hp and good dps compared to ele which sucks at both -_-
Muhahaha….. so stunningly silly.
My son plays a Necro that can SOLO bosses. It sounds like you might want to try another build.
As for PvP, I confess the only people I know who have good builds and faceroll people are Elementalists, though in other places people say THEY are weak… lol
Didn’t I just read a thread about this but for elementalist and Mesmer?
Seems like everyone thinks all classes are weak.
All classes can solo bosses, given you play them correctly.
Elementalists are indeed the weakest class in sPvP. This does not mean they are 100% incapable, however. Warriors are considered fairly easy to kill in sPvP in most cases, for example, yet are notorious for their one or two burst damage builds that can kill you in a couple of seconds.
All things with context.
yay, context. :-)
A guildmate of mine plays a necro and loves it, he’s actually pretty good with it too and his gear looks sick (midnight fire & red). Right now the minions are garbage and weak (some say bugged), perhaps when Anet gets around to fixing them, necro might be a little better, and I may give the class a shot but for now I’m loving my mesmer which is a beast when properly played.
Elementalists are fairly weak in pvp but the best way to play it is as a support role, equip your staff and flip to ice and keep people alive and buffed.
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Eh? My lvl 80 Mesmer would disagree, sometimes during dungeon bosses I’m soloing them when my team is all wiped until they run back into the fight, and I only need to summon 1 phantasm per mob, which has a 9-20s cooldown. Not counting all our range shutdowns and interrupts.
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer
my necromancer friend, you’re doing something wrong, the other day me and another couldn’t kill a necro in wvw, I don’t know he transformed like 4 times and managed to heal 3 times. but you should check some other specs.
Compared to other classes? Is this in PvE? You have 1 of every class at 80?
Or is this PvP where your build and how well you play actually matters?
A Necro can outlast pretty much any other profession in the game, using conditions versus a necro is suicide since then can easily cancel them, turn then into boons or just turn then back on you.
Minion-Master build is the weakest and most useless form of necro there is in PvP since it does little damage and doesn’t help your team in any way.
Do you mean damage wise though? From what I see necros deal good damage an they’re freaking tanky as heck. Necro and warrior both have the highest base hp.
(edited by remix.9856)
Do you mean damage wise though? From what I see necros deal good damage an they’re freaking tanky as heck. Necro and warrior both have the highest base hp.
I keep seeing this statement used for just about every class at some thread or another.
I was under the impression that all characters had a base 916 Vitality at level 80, and that the only differences were through traiting and equipment. In short, this would mean that the only defensive thing profession affects is potential armor defense, not health. Is this incorrect?
In, PvP, I will bet you that when players start to really explore class setups (Ranger + Necro will decimate anything I guarantee you), the Necro will be one of the few on top of the rest. In a proper PvP environment, the Necro can easily apply Chill (-66& skill recharge, its like DShot but effects all used skills) and shut you down a lot of the time combined with the Ranger’s condition stacking and CC willkitten you off to all hell.
The problem is it seems you are focusing on a condition build. Necromancer condition builds are terribad. They got kittened hard after BWE1.
Firstly, conditions don’t crit, so they are innately kittened compared to direct damage.
Secondly, according to the official wiki, bleeds only take 5% of your condition damage stat, poison only 10% and they aren’t exactly generous with that stat.
Direct attacks benefit from your weapon damage and power, and can crit inflicting 150%+ prowess + item bonus damage on a crit. However, this damage is mitigated, condition damage is not.
Direct Damage/Crit route also boosts the effectiveness of Death Shroud and Lich Form damage, substantially.
Problem is there is no real balance and scaling is out of whack, conditions are very powerful at low levels, scale poorly and get weaker by the level.
This is problematic for Necromancer because for direct damage you have Power in the Spite tree, Precision (crit chance) in Curses and Prowess (crit damage) in Soul Reaping.
I prefer to use axe/focus and go 30 in Spite (II, VI and XI for Axe Training) and 20 in both Curses (V, X) and Soul Reaping (IV, VI), although for spvp more toughness helps.
You get Might and Fury when going into Death Shroud and the primary attack causes vulnerability.
Vulnerability is a big part of the benefit of the direct damage build, you can massively boost your damage with vulnerability.
My preferred utilities are Consume Conditions, Spectral Armor, Spectral Wall, Spectral Grasp and Lich Form. Always use the staff as the secondary weapon, setup the marks and switch to the axe.
I have a level 80 ranger, if you setup to do direct damage you will do more damage than the ranger, you will hit like a wet noodle with a condition build. On a longbow you pretty much only have rapid fire as the only decent damaging attack. Yeah, it hits hard but that is about it. The main advantage ranger has is Skirmishing has both Precision and Prowess. On the flip side the ranger traits are woefully bad, other than the longbow one.
Do you mean damage wise though? From what I see necros deal good damage an they’re freaking tanky as heck. Necro and warrior both have the highest base hp.
I keep seeing this statement used for just about every class at some thread or another.
I was under the impression that all characters had a base 916 Vitality at level 80, and that the only differences were through traiting and equipment. In short, this would mean that the only defensive thing profession affects is potential armor defense, not health. Is this incorrect?
Do you mean damage wise though? From what I see necros deal good damage an they’re freaking tanky as heck. Necro and warrior both have the highest base hp.
I keep seeing this statement used for just about every class at some thread or another.
I was under the impression that all characters had a base 916 Vitality at level 80, and that the only differences were through traiting and equipment. In short, this would mean that the only defensive thing profession affects is potential armor defense, not health. Is this incorrect?
Ahhh, Vitality + differing Base Health scores. Thankee for that. (: