Is this normal?
Yes it is normal. Warriors and Necromancers have the highest health pools. Mesmers, Engineers and Rangers have a middle range health pool with Thief, Elementalist and Guardian have the lowest health pools. The below link explains it a bit more -
http://wiki.guildwars2.com/wiki/Health#Base_health_by_profession
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.
I see. Thank you for the information.
The game requires you to AVOID damage, not try to absorb it. This is more important for the lower HP classes (obviously).
Fate is just the weight of circumstances
That’s the way that lady luck dances
it is very possible to have nearly 27k or 20k+ on the guardian class.
Hey profession have different balance between defense and offense
Warrior have no active defense but they have high armor and high hp
Guardian have a lot of active defense but they have high armor and low hp
Elementalist have some active defense, low armor and low hp, but they have the best dps
etc.
That way, each profession feel different.
guardians might have low hp, but they generally have among the largest effective health pools. toughness, protection, regeneration, etc. they all make it hard to kill a guardian. I might deal 3000 dmg per second, which sounds like it would kill a 11k hp guardian in 4 seconds, but if the guardian is reducing that by 1500 with toughness, 500 with protection, and heals 500 hp per second with regen, then I’m only actually hurting them by 500 damage per second, so it would take 22 seconds to actually kill them.
Those are just rough numbers, but I think you get the point
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
For WvW:
Personally I can stay alive for very long with my cleric Guardian, but I know that most people will not want to build their Guardians this way. However, what you can do is get a bit of Toughness (and perhaps vitality), so you can live longer and take a few hits. Soldier gear or knight gear seems to be popular, so I say pick one. Or both. You can mix both sets.
Soldier : POWER, Toughness, Vitality
Knight: Power, Precison, TOUGHNESS
(words in bold represent the main stats)
Or you can equip other different sets, as long as you get defensive stats. Melee classes need to be able to take some punishment since they get close to the enemy, so I don’t think zerker would be a good idea, unless you like roaming.
For PvE:
Since I don’t PvE with my guardian, I really can’t give you advice here, but Meta Battle has some good builds that you could try. Or you could just go all zerkers since PvE is fairly easy.
(edited by Davey.7029)
I made a guardian armor set that’s full clerics gear, toughness runes, and healing skills. It functions mainly as a support role, but my guild called it “Easy mode”. When a group is having a hard time or experimenting on how to do something more efficiently they put me in group with that armor set. It works great in that capacity.
However, it hits like a spoon in PvE. In WvW a clerics + toughness guardian … takes groups of people to kill it. It really does. I’ve waded into a group of six or more people with just me and an elementalist in WvW lived. In WvW this set up is pretty good because while I still hit like a spoon I buy time for my groupies to do whatever they want to do with a whole lot less stress and chaos. It doesn’t turn the tide of any battle, but it can really protract a battle.