So I thought it could be helpful to make a list of the jumping puzzles (JP) and how difficult I thought they were the first time I did them. Could be useful for seeing which you should try next or recommending to a new player.
here it is:
Key: Area – JP Name – Difficulty – Time (H:M) – Tries – Lookup – comments
Ascalon
Plains of Ashford – Loreclaw Expanse – 4 – 0:30 – 5 – no – running back after death took up most of the time
Diessa Plateau – Grendich Gamble – 3 – 0:10 – 1 – no – hardest part is killing the enemies, though not necessary
Diessa Plateau – Wall Breach Blitz – 4 – 0:40 – 1 – no – killing enemies took the most time
Diessa Plateau – Crimson Plateau – 3 – 0:30 – 1 – yes – hard part is finding the way to the chest
Diessa Plateau – Flame Temple Tombs – 8 – 2:00 – 5 – yes – mini dungeon / puzzle. boss battle makes a party vital but not required
Fields of ruin – Branded Mine – 5 – 0:20 – 3 – no – take your time
Blazeridge Steppes – Craze’s Folly – 3 – 0:20 – 2 – yes – hard part is getting on the right track for the chest
Blazeridge Steppes – Behem Gauntlet – 3 – 0:10 – 2 – yes – hard part is knowing where to go
Iron Marches – Chaos Crystal Cavern – 4 – 0:05 – 1 – no – discombobulating more than challenging
Fireheart Rise – Pig Iron Quarry – 3 – 0:10 – 1 – no – take your time
Fireheart Rise – Vexa’s Lab – 8 – 1:00 – 20 – no – mini dungeon / puzzle / jumping skills, boss battle makes a party vital and possibly required
Kryta
Lion’s Arch – Weyandt’s Revenge – 5 – 0:50 – 5 – no – gl finding entrance!
Lion’s Arch – Urmaug’s Secret – 3 – 0:20 – 4 – no – good beginner one
Lion’s Arch – Troll’s End – 7 – 0:40 – 1 – no – tricky jumps
Queensdale – Demongrub Pits – ? – ? – ? – ? –
Kessex Hills – The Collapsed Observatory – 4 – 0:30 – 2 – yes – careful not to go the wrong way, if you know which way is the wrong one :P good for advanced beginner
Gendarran Fields – Swashbuckler’s Cove – 6 – 1:20 – 1 – no – more puzzle than jumping
Harathi Hinterlands – Fawcett’s Bounty – 5 – 0:20 – 1 – no – would of been harder if I didn’t do other puzzles first
Bloodtide Coast – Professor Portmatt’s Lab – 9 – 1:00 – 3 – yes – was stuck stuck stuck until looked up solution. very elusive puzzle, no jumping
Maguuma Jungle
Caledon Forest – Morgan’s Leap – 7 – 0:40 – 4 – no – tricky jumps
Caledon Forest – Dark Reverie – 7 – 0:30 – 2 – no – tricky jumps
Caledon Forest – Spekk’s Laboratory – 7 – 0:20 – 3 – no – fast jumps
Caledon Forest – Spelunker’s Delve – 3 – 0:15 – 1 – no – good beginner one
Metrica Province – Goemm’s Lab – 10 – 4:30 – 30+ – no – dying while falling is the worst!
Mount Maelstrom – Conundrum Cubed – 6 – 0:30 – 10 – no – funny stuff
Mount Maelstrom – Hidden Garden – 9 – 1:30 – 1 – no – not obvious what to do, would of been a 5 if you looked at a quick hint, a fun one to explore
Sparkfly Fen – Hexfoundry Unhinged – 8 – 1:00 – 5 – no – hard to find path to the place you know you need to get to
Ruins of Orr
Straits of Devastation – Vizier’s Tower – 5 – 0:20 – 2 – no – get creative
Malchor’s Leap – Antre of Adjournment – ? – ? – ? – no –
Malchor’s Leap – Scavenger’s Chasm – ? – ? – ? – no –
Cursed Shore – Buried Archives – ? – ? – ? – no –
Shiverpeak Mountains
Wayfarer Foothills – Shamans Rookery – 5 – 0:20 – 3 – no – being ranged helped a lot
Snowden Drifts – King Jalis’s Refuge – ? – ? – ? – no –
Lornar’s Pass – Griffonrook Run – ? – ? – ? – no –
Dredgehaunt Cliffs – Tribulation Rift Scaffolding – 6 – 0:30 – 3 – no – complex jumps, straight-forward, usually a short fall
Dredgehaunt Cliffs – Tribulation Caverns – 7 – 1:00 – 10 – no – pretty sure swiftness is required
Timberline Falls – Only Zuhl – ? – ? – ? – no –
Timberline Falls – Coddler’s Cove – ? – ? – ? – no –
Frostgorge Sound – Shattered Ice Ruins – 6 – 0:30 – 3 – no – kill the mobs!
Sea of Sorrows
Southsun Cove – Skipping Stones – 10 – 1:30 – 20+ – no – gotta move quick, hard to find path once you’re past the stones
Under New Management – 4 – 0:10 – 3 – no – good for advanced beginner
The Mists (WvWvW)
Eternal Battlegrounds – Obsidian Sanctum – 8/10 – 1:00 – 15 – no – difficulty depends on the presence of hostile enemies
Borderlands – Mistwrought Vault – 7/9 – 0:40 – 10 – no – difficulty depends on the presence of hostile enemies
Special Events
Mad King’s Realm – Mad King’s Clock Tower – 8 – 1:20 – 20+ – no – gotta move quick quick quick
Enchanted Snow Globe – Winter Wonderland – 7 – 0:10 – 4 – no – gotta move quick, helps to do select other jumping puzzles first
Mystic’s Gold Profiting Guide
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