Just got GW2 today and need some help

Just got GW2 today and need some help

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Posted by: Lexy.3912

Lexy.3912

Welcome !

When you first get into the game you have five empty character slots ready and waiting to be filled. My advice is to play around a bit, create one of each race so that you can experience the opening story and areas for each. There are 8 classes so you can’t try one of each straight away (unless you buy additional character slots from the gem store) but you can pick the ones you think you like the sound of.

There have been several threads like yours asking for advice on starting your character, have a look through the first few pages of this section and see what you can find. It’s not that people won’t want to offer you advice but you’ll find that quite a lot already exists for you to start with.

Also, have a look at the GW2 Wiki, it has some good information on each race and class to give you some guidance.

Most of all, enjoy it.

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Posted by: CommanderPC.8609

CommanderPC.8609

Lanervan, if you’re gonna be a bad troll and not help leave. I chose the game myself. I like all the classes and I’d like you guys to recommend what class fits my playstyle.

Lexy, thank you for the nice and thorough answer. I’ll go check it out now.

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Posted by: SolarNova.1052

SolarNova.1052

What style do you like to play ?

Ranged?
or
melee?

Magic ?
or
Physical ?

Pure Top DPS?
Utility ?
Defensive ?

though there isnt the ‘holy trinity’ in this game (healer, tank, dps), some classes are better suited to defence, dps, utility.

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Posted by: Glitch.6849

Glitch.6849

Don’t worry Commander most of us ain’t like that.
As Lexy pointed out just try everything out!
If you’re looking to seek advice click then link in my Sig.
There are some really cool people there!

Also to add onto Lexy’s great advice. Don’t worry about trying to level a character really fast. Just enjoy what’s in front of you. Take time in the world. You’ll be 80 before you know it anyway.

The only problem I have is…. What took you so long?!?!

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Posted by: CommanderPC.8609

CommanderPC.8609

Well maybe you guys can suggest things from the classes I’ve enjoyed playing in games like WoW. I mostly played hunter, warlock and shaman. I like healing and tanking mostly.

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Posted by: CommanderPC.8609

CommanderPC.8609

I’m glad to hear that Glitch.
I didn’t have money for it until now. Plus I had a lot of classes but now I have a break.

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Posted by: SolarNova.1052

SolarNova.1052

Well Hunter is Ranger
Warlock is Ether Mesmer or Necro
Shaman is ..hmm. Dunno. Maybe Elementalist.

The most defence orientate classes are Guardian ..then Warrior. Both melee mainly. Warrior can use Rifle andShortbow though.
Memser uses clones and phantasms (both more or less ilusions of yourself) and cause status effects.
Necro’s are simular but their minions stay alive when out of combat ..unlike mesmer who can only have the clones and such out during combat.
Elimentalist is a bit like a MAge tbh but also has healing abilities. Can use skill sets attributed to Fire element, Water, Earth, and Air. Water is your healing eliment. Fire your main DPs.. earth your crowd control and defence, Air your crowd control and dps.
Ranger is pritty self explanitory tbh

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Posted by: Glitch.6849

Glitch.6849

Healing and tanking… I know!

Why not try a Guardian?
It has awesome support spells that can protect and heal allies. It can also mitigate A LOT of damage if used well.

However please note Guardians have a very low health pool (I believe one of the lowest)
But don’t be put of by that!

It has A LOT of skills to avoid taking any damage. Very survival class despite the low health pool.

In my opinion it is an awesome class and 1 people always look out for when trying to get a dungeon group. A well played Guardian is a boss.

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Posted by: CommanderPC.8609

CommanderPC.8609

Awesome. Thanks for the help guys! I’m gonna make a Guardian, Ranger and Necro.

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Posted by: Glitch.6849

Glitch.6849

I see I can sympathise. I too have a LOT of classes and was kind of reluctant to gethe game but I am quite glad I did.

Just try all the you like classes out till say lvl 10/15? In that time you normally get a feel for if you like that class or not.

As always enjoy it and be kind to others!

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Posted by: CommanderPC.8609

CommanderPC.8609

See you in the game!
Is leveling annoying by the way? Or are the maps nice enough that the leveling is nice?

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Posted by: SolarNova.1052

SolarNova.1052

Word of warning.

Necro is CRAP at low level (so is mesmer)..and dull. So dont drop it prematurly.
Both those classes come into their own once you get neough points in to the traits. So maybe around level 30 or 40.

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Posted by: SolarNova.1052

SolarNova.1052

your 1st play through ..its really fun.

As you start making mroe chars though a.s you would expect ..it gets just as dull as questing in other mmo’s..despite Anets atempt and removign questing. .you have ‘hearts’ in place instead.

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Posted by: CommanderPC.8609

CommanderPC.8609

I won’t lie, I don’t mind huge questing as long as the quests change and the landscape changes.

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Posted by: Glitch.6849

Glitch.6849

Also try your best just to make some friends it makes the experience lots better
The great thing is you can move to other zones. E.g Charr, Norn, Asura places if you get bored of being near your own race zone.

The hearts are your typical short quests. However the adventure is whatever you want it to be.
I for one quite like the old school storyline quests and wish they could have included some more instead of just the personal story but hey can’t have it all.

Now stop being awesome and talking this idiot and get playing!

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Posted by: SolarNova.1052

SolarNova.1052

my next word of warning is about dungeons.

They are incredibly hard for pugs. Not becouse they are complicated and requir complicated tactics. But becouse the npc’s inside have HUGE hp pools and hit like trucks with their most bassic attacks. Also ..finding a group if your not in a massive guild ..is next to impossible ..there is no LFG tool impliment yet ..that works.

Apparently there is one on the drawing board so hopefuly it wont end up being a automated dungoen finder ..those suck.

So for now i sugest ignoring the dungeons unless you get asked to come along with a group.

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Posted by: CommanderPC.8609

CommanderPC.8609

Ok. Are they harder than WoW dungeons? Or about the same?

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Posted by: mercury ranique.2170

mercury ranique.2170

A few small bits of advice for you as a WoW player. Though solar summed up the best way to compare WoW classes with GW2 classes, that is mainly bout general game mechanic (weapons, skill kinds, etc). The reaso nI’m saying this is that GW2 doesn’t use the trinity (tank, dps, healer roles in a party) So every class is responsable for their own amount of damage, healing and tanking. You might have a warrior or guardian with you to tank a bit for you, but a good amount of agro will start attacking you. So cooperating is very good in this game. but you can’t just fill in a role. That makes e.g. the ele very squishy and offers in the end a totally different experience to the shaman, even if the general mechanics of the class are the same. (in other words, classes can be compared, but the world is different)

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Posted by: SolarNova.1052

SolarNova.1052

As for difficulty compared to WoW….well ..nearly every MMO out there is more difficult than WoW lol.

In the case of GW2 ..GW2 dungeons are most certainly harder than WoW dungeons.

TBH i can think of a MMO i’ve played that isnt harder than WoW ..i mean that in all seriosness.

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Posted by: scoobygang.7584

scoobygang.7584

i’d recommend asura, they’re fun to play from what i’ve seen so far… the storyline has been interesting and funny from 1-10.

i was way into it.. liked the cast of characters.
i went the dynamics path i’m not sure if that makes a huge difference or not.

not sure what class.
all have unique aspects to them.

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Posted by: Dagashy.1942

Dagashy.1942

Yea I’ve made one of each race (except sylvari, that’s my sisters character) and asura is by far my favourite, he is a necro and a total beast.
Necros have alright minions but when it comes to conditions they are so amazing, my guy has a staff and scepter and dagger, I start out with staff and lay up the conditions then switch and use 3 on the scepter (3 on necro scepter does extra damage for each condition) to absolutely pwn the hell out of enemies

Doing something with stupid results is not stupid if the results were intended to be stupid.

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Posted by: CommanderPC.8609

CommanderPC.8609

I’m loving the Charr starting zone. I’m playing an engineer and he’s pretty sweet. I like the Asura too. Not digging Sylvari though. Nor am I liking Norn. Humans I never play in fantasy games. :P

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Posted by: CommanderPC.8609

CommanderPC.8609

Going to make a new Asura though. I wanna see if I like anything else aside from my Charr Engineer.

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Posted by: CommanderPC.8609

CommanderPC.8609

Should I make an Asura necro, elementalist, or thief?

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Posted by: mercury ranique.2170

mercury ranique.2170

Up to you, Every class can be combined with every race. If you are into roleplaying it is possible to make a background for every combo and the racial skills for Asura work good on very class.

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Posted by: Falunel.7645

Falunel.7645

As was said before, give every class that catches your fancy a whirl. Race here is pretty much cosmetic; every race does have different racial skills, but they’re deliberately unimportant next to class skills.

Also, yeah, GW2’s dungeons are very difficult- Ascalonian Catacombs (first dungeon, available at level 30) has been described as a three-hour-long wake-up call. The mobs have a lot of health and hit very hard, far more than you can hope to outheal. You’ll have to make full use of dodges, blinds, stuns, blocks, environmental shields, etc in order to survive- the traditional concept of tanking just doesn’t hold here. Rush in, stand still, and you will die no matter what class you are or how much vitality/toughness you have on your gear. It can be a jarring transition, but don’t give up- you will get it down if you’re open to learning.

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Posted by: CommanderPC.8609

CommanderPC.8609

Ok I’ve narrowed it down to 3 classes which are Elementalist, Engineer and Warrior.
What are the pros and cons of each at the end game?

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Posted by: Falunel.7645

Falunel.7645

(wall of text ahead)

I’m feel like I’m being preachy, but just in case… the leveling process is the endgame, pretty much. You have access to 95% of your skills by level 30, and grind rewards are cosmetic, not stat-based. If you rush to 80 (and it is possible to reach 80 in a matter of days), you’ll miss a lot of content and burn yourself out. Enjoy the game at your own pace, and don’t be afraid to explore- there’s a lot of interesting detail worked into the world.

That aside, I’m only level 43 right now on my elementalist and pure PvE, but I’ve been playing since launch, so hopefully this will count for something.

I guess I’ll start with the pros. Firstly, versatility. Elementalists have a lot of tools at their disposal. They don’t have weapon switching like other classes, but they have four different elements which they can attune to, each with a different skillset. In other words, they have twenty weapon skills per weapon, and many of these skills have a purpose other than damage.

For instance, as a double dagger ele, I have three skills I can use to quickly close the gap between myself and my enemy- one on fire attunement, one on wind, and one on earth. I also have numerous control skills- freeze on water, cripple/knockdown/immobilize on earth, and knockdown on wind. I can also inflict burning on fire, vulnerability on water, weakness on wind, and bleed on earth. I also have AoEs on fire, water, and earth. In case of an emergency, I can use skills on fire and wind to get away. I’ve become rather spoiled on skills as a result- every other class I play feels sparse next to the options ele has.

Staff eles are also great at support. I can heal and cleanse conditions on water and lay down fire, water, ice, and wind combo fields for everyone else to take advantage of. If I spec far enough into Arcana, changing attunements will buff allies close to me. I can also control from afar with freeze, stun, knockback, cripple, and immobilize. If the enemy’s foolish enough to stand still, I can lay down several AoEs on them to speed up killing.

Oh, and they look awesome. They’re probably one of the flashiest classes in the game. There’s nothing quite like zooming in out of nowhere in a flash of lightning, burning everything down, and then teleporting out afterward in another flash of lightning.

Now, for the cons. You’ve probably heard a lot of people say that elementalists are squishy. They are.

Up until a time ago, I ran staff and put all of my points into fire, the offensive/might trait line. And, well, whenever a mob caught up and sneezed on me, I either died or came close to it. Then I respecced into earth, water, and arcana, the toughness, healing/vitality, and attunement lines. Now, as long as I stay on my toes, I can easily solo most world content, including some of the tamer champion and skillpoint bosses, and outlive other players in group events.

I guess what I’m trying to say is that elementalists are squishy, but not cripplingly so as long as you build defensively, learn your attunements/skills, and stay on your toes. That leads, however, to the fact that you may be more limited on builds as an elementalist than as other classes, as you’ll be punished for playing a pure glass-cannon build. Thus, you will likely not have the DPS that mage classes in other MMOs have. You’ll still do a generous amount of damage, just not MASSIVE DAMAGE IN ONE ATTACK-level damage.

And in case I wasn’t clear… elementalist is hard. Probably one of the hardest classes to master, along with mesmer. You’ll have to change your mindset regarding mage classes in other MMOs; you’ll have to memorize twenty skills (more if you decide to keep another weapon with you), think about how they all chain together, think of backup plans in case the attack/attunement you want to use is on cooldown. You’ll have to stay moving constantly in battle, dodge, and swap attunements often. It takes a lot of practice, and often a lot of deaths. At one point, I gave up and started maining necro/ranger instead.

There’s also a number of annoying bugs on some skills, like Ride the Lightning, which has a tendency to freeze. Hopefully, they’ll be able to fix them.

tl;dr Elementalist is a difficult and sometimes discouraging class, and can be limiting sometimes when it comes to necessary traits. However, it is also very rewarding once you get it down. I do feel that I have to work harder than other classes, but I find it thrilling as well. I’m rarely bored in combat, and I feel that I can contribute better than I can as any other class.

Falunel – Sylvari Elementalist | Falche Graysong – Human Mesmer | Tarnished Coast
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Posted by: CommanderPC.8609

CommanderPC.8609

I’m digging the thief right now.