LFG in Zergs, Why?

LFG in Zergs, Why?

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Posted by: Mike.6285

Mike.6285

Hi All,

This may seem like a no-brainer to most, but why do people want to party up in a zerg? I seem to have missed the post where this was explained. If I’m in Queensdale doing SB or in FSG do the ‘Coil’ zerg or Champ farm, I get party requests from people. Is there an advantage to this? Will a party help our combined effort?

TIA

LFG in Zergs, Why?

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Posted by: Jornophelanthas.1475

Jornophelanthas.1475

Some people do this as a sort of “insurance” against disconnects.

If they lose their connection or their game crashes, and they log back in, they will be returned to the same instance of Queensdale that has their party members.

If they don’t enter a party, they have a slightly smaller chance to be returned to the same instance.

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Posted by: Vayne.8563

Vayne.8563

Actually a lot of people believe (and I agree) that it’s easier to get credit for tagging mobs.

There’s a damage threshold when you’re attacking something to qualify you for loot. If you’re in a party it’s the party’s damage threshold, not yours.

I’ve run up to an event with other people from my guild in my party, got a couple of hits and qualified for a reward. That doesn’t usually happen if I’m not partied.

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Posted by: Lodius.5392

Lodius.5392

I agree that it is easier for damaging mobs and meeting the “loot threshold”.

I also say (EoTM) for example… if you die slightly away from the zerg… at least someone has visibility to see where your corpse is to come rez you.

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Posted by: tanztante.6532

tanztante.6532

plus, boon distribution.

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Posted by: Hayashi.3416

Hayashi.3416

Both because of reconnecting to a dropped megaserver and because loot allocation factors party damage rather than personal damage. It doesn’t matter in most normal content, but low hp champs in particular sometimes don’t drop their chest for poorly damaging players.

The boons is actually a negative thing. Because party members are prioritised over random players for boon allocation, it leads to uneven Might distribution, where people who already have 25 might may get their stacks refreshed while others around them walk with 0 might. It’s why on Triple Wurm specifically, people usually run without parties in order to raise the chances the kill is successful.

WvW content is different. An party of elite players with 25 might+fury together with, say, 5 random pugs, is far stronger than if all 10 players had 14 might each, because better players use their stats far more effectively. For this cause boon restriction to parties becomes useful in WvW content. This is irrelevant in PvE where most mob AI is incapable of damage reduction, so timing spikes, etc is never a factor.

(edited by Hayashi.3416)

LFG in Zergs, Why?

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Posted by: Mike.6285

Mike.6285

Thanks to all for your replies. This explains things quite clearly. I’ll try to be less anti-social to my fellow zergers. If it helps others and perhaps me as well, it’s all good.

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Posted by: Celestial.4381

Celestial.4381

I do a lot of world boss events and usually group up if the boss either has pre-events where you need to deal damage to get credit for them (e.g, Svanir Shaman, Shadow Behemoth) or spawns adds that drop champ bags (Modniir Ulgoth, Caledon Jungle Wurm). I’ve never missed out on getting credit for defeating the main boss, group or no (as long as I dealt damage to it for most of the fight). But grouping for these events is very simple: just /say “LFG” once you arrive at the zerg and someone should group you up.

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Posted by: Hayashi.3416

Hayashi.3416

Or just right click on random people running with you and click ‘invite to party’.

LFG in Zergs, Why?

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Posted by: Celestial.4381

Celestial.4381

Or just right click on random people running with you and click ‘invite to party’.

Or look for people saying “LFM” in chat and right click on them to join.

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Posted by: EnemyCrusher.7324

EnemyCrusher.7324

Actually a lot of people believe (and I agree) that it’s easier to get credit for tagging mobs.

There’s a damage threshold when you’re attacking something to qualify you for loot. If you’re in a party it’s the party’s damage threshold, not yours.

I’ve run up to an event with other people from my guild in my party, got a couple of hits and qualified for a reward. That doesn’t usually happen if I’m not partied.

This is not true. The required damage threshold is always per-individual, regardless of whether you’re in a party or not.

Boons, condition removal, and healing effects that you apply to allies will prioritize party members first, and party members can mark the low health or high priority targets to help each other maximize loot, but those aren’t likely to make a noticeable change to how much loot you get.

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