Linux, WINE, and the 64-bit client

Linux, WINE, and the 64-bit client

in Players Helping Players

Posted by: DrakoRoma.4167

DrakoRoma.4167

Hello, fellow Tyrians! I’m one of those people running Guild Wars 2 on Linux using the WINE wrapper (via PlayOnLinux.) While some things are different than on Windows, there is one problem I have carried over that has become increasingly intolerable.
The 32-bit version of GW2.exe crashes; a lot; at very inopurtune times.

I’d like to run with 64-bit support (my processor and Linux installation already are) but I am having a very hard time sorting out the various instructions out there. Worse, some contradict each other and there’s no dates posted to figure out which is up to date.

If anyone who has experience getting WINE (or PlayOnLinux) running 64-bit Windows programs, even if its just specifically Guild Wars 2, I would greatly appreciate any pointers or links to instructions. (I tried a manual PlayOnLinux insatllation, but couldn’t figure out which registry entries needed to be changed or how to get a command line argument entered.)

Linux, WINE, and the 64-bit client

in Players Helping Players

Posted by: Khisanth.2948

Khisanth.2948

GW2 is only available as 32 bit program. Being able to run 64 bit programs would not provide you any benefits as far as GW2 is concerned.

Linux, WINE, and the 64-bit client

in Players Helping Players

Posted by: DrakoRoma.4167

DrakoRoma.4167

Hmm … I can’t find anything defninitive from ArenaNet about wether GW2.exe is only a 32-bit application or has a 64-bit mode as well. It still stands that in my experience, when I run GW2 under a 32-bit version of Windows (or WINE interpreting as 32-bit) it crashes frequently, while 64-bit Windows does so only extremely rarely. I’ve never had to touch any compatibility mode under 64-bit Windows, either. For at least that, I see a benefit in at least trying to get WINE to interpret 64-bit Windows to Linux.

(edited by DrakoRoma.4167)

Linux, WINE, and the 64-bit client

in Players Helping Players

Posted by: Beldin.5498

Beldin.5498

Hmm … I can’t find anything defninitive from ArenaNet about wether GW2.exe is only a 32-bit application or has a 64-bit mode as well. It still stands that in my experience, when I run GW2 under a 32-bit version of Windows (or WINE interpreting as 32-bit) it crashes frequently, while 64-bit Windows does so only extremely rarely. I’ve never had to touch any compatibility mode under 64-bit Windows, either. For at least that, I see a benefit in at least trying to get WINE to interpret 64-bit Windows to Linux.

A 32-Bit application can only use 2 GB ram on 32-Bit windows, however it uses 4 GB under 64-bit windows when it is compiled with large memory aware. Thats all.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Linux, WINE, and the 64-bit client

in Players Helping Players

Posted by: DrakoRoma.4167

DrakoRoma.4167

I finally managed to get PlayOnLinux to create a 64-bit virtual drive installation and copied the GW2 files into it. It does run better for the most part. (Apparently I was misinterpretting an error and thought that it couldn’t procede, so had kept Canceling when I should have been choosing Next.)

While GW2.exe does still crash regularly, it goes through far more game activity before doing so. It also shows noticeably increased graphical performance compared to either PoL’s default 32-bit virtual insatllation or with updated Wine (1.7.4-CSMT), though 64-bit (with Wine 1.7.10-CSMT-a632585) now exhibits the stuttering camera pan issue when first loaded up in an area.

I hope this is useful to some other Linux user out there. Perhaps I’ll find more information on configuring Wine better.

(edited by DrakoRoma.4167)