Q:
(edited by BrandoCalrissian.4152)
Q:
I am a Warrior with traits in Power (i think thats what its called, the one on top) and Precision and I was looking at either using my Axe+mace combo (mace for the knockdown skills)
or a greatsword cus they are really strong
Know i have noticed that axes are much faster than greatswords but greatswords are a little bit stronger. which do oyu think will give me better DPS? my axe+mace combo or are greatswords superior? any suggestions are welcome
(edited by BrandoCalrissian.4152)
A:
If I’m not mistaken, axes are for raw damage, swords for condition damage and maces for control. I would actually try to compare greatsword vs sword/axe combo. Greatsword might win, but that’s just an opinion based on the fact a lot of people love them, probably because of Hundred Blades. I personally love the sword/axe combo, for the bleeds and for the Whirling Axe awesomeness.
It depends on your stats and trait allocation. And if the battle calls for single target DPS or AOE.
The greatsword is one of the highest, most balanced weapon for a warrior, because the damage output is steady and easy to learn. It also has decent splash damage. However, you sacrifice some utility, and also are not capable of dealing as much dps to foes that are strong against direct damage.
The axe has more AOE capability than the greatsword, and outputs similar dps. But it has little utility.
The mace outputs decent dps and has a fair bit of utility, with stuns and blocks.
The sword, my personal favorite 1 hander, is an interesting beast. On the surface the DPS seems low, but you are applying bleeds like ugly on an ape. If you stack condition damage, this will be the best 1 hander for long, drawn out fights where you have to move in and out of melee range. Also, it has what I would think is the greatest utility out of all the 1 handers. You have a leap on a very short cooldown, a hamstring, and in the offhand, a powerful block and ranged attack. Again, a pair of swords can be your best friend in a situation where you can be smashed to pieces at melee range, because your bleeds will tick as your crippled enemy attempts to chase you down. Then when cooldowns are up, throw your sword, leap right back in, restack the bleeds, riposte, rip your sword out, hamstring, and dodge right back out of melee range.
Warrior DPS against powerful foes is all about adaptability and knowing when to swap weapons. Anet didn’t emphasize weapon swapping with the sigils, runes, and traits just because they were trying to force the mechanic as original. To have utility in any group, pvp, or high level situation, you HAVE to be able to adapt as a melee class. You cannot outheal damage like a guardian, and you can’t dodge in and out like a thief.
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