Low FPS Help
Turn down your shadows and your render distance. Also set your render sampling to Native.
Can I get a screenshot of your Graphics Options Tab?
BF3 and GW2 is a terrible comparison because those are two completely different game engines and BF3 is AMD processor optimized pretty well. I have AMD FX-8350 @ 4 GHz with Radeon HD 7970 and have about a few more FPS than you in cities like lion’s arch but decent FPS in many PVE areas. Your situation is pretty normal I’m afraid. ._.
Also for the record I’m running max graphic settings. But You could turn your shadows down to high or medium if you have them on max or something. I have super sampling on as well.
Shadows, Render Distance and Render Sampling are the things that hit the game the hardest, after that, there’s Shaders, Textures… and pretty much everything else.
You can always optimize the game via the graphics options, or you can just run it at max and take the fps dips. It’s your call.
Hi, Thanks for the replies i have uploaded a screenshot of my settings. I have tried playing with the settings and not seeing much of a fps improvement to be honest
so not sure what is going on lol.
First off, set your frame limiter to 30 or 60 fps (if you’re so used to having it at 120 fps and can’t abide anything lower than that, well I doubt that’s you since you’re stuck at 16-60, but if you HAVE to, try putting it there). This will stop the game from trying to work too hard even when it can’t, and will actually give you[r machine] a better time.
Secondly, tone down your shadows, like I said before, that is one of the most intensive settings in [almost] any game. From there, just mix and match with other settings until you find what you’re comfortable with (in terms of FPS vs graphics), I’m sure you can run with nearly everything max, but shadows might want to be med/low/off.
Also, tweak LoD distance and reflections. I’m not sure if you like to look far off into the distance and having mobs render. In WvW it’s useful, but since you’re having fps problems, it’s also going to be a larger problem in WvW.
Basically what Esplen said:
- Frame Limiter and/or VSync
- Render Sampling: Native (as you have)
- Shadows one or two steps down from max – it really changes things while still looking good
- LoD Distance: didn’t exactly know what it does (level of detail in distance), but Esplen’s reply seems reasonable
- Reflections: lower them. Want the grass or earth reflect the sun ? I hate this option in most games.
- Depth Blur: off – unnecessary and looking bad.
Hi all thanks a lot all for the help
. what was confusing me and made me thought it was something wrong with my setup was i used to have a gtx 550 ti and it ran at high settings around 30-35 fps stable and when i went get my current card the gtx 660 ti i was told it was a great card lol.
But Thanks Again All Really Helped Me Out
Additionally:
Be sure you don’t have any overwriting options in your NV driver.
-Use frame limiter to 60
The frame limiter doesn’t do a great job at keeping to 60 for me. Usually stays around 63, but better than vsync.
-turn down or off reflections
This setting really only affects reflections on water, but the game still slows down with this option even when you are not around it.
-turn off best texture filtering
This setting only sharpens textures that are at a distance. Whatever it uses by default is good enough as you would need to take a screenshot and compare pixel by pixel with a magnifying glass to see the difference.
-turn off depth blur
This doesn’t do much other than add blur to distant things.
-turn off high res character textures
I don’t see much of a performance hit when turning this on, but I could imagine it hurting performance in places like WvW where too many players are visible.
-turn off vsync
Makes the game feel sluggish especially when you are panning the camera. Stick to frame limiter.
You can keep the rest at highest and get a good frame rate with this. Keep rendering at native and lower shadows if you still feel slow.
(edited by kokocabana.8153)
Framelimiter @60 does not necessarily prevent tearing like VSync. But most ppl prefer teared apart screen over a few more fps.
I always activate VSync at any game. But since I usually play window mode, it’s force on anyways.