Blackgate Original
Magic Find Question
Blackgate Original
Hey there, I’m starting to try and farm some of my T6 mats for a legendary and I was wondering if Magic Find affects the drop rate of T6 mats? Thanks in advance!
Yes it does.
The definition on the wiki:
“Magic Find is an attribute that increases a player’s chance to receive higher-quality loot from dead foes.1 Magic Find only affects loot dropped by foes, it does not affect any other source of loot.”
Be aware that sometimes the drop quality is not better than the drop speed. By this i mean that sometimes is better not to use Magic Find as a stat (loosing DPS), when using a Full DPS set (ig: Berserker’s) that nets you more loot over time!
What is better?
- 5 rares over 100 looted items? (5% rare drop) ?
or
- 5 rares over 125 looted items? (4% rare drop) ?
There is a substantial discussion about the Magic Find Stat and it’s usefulness.
Try it and see for yourself.
/Cheers
Yes it does effect the drop rate of T6 materials. As long as the class has a chance to drop a Tier6 material, then it is increased with magic find.
An example of this is Frostgorge Sound. The Arctodus around the Glacial Collapse region do not drop Vials of Powerful blood (tier 6), but they will drop Vials of Potent Blood (Tier 5). But if you head a bit further North to the Trionic Lattice region the Arctodus there are level 79s and 80s and will drop Vials of Powerful Blood.
One thing to note with this and perhaps some will disagree or not, but in the Glacial Collapse area I prefer a full DPS build and in the Tronic Lattice region I prefer a Magic find build. Why? Because I find in the Glacial Collape region the speed with which I kill Arctodus is substantially faster and in the long run I will get more Vials of potent blood. But its not the same in Tronic Lattice region. I run a full Magic Find kit with food, which comes out at well over 200% magic find.
Others may differ in opinion on that. This is just to point out though, that you have to know and assess the mobs you want to farm. Its all good to have magic find in the right circumstances (see above) but it will decrease your profit in some circumstances.
That said, my personal belief is the best way to farm Tier 6 mats right now is in Cursed Shore. The North Eastern section of the map and down through Shelt/Pent farming anything around that area for heavy moldy bags. In this case, I am fairly sure Magic find does not work on the bags, so you are better off with a full DPS build as long as you can handle the mobs.
No it doesn’t, or atelast not as you are expecting.
Magic find increases the change of getting rare items from drops and depending on the materials you want it can havet an opposite effect.
I asume you mean these kind of tier 6 materials: http://wiki.guildwars2.com/wiki/Crafting_material#Fine_crafting_materials
The rarity of the matieral isn’t based upon the tier but on the rarity itself (the colour).
Most tier 6 fine materials you need are mostly coming from dead corpses directly or lootbags. Fine materials are blue coloured, while it increases the change slightly to get a blue drop above the white drops, MF is mostly aiming for rare and exotic drops
Besides that the molten bags that also give these fine tier 6 materials (and are actually the better source then direct drops) are of basic rarity. By increasing the change of getting rare materials using MF, you are decreasing the change of getting these.
MF doesn’t work on opening the bags, it only works negative on the droprate of these bags.
So for The fine tier 6 materials like e.g. vials of powerful blood, they have no effect to a negative effect. besides that you are killing slower cause of using MF-gear so on those its a bad thing to use MF-gear.
Very different it is for rare tier 5 materials you also need like e.g. crystal lodestones.
They drop from bags (according to the wiki, but I actually doubt it cause the amount of actual reports are minimum, if they do the change is so low it isnt worth it), chests in a certain dungeon and drop directly from a certain foe (for charged you need sparks in malchor’s leap).
Now these are of rare quality and drop directly from the sparks, so it is a good idea to use MF for that.
Sorry for a lengthy post. It turned out to be more difficult then I suspected.
Arise, opressed of Tyria!
…
The rarity of the matieral isn’t based upon the tier but on the rarity itself (the colour).
Most tier 6 fine materials you need are mostly coming from dead corpses directly or lootbags. Fine materials are blue coloured, while it increases the change slightly to get a blue drop above the white drops, MF is mostly aiming for rare and exotic drops
I can’t agree with this. Magic find always works as a multiplier factor on a certain drop rate. So the lowest the rarity (highest drop rate from the loot table) the highest the effect of MF on them:
If my magic find increases the drop rate on 10% (let’s make 10% for the example purpose), then:
- If a Exotic rarity weapon have 0,1% of chance of dropping, then MF increased the drop of that particular item to 0,11%.
- If a Blue rarity weapon have 20% of chance on dropping, then MF increased the drop of that particular item to 22%.
So in 1000 loot picked (theoretically), you should get 1 Exotic weapon (with MF or not, as 0,11 or 0,10 makes no difference) and 220 Blue items (instead of 200 with no MF -> Gain of 20).
This is valid as long as the drop rate increases as the loot quality decreases (as normally do in the loot tables).
My point is:
- If you are aiming for drops in the Blue/Green Rarity then, MF is a good help. If you are aiming for rare and exotic range, then MF may have no effect at all and Berserker stats are prefered!
/Cheers
(edited by LHound.8964)
LHound,
What happens to the basic items then?? the total amount of drops still have to be 100%, so even if magic find gets you more fine drops (wich I actually doubt) it means you get lesser basic drops, so lesser lootbags. While lootbags are what you really really want when farming tier 6 materials.
It might be that the effect is slightly higher, but cause of the decrease in white drops and so lootbags and the effect of slower farming with magic find gear it will in every scenario be less effective to put on magic find gear.
Arise, opressed of Tyria!
LHound,
What happens to the basic items then?? the total amount of drops still have to be 100%, so even if magic find gets you more fine drops (wich I actually doubt) it means you get lesser basic drops, so lesser lootbags. While lootbags are what you really really want when farming tier 6 materials.
Well, 2 situations may arise.
If we take gray items as the lowest rarity possible then basic (white) items will be increased as well. If the white items are the lowest rarity, then we would see a decrease in those, to the increase of the rarest. These two situations are not quite clear and therefore, not suited to a perfect valid solution!
But i agree with your assessment, except that underlined part. To aim for T6 blue mats, loot bags are the way to go.
It might be that the effect is slightly higher, but cause of the decrease in white drops and so lootbags and the effect of slower farming with magic find gear it will in every scenario be less effective to put on magic find gear.
I agree. As i already stated on this thread. MF might be good for some, but not for all situations!
/Cheers
“Everytime you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.”
What one of the ANet people said about it, basically magic find increases your chance of all loot types you’ll get less empty loots and potentially less greys and maybe some less whites (though bags tend to be calculated above whites) but in return more blues including t6 mats if your lucky.
As for kill speed vs loot chance, if you have 100% MF you need to have similiar loot rate you’d have to kill twice as many in the same time period as without that MF, considering MF gear doesn’t slow you that much its basically a preference…
Though there is/was diminishing returns on loot at some point but I can’t remember which one it effected most.
(edited by Dasorine.1964)
“Everytime you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.”
What one of the ANet people said about it, basically magic find increases your chance of all loot types you’ll get less empty loots and potentially less greys and maybe some less whites (though bags tend to be calculated above whites) but in return more blues including t6 mats if your lucky.
As for kill speed vs loot chance, if you have 100% MF you need to have similiar loot rate you’d have to kill twice as many in the same time period as without that MF, considering MF gear doesn’t slow you that much its basically a preference…
Though there is/was diminishing returns on loot at some point but I can’t remember which one it effected most.
100% MF doesn’t double the amount of loot.
e.g. lets say the change of getting an exotic when farming is 1 out of 1000 (0.1%). With 100% magic find that percentage doubles to 0.2%, so 2 out of 1000. So 100% MF means bout 10% increase in value of loot (considering you sell everything you loot to the merchant). And yes you are bout killing10% slower, ending up with roughly the same amount of wealth.
MF is only effective if you really are farming for high end items (e.g. rare’s and exotic gear for ecto’s or rare materials like lodestones)
DR affects the loot table in a negative way just as MF effects it in a positive way (you get lesser loot and lesser valuable loot). But DR isn’t going to be actrive due to what kind of loot your getting. DR gets active if you overfarm a certain part of a map and/or a certain type of foes.
Arise, opressed of Tyria!
If you have a 1 in 1000 chance of getting something and then you suddenly get a 2 in 1000 chance of finding it thats twice as much chance to find it (essentially becoming a 1 in 500 chance)
So if you didnt have any magic find you’d find that item once every 1000 kills, with 100% magic find you’d find that item TWICE every 1000 kills statistically.
Granted in reality having 100% MF doesnt guarantee double the loot simply because the way rolls are done but its fairly close to halving the amount of kills you need for any given drop.
(edited by Dasorine.1964)
Your maths doesnt work out, first a 2 out of 1000 chance of finding something is a 0.002% not 0.2% (that would be a 2 in 10 chance).
If you have a 1 in 1000 chance of getting something and then you suddenly get a 2 in 1000 chance of finding it thats twice as much chance to find it (essentially becoming a 1 in 500 chance)
So if you didnt have any magic find you’d find that item once every 1000 kills, with 100% magic find you’d find that item TWICE every 1000 kills statistically.
Granted in reality having 100% MF doesnt guarantee double the loot simply because the way rolls are done but its fairly close to halving the amount of kills you need for any given drop.
Not to be a huge kitten and point out the faulty maths, but 2 out of 10 chance is 2/10 is .2 is 20%.
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
yeah thats a 2 out of 10 not a 2 out of 1000… am I the only one that can see those 2 extra 0’s?
yeah thats a 2 out of 10 not a 2 out of 1000… am I the only one that can see those 2 extra 0’s?
lol ok, let me add those 2 0’s for you.
A 2 out of 1000 chance is 2/1000 is 0.002 is 0.2%
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
Ahh yeah sorry not slept much, but the main point still stands going from 0.1% to a 0.2% is double the chance not a 10% increase.