Magic Find?
I think no one honestly knows how it works, and for most, they feel that the stat is basically fake. However, I have heard some people getting increased number of magic items (blue and greater), though those claims seem to be few in number.
Most are still waiting to see if ANet will explain the stat a little in detail so that people can determine if the stat is useful to stack or not.
Sanctum of Rall
“Quaggan’s a piwate! Yarr!” – “Pirate”
How i believe it works
Example: If current magic find is 10% and you have 100% magic find it will increase to 20%
Licht I agree they should explain it more, for me it’s just rumors for now
Derpnoob I didn’t get it :S
Sigil is only +0.6% per stack. So +15% at full stacks. Which means you actually have 96% Magic Find.
MF will improve your drops, fairly noticeably, but not enough for it to be a complete turn around. Try and stack more and you will eventually see the returns.
magic find increases the chance an item to drop from an enemy.
so if your magic find is +200%, and the basic chance for a Berserker Super Dragon Slaying Great Bow of Uber Power to drop from a monster is 1.5% , your magic find rating will change the chance to 300% x1.5 = 4.5%….. not much, but still way better than the original chance…..
.. i think that’s how it works…..
Archeage = Farmville with PK
magic find increases the chance an item to drop from an enemy.
so if your magic find is +200%, and the basic chance for a Berserker Super Dragon Slaying Great Bow of Uber Power to drop from a monster is 1.5% , your magic find rating will change the chance to 300% x1.5 = 4.5%….. not much, but still way better than the original chance…..
.. i think that’s how it works…..
ok if this is the logic behind the magic find I think I got it, but that’s only an assumption XD Can any developer or something like that approve?
What leads you to assume it increases an item drop chance?
My assumption is that it works how it does in other games (Diablo 3 for example).
The drops rarity is based on RNG (Random number generator), and magic find will increase the percent chance that you roll a higher rarity.
For example: If you have +100% MF (Clean number for sake of argument) and you have a base 10% chance to find a blue, 5% chance to find a green, and 1% chance to find a rare; +100% MF will DOUBLE your chance to find that rarity. i.e. 20% blue, 10% green, 2% rare.
For those who don’t fully understand why +100% would double your base: If you have 5 apples, 100% of those apples is 5. So if you add 100% to your 5 apples, you now have 10 apples, double your starting figure.
It is my belief that magic find will just affect the chance for you to receive a higher rarity – or ‘roll’ a higher rarity. The figures that I roughly gave above show that you aren’t actually getting more loot but in fact whenever you get an armor piece or weapon drop for you, that weapon has a higher percent chance to roll a magic property, or higher rarity. i.e. If you had 1% base chance to find a rare, you could expect to get 1 rare out of every 100 DROPS (not kills). With +100% magic find, you could expect 1/50 DROPS to be rare.
An example of RNG would be say; 1-100 ignoring decimals. If you roll a 100, you get a rare. If you roll say… 1-10, you get a blue etc etc. This is because of my made-up percentages I gave further up.
Nothing in this post is definitely correct. It is all my assumption based on workings from other games. Do not take what I type here as fact, my understanding is that ANet has not formally released how it works.
What leads you to assume it increases an item drop chance?
My assumption is that it works how it does in other games (Diablo 3 for example).
The drops rarity is based on RNG (Random number generator), and magic find will increase the percent chance that you roll a higher rarity.
For example: If you have +100% MF (Clean number for sake of argument) and you have a base 10% chance to find a blue, 5% chance to find a green, and 1% chance to find a rare; +100% MF will DOUBLE your chance to find that rarity. i.e. 20% blue, 10% green, 2% rare.
For those who don’t fully understand why +100% would double your base: If you have 5 apples, 100% of those apples is 5. So if you add 100% to your 5 apples, you now have 10 apples, double your starting figure.
It is my belief that magic find will just affect the chance for you to receive a higher rarity – or ‘roll’ a higher rarity. The figures that I roughly gave above show that you aren’t actually getting more loot but in fact whenever you get an armor piece or weapon drop for you, that weapon has a higher percent chance to roll a magic property, or higher rarity. i.e. If you had 1% base chance to find a rare, you could expect to get 1 rare out of every 100 DROPS (not kills). With +100% magic find, you could expect 1/50 DROPS to be rare.
An example of RNG would be say; 1-100 ignoring decimals. If you roll a 100, you get a rare. If you roll say… 1-10, you get a blue etc etc. This is because of my made-up percentages I gave further up.
Nothing in this post is definitely correct. It is all my assumption based on workings from other games. Do not take what I type here as fact, my understanding is that ANet has not formally released how it works.
Well, as I said it’s the same logic but you can’t confirm without doubts that’s how it really works, I hope it is true. Thanx anyways
I just typed up a lengthy reply in another other magic find thread… hit Post Reply, and the thread was magically gone. Not moved, not closed, but completely deleted. What’s up with that?
Anyways, random is random, I can’t even count how many times I’ve rolled four or five 1s in a row in other games. There’s a reason they call it a crap shoot. I don’t see the point in Magic Find, since a person completely decked out in MF gear can still have bad luck and not pull anything, while a person with no MF on can pull rares all day long.
I just typed up a lengthy reply in another other magic find thread… hit Post Reply, and the thread was magically gone. Not moved, not closed, but completely deleted. What’s up with that?
Anyways, random is random, I can’t even count how many times I’ve rolled four or five 1s in a row in other games. There’s a reason they call it a crap shoot. I don’t see the point in Magic Find, since a person completely decked out in MF gear can still have bad luck and not pull anything, while a person with no MF on can pull rares all day long.
Because it is a gamble. Sure one with maybe doesn’t get and one without does. It’s not supposed to eliminate the difference. It only slightly increases the chances YOU are the one getting stuff. It’s merely a help on the way.
My friend is stacking MF and he is getting rare items considerably a lot more than me however.
The general consensus seems to be that it only effect quality and not quantity. The Mexican Cookie.3690 outlines what I find most people are saying. So maximum Magic Find of some 165% and you’ve upped the odds quite nicely.
BUT, most the time I run through Orr and get drops for every 1 out of 4 kills. I’d like to see a better compromise on quality and quantity. I’ve got a set at only 125% Magic Find. I have yet to see any noticeable increase in money made. Then again, these games just hate me.
Anyways, random is random, I can’t even count how many times I’ve rolled four or five 1s in a row in other games. There’s a reason they call it a crap shoot. I don’t see the point in Magic Find, since a person completely decked out in MF gear can still have bad luck and not pull anything, while a person with no MF on can pull rares all day long.
I am not sure how to reply without sounding offensive, but c’mmon you can’t be that stupid….
Yeah sure you sometimes get a lucky streak, or a bad one… It does not matter, eventually the guy with higher MF will get more.
I also am not sure how MF works, but agree on few assumptions made on this thread, that is +% on whatever the chance to drop is. So even if it changes the chance from 0.01% to 0.02% is still DOUBLE the chance, or statistically you would need 1/2 the kills to get it.
Also I can fairly sure say that MF doesl matter, since I regularly play with a friend that does not have full MF gear, and usually I am getting way more blue/green/yellow drops than him. Recently he purchased some MF gear :P I usualy run with around 160% MF.
All is vain
(edited by Tsuki.4013)
The MF you can reach:
All armor MF:
6*3% = 18%
2 weapons with Crest of the Traveler:
(3%+3%)*2 = 12%
Full stack of sigil of luck: (i have it on staff)
25*0.6%=15%
All trinkets with MF jewels:
5*(3%+3%) = 30%
(you get 5% more if you take exotic 80 trinkets, but imo a bit exepnsive...)
5x Pirate rune:
50%
1x traveler rune:
10%
Omnomberry Bar:
30%
Guild bonus:
10%
============
total:
175%
If you go extreme and take the MF booster and exotic 80 trinkets you get 230%
Tell me if i forgot anything.
ED: fixed pirate rune, thanks to aRTy
All is vain
(edited by Tsuki.4013)
5x Pirate rune:
30%
10% + 15%+ 25% = 50%