Q:
Magic find in www?
Does noone have any info on this?
Since there is a buff of Magic Find in WvW when we are in lower numbers, I belive there must affect the drop rates of bags, and by itself the bagdes also.
It would make no sense if it didn’t. Also beware that magic find is the chance to drop something more rare, soo the question here is… Are the bagdes in the loot tables that are affected by magic find?
Sorry my english
Asura thing.
yep thats my question.
Since magic find only effect drops from “mobs/players” not from chests etc.
So does it increase the chance of getting a bag drop when a target dies, is bags considered a rare drop?
It shouldnt effect when opening bags, since that should be the same as chests.
Or will having a magic find set in www only trigger the chance of getting a wooden chest instead of a bag.., and then magic find will actualy be worse if you are farming badges, since your chance of getting a badge in a bag dissapear if it gets “promoted” to a chest drop instead, and are the loot tables from getting a badge as a direct drop different from the loot table of getting a bag/chest?
seems like this should be things players are curios of?
(edited by Zorion.7504)
Badges of honor have white text names, so if we are to assume the color of the text is an indication of its rarity, and since MF only helps with getting rarer items, the initial conclusion would be that MF could not help with getting badges any more than it could help with getting loot bags off mobs, which is not at all.
Badges of honor have white text names, so if we are to assume the color of the text is an indication of its rarity, and since MF only helps with getting rarer items, the initial conclusion would be that MF could not help with getting badges any more than it could help with getting loot bags off mobs, which is not at all.
Hmm this might be something, might be a design miss, since it should count the same as dungeon tokens, which in fact are rare.
The problem with WWW drops is that badges can be had in both opening a bag and as a direct drop, and when ever you get a rare or higher drop as a direct drop it spawns a wooden chest instead.
That should mean that badges are not considered rare drop and magic find would actually lower your chances of getting them, so out manned buff is bad if you want badges but good if you want gold.
Wonder if this is working as intended or a bugg.
IMO
Badges should be the same as dungeon tokens.
Would be really nice to hear from a developer on how the loot table for badges looks like.
MF does not affect dungeon tokens because you cannot ever loot tokens directly from mobs. They are all in chests or in bags.
“bags and chests” that you find on the ground are just loot from mobs that were placed in there for easier differentiation or corpse culling purposes. Magic Find does work on them.
Magic find cannot possibly lessen your badge drops because it upgrades the quality of loot. There is no higher tier of loot a badge of honor can upgrade to and they are independent of other loot you find.
(edited by Chickenshoes.6250)
MF does not affect dungeon tokens because you cannot ever loot tokens from mobs. They are all in chests or in bags.
“bags and chests” that you find on the ground are just loot from mobs that were placed in there. Magic Find does work on them.
I was under the impression that it was changed a while back, that dungeon tokens can in fact drop from trash mobs, am I wrong?
But it seems that badges should have a “rarer” tag then lets say spikes.
So in that case MF should work, BUT if it only changes the chance to get “rare and higher” drops then badges are not affected, actually they are nerfed if you have MF.
Lets say its like this;
1/10 rare drop
9/10 normal drop inc badges
Would 100% MF change it to 2/10 rare and 8/10 normal?
I honestly have no idea how the game calculate loot other then it is calculated when the “target” dies and not when you open it, that was to make it so it didnt affect chests, and we have a developer clearly stating that fact.
Isnt siege blueprints also “white” items? and they cant possible be on the same loot value as white armour/weapon drops?
(edited by Zorion.7504)
Loot is determined at the time the enemy is killed.
Badges are independent of the normal loot on enemies.
Getting spikes or a precursor from an enemy should have no effect on whether or not you got badges. The amount of damage you do to an enemy before they die helps determine the droprate of the badges. You’ll never get a badge from an enemy you just auto’d twice in downstate before someone else finished them even if you got credit for the kill.
(edited by Chickenshoes.6250)
These are the Item quality´s in gw2, taken from the wiki.
So if MF promote a possible loot to be from a rarity higher then normal it would let you have a chance of changing a “white” loot roll to a higher?
And if badges are of a “white” rarity MF would make my chance of getting one less then without?
Junk Gray
Basic White
Fine Blue
Masterwork Green
Rare Yellow
Exotic Orange
Ascended Pink
Legendary Purple
Nice to see this thread picking up some speed =)
Badges are on their own loot tables affected by damage and luck. There is no higher tier for a badge to upgrade to. They have not yet implemented super badges. Unless there exists a huge break in logic, MF should not affect badge drops.
(edited by Chickenshoes.6250)
Loot is determined at the time the enemy is killed.
Badges are independent of the normal loot on enemies.
Getting spikes or a precursor from an enemy should have no effect on whether or not you got badges. The amount of damage you do to an enemy before they die helps determine the droprate of the badges. You’ll never get a badge from an enemy you just auto’d twice in downstate before someone else finished them even if you got credit for the kill.
This sounds like alot of good information.
Is this any kind of official drop information or is it your own guesses/personal tests?
I’ve heard in many whine threads in WvW forums about badge drop rates they are based on how much damage you deal to the target, and nobody seems to dispute that.
It matches my experiences. As an engineer doing no damage to anything fast, I very rarely get badges from enemies I attack lightly when the rest of my zerg is stomping them hard even though I get credit. When I take the time to single out an enemy and do a lot of damage to them, I very often get badges for the kill, though it doesn’t seem to be guaranteed.
As for seperate loot tables, you’ll notice the regular loot you get from enemy players, a spike or some salvage trash. You will also notice you can get badges alongside this same exact loot. Blues next to badges, spikes next to badges, salvage junk next to badges, etc.
This is from the wiki on magic find
“Everytime you kill a monster you roll on a number of tables, inside these tables are different rarity categories. Magic find increases the chances you will get higher categories. For example if there is a 1 in 10 category, and you have 200% magic find you will have 3/10 chances to get that category. This improves not just the rarity of the items you get but can also improve your chances at getting trophies and rare crafting materials like lodestones.”
and this on loot
Each player who participates in killing a monster will have the opportunity to loot the body. Each monster has a damage table and a threshold value of damage done to it by the player before it will give full credit for the kill. This value is about 5% to 10% of the monster’s health.1 The loot dropped is unique to the player, and loot received by one player does not affect what another player receives. One monster may drop the same rare item for multiple players.
If this is correct, then you have indeed first do enough dmg to qualify for a specific loot and also magic find can help you get a higher value, and if badges of honor is “trophies” then it should effect them.
How ever…, in my experience I get a badge of honor more often when my dmg is shared then if I kill someone solo, and that leads to think that the dmg threshold to qualify for a badge of honor is very low, and its more a RNG game if you get it, and that would make MF good to have if you are farming for badges.
Getting badges does not completely have to do with damage dealt.
It really works just like with mobs. You need to tag a player to get a potential drop. So doing 15,000 damage to a player that dies, as opposed to doing 6,000 damage does not give you more badges. But doing 100 damage for example, is not enough for a tag.
My optimal strategy is be in a party with friends, and try to get at least 1500 damage per target, that way even if an ally only hits it for a very small amount, you still get tag credit and a chance at a loot bag. (As a condition necro this is pretty hard to do in fast fights, but so amazingly easy in long engagements, I tag everything)