Q:
Magic find too low?
I’m a mesmer as well, haven’t found many rares yet but I only have 1 pirate rune equipped out of 6 right now as I only craft them for my exotic pieces. I’d suggest completing the lvl 70+ zones 100% to receive 2 exotic weapons from each map tho.
Bookah Protector – Asura Guardian | Trapped Spirit – Asura Necromancer
There’s an item I bought on Trading Post called Sigil of Luck that you can apply to your weapon. It provides +4% to magic find and stacks up to 25 times. See if that helps.
The NUMBER of drops I’m seeing seems to be fine in my full Explorer’s gear (probably something like 25% increased MF + the cokitten bars making it right around 50%) but I find very little useful for my own character. Vendor fodder + AH.
Vendor Fodder + AH = Gold = Useful Gear for your character though?
I’m having similar issues…. my MF is around 60% but ever since I hit 80 the amount of drops I’m seeing has been SIGNIFICANTLY reduced. I as well have tried different areas, as well as not playing for a while (24 hours +). It’s very frustrating that the thing I enjoy doing in this game is no longer enjoyable.
I’m glad that there are a lot of things available to people to do in this game, but I’m not interested in searching for points of interest or vistas.
Before I just got the magic fine armor all i got was vendor stuff SOMETIMES. maybe salvage stuff every now and then. With the magic fine after around 40 kills or so I started getting some fine drops from risens, but still garbage that doesnt sell :/
I have been in Orr and surrounding zones killing tons of undead off and on making sure I’m not getting screwed by anti-farming code or anything, but still not a single rare drop since I hit 75-80.
While it existed in the original GW, I don’t think there’s been any mention of an anti-farming code here in GW2.
There’s an item I bought on Trading Post called Sigil of Luck that you can apply to your weapon. It provides +4% to magic find and stacks up to 25 times. See if that helps.
That’s 0.4% actually, look carefully for the dot in front of the 4.
While it existed in the original GW, I don’t think there’s been any mention of an anti-farming code here in GW2.
You sure about this? Since I hear it mentioned in like every second topic about farming.
To the OP, I got full explorer gear, Opal jewelry and 5 pirate runes and I notice that almost every mob does drop something, but I rarely get any rare gear. I do get quite a few greens though. At lv80 most gear drops go for 1-2s, so filling your bags with them is still 50s-1g so not that bad. Unfortunately I didn’t do that much killing in Orr before I got my full exotic set, so I can’t really make an accurate judgment but I’d say the MF has increased my drops.
Vendor Fodder + AH = Gold = Useful Gear for your character though?
Definitely. My current full set of MF gear cost about 4 silver. The coconut bars (not kitten, lol. You know, the things that fall off of palm trees and taste delicious!) were something like 20c each.
When I started using them, I started getting considerably more blue/green drops (particularly off of the first mob I kill when I hit a waypoint. I’d say I’ve gotten half a dozen green items this way) and vendoring them. I raised probably 2 extra gold (estimate) between 65 and 75 this way, so definitely paying off.
And I can’t prove it, but I’m certain that there is anti-farming code in place. The drop off in crafting mats from respawns is insane. First group of bats (8 mobs, 4 blood). Respawns 1 in 8. Third set of respawns and forward 0-2 blood. Farming, I feel, is a complete waste of time if you stay in one small spot. Clearing an entire mine or something over and over might work, but just standing on a hillside farming for mats has never worked for me.
I’ve been using a +100% MF gear set (with food buff) but I can’t seem to kill things very fast. where do you guys farm? do you just run around and kill everything or do you stay near events?
I noticed that the anti-farm code kicks in really really fast in events. When the first wave of zombies spawn I kill 10-15 of them and they all drop something, I get 10-15 items. By the second wave if I kill another 10-15 I get 2-3 items max. This has happened at least a dozen times so i’m pretty certain it is the anti-farm code. The best strategy seems to be kill the first wave in a event and then go find another event, don’t stick around for that one.
There’s an item I bought on Trading Post called Sigil of Luck that you can apply to your weapon. It provides +4% to magic find and stacks up to 25 times. See if that helps.
That’s 0.4% actually, look carefully for the dot in front of the 4.
While it existed in the original GW, I don’t think there’s been any mention of an anti-farming code here in GW2.
You sure about this? Since I hear it mentioned in like every second topic about farming.
To the OP, I got full explorer gear, Opal jewelry and 5 pirate runes and I notice that almost every mob does drop something, but I rarely get any rare gear. I do get quite a few greens though. At lv80 most gear drops go for 1-2s, so filling your bags with them is still 50s-1g so not that bad. Unfortunately I didn’t do that much killing in Orr before I got my full exotic set, so I can’t really make an accurate judgment but I’d say the MF has increased my drops.
^this.
I get drops much more often now in general (maybe…80% of all mobs drop SOMETHING as opposed to 30% before I added my MF kit) and as a result I’m getting a higher number of blue/green drops.
I don’t know if (and don’t believe that) magic find improves the quality of drops as I’ve still never gotten a yellow item except out of a chest after a boss kill/dungeon, but because more mobs drop something, I’m getting more vendorable loot and my coffers are filling quickly. Especially now that I’ve stopped crafting completely.
Right now, it just seems to be a total waste of gold when for about the same amount as I get for doing ONE renown heart quest, I can upgrade to a whole new set of MF gear + new weapons every few levels.
I’m 78 on my main now, so won’t be bothering to upgrade until 80, but if I ever play any alts, they will be in FULL MF gear the moment they’re high enough to get a set and all the way through max level. If I’d known how big a difference it would have made, I’d have saved up all my money on my main and used TP much sooner.
Well, I would have if there had BEEN a TP to use.
I’ve been using a +100% MF gear set (with food buff) but I can’t seem to kill things very fast. where do you guys farm? do you just run around and kill everything or do you stay near events?
I noticed that the anti-farm code kicks in really really fast in events. When the first wave of zombies spawn I kill 10-15 of them and they all drop something, I get 10-15 items. By the second wave if I kill another 10-15 I get 2-3 items max. This has happened at least a dozen times so i’m pretty certain it is the anti-farm code. The best strategy seems to be kill the first wave in a event and then go find another event, don’t stick around for that one.
I just roam and explore personally, but I also “keep up” with my MF gear. Buying a new set every few levels so my kill power stays pretty close to my level. It’s not “fast farming”, but I’m not trying to anyway. I just got tired of being broke all the time so experimented with the MF gear set.
No doubt in my mind. Selling everything but cloth/leather salvageables (because I will craft eventually) for now is keeping me ahead of the gold making curve by a comfortable margin, even in gear that is sacrificing something like 1/3 of my potential kill power (since one of the item slots is taken up with MF instead of something more lethal like crit% or what have you).
I also am probably hurting my overall mf% a bit because I use upgrade slots on these pieces to make up some of the power difference. So I haven’t added much additional MF upgrades. I think I have a 2% doubloon in my helm, but otherwise, all of my upgrades are kill power/survivability upgrades.
It’s a good balance for me at the moment. YMMV.
While it existed in the original GW, I don’t think there’s been any mention of an anti-farming code here in GW2.
You sure about this? Since I hear it mentioned in like every second topic about farming.
What I mean is that I haven’t seen any mention of an anti-farm code from an official development source. There will always be player speculation, sure. It really only takes an encounter with an anti-farm system in one MMO to get people wondering whether every MMO has it.
And I can’t prove it, but I’m certain that there is anti-farming code in place. The drop off in crafting mats from respawns is insane. First group of bats (8 mobs, 4 blood). Respawns 1 in 8. Third set of respawns and forward 0-2 blood. Farming, I feel, is a complete waste of time if you stay in one small spot. Clearing an entire mine or something over and over might work, but just standing on a hillside farming for mats has never worked for me.
My experience has been completely the opposite at times. I can farm bats at a location and initially get no drops for several minutes straight and then 30 minutes later I’m getting blood drops every kill. Random is random, nothing more.
If anyone actually has a comment from an official source (dev post, interview, etc) discussing anti-farm code in GW2, by all means feel free to share it. Until then we’re just jumping at shadows. Personally, I have done a ridiculous amount of farming for crafting material drops (trying to maintain 8 different crafting disciplines) and have never, ever seen any kind of drop behavior that would indicate that it boils down to anything more than the odds and dumb luck.
(edited by Edge.4180)
this is just a imo i have had 105% mf and i didn’t find that the drops were any better