Master of Conditions?

Master of Conditions?

in Players Helping Players

Posted by: Bubblerum.6015

Bubblerum.6015

I keep hearing mixed info on this. I love dots/conditions. wither it be burning poisons, disease, anal leakage. Anything that slowly destroys a target. Now necromancers have some and apparently can take those from one and spread them to a group of baddies. But I have heard engineers, hunters can also burn or poison very well. I saked this before but never really got a straight answer. Also which one is easiest? I am lazy so what condition damage class would appeal to a lazy player?

Master of Conditions?

in Players Helping Players

Posted by: Danikat.8537

Danikat.8537

Easiest IMO is probably a ranger with a shortbow. 4/5 attacks apply conditions, many of the pets will apply additional conditions and you can add more through traits. All of which happens without you having to really do anything except attack normally. You can also use traps and spirits to apply conditions.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Master of Conditions?

in Players Helping Players

Posted by: Dasorine.1964

Dasorine.1964

Well basically all professions have the possibility to set up for conditions.

Comes down to which conditions you want to apply really. Some like confusion are almost exclusive to a certain profession such as mesmer (though asuras and engineers can occasionally apply it, as can 1 ranger pet and occasionally thieves with stolen stuff)

That said an engineer dual wielding pistols has a condition on all 5 weapon skills: 1. bleed 2. Poison (potentially aoe) 3. confuse and blind bouncing 4. burn (aoe) 5. Immobilize and cripple aoe.

thats all 4 damaging conditions accessible with just your weapon skills with some added effects and aoe ability.

(edited by Dasorine.1964)