(edited by Leo Schrodingers Cat.2497)
Mid tier leather farming?
You can do events in mid-tier maps that have leather as the map reward.
You can also farm humanoid mobs that drop bags (bags being one of the primary sources of all leather).
You can kill enemies on the Living Story Season 3 maps and salvage their salvage item drops.
The most efficient way to get leather outside of the Leather farms on Dorics/Sirens, is to collect champ and gear bags and open them mid level characters (left at a specific level for this exact purpose).
Champ bags and Gear Bags (unlike sacks) will give equipment of the character’s level range. This is part of Core’s drop system, which was designed to give mostly level appropriate drops, regardless of how it was obtained. By opening them on lower level characters, you can control the gear level that comes out of those bags- which will salvage into materials appropriate for that level of gear.
As a bonus, the layout of Champ bags drop tables mostly ignore player level, EXCEPT for gear drops and Bloodstone dust. Because of this, low levels still drop T5 and T6 mats directly, as well as lvl 80 named exotics (rare); but will NOT get bloodstone dust.
Important Caveat- Since leather and cloth are only reliably gained from Armor salvage of their types, only 15-20% (est) of gear drops will yield leather salvage items. Note that small armor pieces yield 1-2 raw materials, legs yield 1-3, and chest yields 2-5…. so the amount you get will vary slightly. However…. even with the low refinement cost of leather squares, you still need a LOT of mid tier leather to get one Elonan square.
Another Caveat- HOT bags DO NOT behave this way. “Recovered” Chests will always drop gear of lvl 78+, as will HOT specific “cache” bags; as these are designed to mimic “mob drops” that were mostly removed from HOT maps (to shift focus from mob farms to event metas).
Of your options….
Doric’s leather farm is the most direct way; but it requires a zerg to do safely. Supposedly theres also a farm in Siren’s landing, but I don’t know the details.
Collecting Champ bags and opening them on low level characters is the best way to leverage activities in Core Tyria to this effort. You can knock out 2 currencies at the same time with Karma trains, as most K-trains in Tyrian maps revolve around events with Champ/Boss spawns.
There is a 3rd option with Silverwastes. Chest trains are the fastest way to get Champ bags; but requires overhead because the Shovels. What most people do is run SW event/meta to collect shovels, and then either organize or join a Commander leading a Chest train. The train allows a large group of people to benefit from the limited number of shovels gained per meta cycle, and basically pool them to keep the train going for as long as possible. A single lap around SW will usually yield 30-35 chests, and take about 15 minutes. Its also mind numbingly boring.
Some commanders will purposely rotate between Map Meta and Chest train, just to keep things interesting, get champ bags on the side, and give an opportunity to use Nightmare keys from Vinewrath.
Yet despite all of this….. its still not enough leather to meet the demands of revised crafting recipes, when they added stupidly high leather requirements in the first place.
The most efficient way to get leather outside of the Leather farms on Dorics/Sirens, is to collect champ and gear bags and open them mid level characters (left at a specific level for this exact purpose).
Champ bags and Gear Bags (unlike sacks) will give equipment of the character’s level range. This is part of Core’s drop system, which was designed to give mostly level appropriate drops, regardless of how it was obtained. By opening them on lower level characters, you can control the gear level that comes out of those bags- which will salvage into materials appropriate for that level of gear.
As a bonus, the layout of Champ bags drop tables mostly ignore player level, EXCEPT for gear drops and Bloodstone dust. Because of this, low levels still drop T5 and T6 mats directly, as well as lvl 80 named exotics (rare); but will NOT get bloodstone dust.
Important Caveat- Since leather and cloth are only reliably gained from Armor salvage of their types, only 15-20% (est) of gear drops will yield leather salvage items. Note that small armor pieces yield 1-2 raw materials, legs yield 1-3, and chest yields 2-5…. so the amount you get will vary slightly. However…. even with the low refinement cost of leather squares, you still need a LOT of mid tier leather to get one Elonan square.
Another Caveat- HOT bags DO NOT behave this way. “Recovered” Chests will always drop gear of lvl 78+, as will HOT specific “cache” bags; as these are designed to mimic “mob drops” that were mostly removed from HOT maps (to shift focus from mob farms to event metas).
Of your options….
Doric’s leather farm is the most direct way; but it requires a zerg to do safely. Supposedly theres also a farm in Siren’s landing, but I don’t know the details.
Collecting Champ bags and opening them on low level characters is the best way to leverage activities in Core Tyria to this effort. You can knock out 2 currencies at the same time with Karma trains, as most K-trains in Tyrian maps revolve around events with Champ/Boss spawns.
There is a 3rd option with Silverwastes. Chest trains are the fastest way to get Champ bags; but requires overhead because the Shovels. What most people do is run SW event/meta to collect shovels, and then either organize or join a Commander leading a Chest train. The train allows a large group of people to benefit from the limited number of shovels gained per meta cycle, and basically pool them to keep the train going for as long as possible. A single lap around SW will usually yield 30-35 chests, and take about 15 minutes. Its also mind numbingly boring.
Some commanders will purposely rotate between Map Meta and Chest train, just to keep things interesting, get champ bags on the side, and give an opportunity to use Nightmare keys from Vinewrath.Yet despite all of this….. its still not enough leather to meet the demands of revised crafting recipes, when they added stupidly high leather requirements in the first place.
I really want to know what the actual hell were the boys at Anet thinking when their goal of reaching scarcity required players to cheese the game, and making massive demands on something that can only be obtained by slaughtering mobs till they go extinct. And even then… the return rate on said items is like 1 out of 15-20 mobs at best.
I really want to know what the actual hell were the boys at Anet thinking when their goal of reaching scarcity required players to cheese the game, and making massive demands on something that can only be obtained by slaughtering mobs till they go extinct. And even then… the return rate on said items is like 1 out of 15-20 mobs at best.
Ambient supply
The creation of Leather and Cloth is primarily done via a distributed model in which all players are generating a low but steady supply all the time. This is opposed to the Farm supply model that applies to Ore and Logs in which a small number of players generate the majority of the supply via targeted activity (i.e. going out and farming nodes).
The Ambient supply model promotes the use of the Trading Post since players with low demand have a reason to sell the supply they got “for free” while players with high demand have a reason to buy the supply since they cannot realistically satisfy their own demand via normal gameplay.
Harathi Hinterlands (as well as Gendarran) has a frequently-repeating chain event of centaurs fighting the seraph for control of various objectives. The drops from these events include a lot of mid-tier leather.
The loot is better when there’s a crowd (due to scaling), but it’s also a lot of fun to try to manage them alone or with just 2-3 others. With today’s builds, that’s easier than ever.