Minion master

Minion master

in Players Helping Players

Posted by: Zabanov.6743

Zabanov.6743

Recently I started playing my lvl 34 necromancer again (minion master). ( I already have a lvl 74 Sylvari Ranger) And is it me or does it seem like the minions just don’t live up to their job.

Now I have been digging in the forums and it seems that minions only scale with traits? or do they scale with your stats? because right now even when I am down lvl’ed in an area my minions still die within seconds even when I cast my well of blood.

And the minion AI seems to be derping around like mad and 95% of the time all the mobs target me my minions don’t get any aggro….. and at boss fights they just get 1 shotted. They just feel so worthless…I know they are not supposed to be godlike but it feels like a minion master is just no worth it, or am I wrong?

Basicly my question is : "Will a minion master get better at a higher lvl? Or is it just not worth rolling a minion master at the moment?

Tips, tricks and advice would be gladly appreciated!

Minion master

in Players Helping Players

Posted by: pyecat.7218

pyecat.7218

I have a lvl 80 necro and I changed from minion master to conditionmancer at around lvl 35-40 because of all the same reasons that you stated.

I do use Gordon the flesh golem but he has meat for brains and so I don’t count on him helping me out during a fight. Unfortunately, he does aggro mobs I don’t want to fight which can get me killed in places with a fast spawn rate like Orr. I tend to mainly use him as a tank (when he does join in) and also his stun skill can be very useful.

Sometimes his stun skill will even wake him up enough for him to fight the mob with me – if that doesn’t work I kite around and try to get him in between the mob and me to see if that gets him fighting.

On a positive side conditionmancers are wonderful crowd controllers and incredibly fun to play in WvWvW

Minion master

in Players Helping Players

Posted by: Duleshna.7430

Duleshna.7430

The real problem with the MM build is the bugs and the AI. It’s kinda hard to say if the build is as good as it was (or as I remember it was) in GW1. Of course, the mechanics are way different. My advice to you is to try out other builds if possible while waiting for the ANet to fix the minion AI… among other things. The Necromancer traits are horribly bugged, so it’s not really that easy to create a build that works perfectly in the game’s current state.

However, that does not mean MM is a bad build. In theory, it should be a fun, efficient build for solo PvE. If the traits worked as they should, the build should be a solid one. Of course the minions seem a bit squishy… From what I have understood, they do not scale from gear, only from traits. That would be a thing for ANet to fix too… But yeah, mainly I’d like them for fix the AI and the bugs, so we could see how the build works on its intended level. THEN we can figure out if it needs buffing.

Current build – MM/Condition Necro: http://goo.gl/XSQmhj
Theoretical build – MM/Reaper (WIP): http://goo.gl/0Drlka

Minion master

in Players Helping Players

Posted by: Zabanov.6743

Zabanov.6743

Hmm guess I will switch builds for a while. I like the whole curses thing. But in GW1 it just so cool to roll as a minion master.

And which traits are bugged? if they are as bugged as you say hopefully Anet will fix them ASAP.

For now I will just rework my necro into another. But like before : “Tips, tricks and advice would be gladly appreciated!”