Mobs Backing Away

Mobs Backing Away

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Posted by: Yraen.9801

Yraen.9801

I may be wrong on this, but I could swear this was not happening before the last couple of days (maybe just today).

What is occurring is that mobs, typically large sized ones like Champions, will constantly back up out of my Guardian’s melee range. I will get in range, and they will move away a couple of steps and continue meleeing. I get in range again, and they move again. Ad nauseum.

If I try to get behind the mob so I can “push” it the other way, we end up strafing alongside each other for awhile until I hit a Swiftness buff.

The weapons I use don’t seem to matter (other than the obvious ranged weapon difference), and I am certain this was not happening before.

Has anyone else noticed this? It is extremely annoying.

Mobs Backing Away

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Posted by: Lewis Burnell.2493

Lewis Burnell.2493

I suspect you might be pulling these enemies too far away from their tethered location. It’s a preventative method to stop individuals abusing Champion enemies.

You will likely find that if you fight the Champion where it stands, it won’t back away but this will likely result in a more difficult encounter (such is the purpose).

Good luck!

Mobs Backing Away

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Posted by: Yraen.9801

Yraen.9801

Sadly, that’s not the issue. This occurs even when I engage a mob directly on it’s spawn location. I am not attempting to move the mobs at all.

The issue is simply the mobs moving away from me, just a couple of steps. It’s basically them moving to maximum attack range for themselves, which is outside normal melee attack range for players, and this was not occurring previously (this is my second character to 80).

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Posted by: synk.6907

synk.6907

I’ve noticed this as well, for what it’s worth, on some enemies. Rather than an enemy getting pulled back to its spawn area by the magic tether on its leash, sometimes a mob will sort of step one or two paces out of your default melee range and keep doing it if you adjust your own position. I just keep chasing them / snare them; not sure what else can be done. And it’s not like every mob of the same type will do it.

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Posted by: Vivisector.5680

Vivisector.5680

I think the problem is you need to use the /shower command. Your character is to stinky that even the mobs need to run away.

But nope, I didn’t notice this problem myself. But my main uses pistols, so I guess I wouldn’t run into a melee problem. I did notice the mobs acting alot smarter recently though. Doing things like actually dodging, and taking cover when they are almost dead. I guess they could be working at tying to avoid melee characters as well.

Knights of Beowulf (Sorrow’s Furnace)
http://knightsofbeowulf.com

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Posted by: Acerac.6428

Acerac.6428

The mobs are just playing smart and spacing intelligently.

Not a bug, it’s a feature!

Mobs Backing Away

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Posted by: RoughJaco.3148

RoughJaco.3148

Maybe they fixed/changed some bounding boxes for mobs or playable races and it’s had the unintended consequence of getting the odd intersection to centre that “pushes” a mob?
Is this on an Asura? I think they recently saw some tweaks.

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Posted by: The Bacon Bard.3586

The Bacon Bard.3586

I find when I use my elementalist, ranged opponents will sidestep outside of my aoe skill effects. I’m with Acerac, I think enemy intelligence is a feature!

So many alts…