Mobs Backing Away
I suspect you might be pulling these enemies too far away from their tethered location. It’s a preventative method to stop individuals abusing Champion enemies.
You will likely find that if you fight the Champion where it stands, it won’t back away but this will likely result in a more difficult encounter (such is the purpose).
Good luck!
Sadly, that’s not the issue. This occurs even when I engage a mob directly on it’s spawn location. I am not attempting to move the mobs at all.
The issue is simply the mobs moving away from me, just a couple of steps. It’s basically them moving to maximum attack range for themselves, which is outside normal melee attack range for players, and this was not occurring previously (this is my second character to 80).
I’ve noticed this as well, for what it’s worth, on some enemies. Rather than an enemy getting pulled back to its spawn area by the magic tether on its leash, sometimes a mob will sort of step one or two paces out of your default melee range and keep doing it if you adjust your own position. I just keep chasing them / snare them; not sure what else can be done. And it’s not like every mob of the same type will do it.
I think the problem is you need to use the /shower command. Your character is to stinky that even the mobs need to run away
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But nope, I didn’t notice this problem myself. But my main uses pistols, so I guess I wouldn’t run into a melee problem. I did notice the mobs acting alot smarter recently though. Doing things like actually dodging, and taking cover when they are almost dead. I guess they could be working at tying to avoid melee characters as well.
http://knightsofbeowulf.com
The mobs are just playing smart and spacing intelligently.
Not a bug, it’s a feature!
Maybe they fixed/changed some bounding boxes for mobs or playable races and it’s had the unintended consequence of getting the odd intersection to centre that “pushes” a mob?
Is this on an Asura? I think they recently saw some tweaks.
I find when I use my elementalist, ranged opponents will sidestep outside of my aoe skill effects. I’m with Acerac, I think enemy intelligence is a feature!