Necro PvE/ Dungeon build help?
For Dungeons i prefer MM support atm. 20 spite / 30 death / 20 blood.
In spite i take focus recharge and minion dmg, in death i take staff recharge, minion hp, and minion recharge. In blood i take heal on LT and heal exiting DS.
Stat wise its nice b/c you gain toughness per minion, 5% toughness is given to power, and 5% power is given to healing. the blood and death lines give bonus to heal amount and buff duration (regen). Also, cleric gear gives bonuses to healing, toughness, and power, all of which will increase healing.
From here its pretty easy, heal with death shroud when you can, use mark of blood on cd to keep regen up on players and minions that have surround a mob. Use well of blood when it’s useful. Focus also applies regen, and i usually like to have a dagger or axe in the main hand for dps. note also a combo between well of blood and putrid mark applies AoE retaliation
spite gives bonus to condition duration. If using an axe you apply vuln and crip which are nice. Also, chillblains + putrid mark causes area weakness
hmmm i might try this out or mess with this build -" thanks
I am running a vampiric build atm (22 Blood, 20 Death, 10 spite) focusing on stealing as much health as possible from a single target. I use dagger/warhorn and Scepter/dagger. My dps is very moderate, but the survivability is insane. Using it, I have been able to kill champion mobs solo. (Though it is always a really close fight.) For dungeons I use a staff and focus on support traits to keep people alive.