Q:
(edited by Asum.4960)
Q:
The 25 minor Trait of the Necromancers Curse line “Target the Weak” says:
“2 % increased damage for each condition on a foe”
which leads to the first question if “a condition” is a condition type, or a condition stack.
So for example, if i get 2 stacks of bleed and a poison on a enemy, will i do 4 % increased dmg for 2 conditions (bleed + poison) or 6 % increased dmg for 3 conditions (2 bleeds + poison)?
Also, which dmg is increased? Only power/direct dmg, or also (further applied?) condition dmg?
Further, are only conditions applied by me counting, or will i do increased dmg for each condition on a mob, for example in a boss fight with x conditions on the mob, and if so, is there a cap (which is redundant to answer if it’s capped by the amount of condition types in the game)?
To make the answer possibly short:
Does this trait only increase the direct damage for each condition type on the mob?
/E:
Also, with “Feast of Corruption” also stacking with conditions, is it
[Base DMG] + ([X Conditions * 8 %] + [X Conditions * 2 %]) = Ability DMG
or
([Base DMG] + [X Conditions * 8 %]) + [X Conditions * 2 %] = Ability DMG
(edited by Asum.4960)
A:
The 25 minor Trait of the Necromancers Curse line “Target the Weak” says:
“2 % increased damage for each condition on a foe”
which leads to the first question if “a condition” is a condition type, or a condition stack.
Condition type.
So for example, if i get 2 stacks of bleed and a poison on a enemy, will i do 4 % increased dmg for 2 conditions (bleed + poison) or 6 % increased dmg for 3 conditions (2 bleeds + poison)?
4%. Could you imagine having 25 stacks of bleeding with another 5 conditions on the target. That’s 60% increased damage.
Also, which dmg is increased? Only power/direct dmg, or also (further applied?) condition dmg?
All damage.
Further, are only conditions applied by me counting, or will i do increased dmg for each condition on a mob, for example in a boss fight with x conditions on the mob, and if so, is there a cap (which is redundant to answer if it’s capped by the amount of condition types in the game)?
Each condition, not just ones applied by you. There are 10 conditions in the game. This will give you, at most, 20% increased damage.
Also, with “Feast of Corruption” also stacking with conditions, is it
[Base DMG] + ([X Conditions * 8 %] + [X Conditions * 2 %]) = Ability DMG
or
([Base DMG] + [X Conditions * 8 %]) + [X Conditions * 2 %] = Ability DMG
I’m unsure, I’m assuming the latter. Damage is calculated and then Target the Weak damage is added on.
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