Necros and Minions
I found wells build in pvp is much stronger. Pets are largely inconsequentual in pvp. There is no reason to take Flesh Golem over say lich form or plague as it doesnt do the dmg of elite skill or have enough utility to justify it . The largest problem is probably the fact that we lost the complexity of skill interaction from pets . Like sacrificing health to heal all minions. Taking damage on pets instead of yourself , taking over enemy minions. Being able to spawn large numbers of ranged pets if required. Only 2 pet bombs. GW2 necromancer was all about choice and application of force at the point of your choice controlling the flow of battle. In GW2 those choices are pre determined for you. I could live with the pets as they are now but they would have to at least double the number of minions you get for them to be really effective Imo.
They are not horrible if you improve them with traits, but then your character is lacking on the other hand.
Atm, i just wouldn’t bother using them after roughly level 40.
They take up all the utility slots, while not providing all that much utility, and take away powerful trait slots, just to make them not horrible. Also it’s rather boring to do nothing really, and let the minions just do their thing, which is more often than not nothing since their AI can be classified as brain dead (no undead pun intended).
While i didn’t really liked the need of corpses and constant healing of minions in GW 1, it added an active component to the Minion Master, while the different skill system also allowed to really go for it, and not still being stuck with weapon skills not supporting the role you want to play like in GW 2.
Atm it’s not really fun to go for the few minions + staff, casting 2 from time to time so they don’t die after each mob, since you then can’t do anything without the minions since neither your weapon skills are traited, nor do you have utilities (since thats the minions).
I would have liked a whole different mechanic for the necro, which would be a mix of the engeneer and the mesmer i guess, instead of the death shroud, which is a little bit off.
So you could basically select a kit with your F1-x skills, switching away from a weapon to a minion/well/etc kit, while still having utilities, which would have really cool possibilities (minion horde, minions + wells etc.).
But well, it is how it is, and atm i wouldn’t recommend using them.
(edited by Asum.4960)
I agree, minions are useless. I find them incredibly hard to manage, since we only have two methods of healing them: Mark of Blood, which provides Regen to allies when it’s triggered, and Well of Blood, our AoE heal. However, neither are particularly useful, especially Mark of Blood, since it requires an enemy to trigger it (thereby making your minions suffer additional damage).
I’ve found them to be quite helpful while mapping lower-level areas (such as the Brisban Wilds). However, this was only the case when I could actually get them to attack anything, assuming they hadn’t already dropped dead. Minions don’t seem to want to attack your target until they’re well below 50% HP, yet my Flesh Golem spends half his time aggroing and being killed by everything that moves [insert prostitution joke here].
Bottomline is that minions have great potential, but they need some serious improvements.
Heck I’m only level 17 and have completely given up on all minions. On the bright side I still enjoy the class. Daggers are awesome so far for leveling and pvp.
They need to scale with gear