Q:
Need some help with stats on equipement
A:
Toughness vs Vitality:
Condition damage (bleed, burning, poison) ignores your armor, which means it ignores Toughness, too.
For mitigtable damage, you’re looking to maximize your normalized hitpoints, which are likely defined by a function containing the product of health and armor, which are effectively biased vitality and toughness. The coefficients and biases determine how you should balance the two stats for optimal gain, but this ignores damage that cannot be mitigated.
You really can’t assess how to balacne the two without knowing the damage you’re likely to be taking.
Crit damage% and precision are similar—precision increases your chance to land a crit, while crit damage increases the strength of it. The math plays out in a similar fashion, but instead of having to consider damage that avoids mitigation, you need to evaluate on-crit effects.
In short, there is no right answer, as the answer changes depending on the situation.
Hutchmistress of the Fluffy Bunny Brigade [FBB]