Need some pointers :)

Need some pointers :)

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Posted by: Zlayer.9785

Zlayer.9785

Hi all

I just came back to the game this week since release basicly and is really enjoying the game. But i feel a little overwhelmed and no clear pointers were and what is the supposed places to go.
I did hit lvl 80 pretty quick with some crafting and after a few starter maps cleared. But now there seem to be so many different things to concentrae on. Should i finish of all starter maps, go to the HOT area? work on masterys and so on.

Basicly what im wondering is if there are some basic standard order of things to try and complete so one is not just all over the place with no clear idea of what your doing, as i said feeling a little overwhelmed by all the options and new areas, storys, fractals (whats that?) and so on

Sorry bout the english, not my native lang

Cheers

Need some pointers :)

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Posted by: lilypop.7819

lilypop.7819

Follow the story line – you’ll end up having to do this anyway when in HoT.

If something takes your interest break off then return.

Would also recommend doing a little PvP as it forces you to examine your character’s skills set and gearing.

Need some pointers :)

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Posted by: Spacial.1683

Spacial.1683

I’m a new player and feeling much like you seem to.

If I may suggest, concentrate on the story. It will give you a background to frame your play. That’s a person perspective. I like to get lost in the storys and characters, but some don’t.

You don’t say if you have reached maximum Mastery in your hero skills, but if not, then these need to be achieved. Though there is no reason to cover every map, just find each of the hero points and pick them up.

If you haven’t bought the Heart of Thorns upgrade, then think very carefully.

It is necessary to gain access to a large area and most of the latest play.

But it is quite expensive and this game, like similar, only has a couple more years to run. If it’s on special offer, I think I saw it for less than 30 quid, then you might go for it.

If you don’t get Heart of Thorns, then there is still loads to do in the existing areas. I’d be thinking of trying to build up enough to get the Season 2 epics for example.

Also, if you don’t have Heart of Thorns, you get 2 (Or it may be three) characters. Concentrate on one, using the others as extended storage.

If you do buy Heart of Thorns, you gate 6 characters, which will be overwhelming. But you get access to the newer areas, which are a blast. But concentrate on a strong character, say a Revenant. It’s pretty tough in there.

Need some pointers :)

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Posted by: Zlayer.9785

Zlayer.9785

Thanks… I did buy the HOT, hence the owerwhelming since i hit lvl 80 just after a few starter maps around Lions Arch and Divinitys reach (didnt use the lvl 80 boost). Playing as a necro using minions wich feels like a pretty fun class.

Guess ill try and finish the masterys in Tyria and then follow the story line into HOT, is that were you get gliders and stuff? Living worlds and seasons and fractals i have heard of but dont really know what it is, another seasonal personal story line?

Need some pointers :)

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Posted by: Spacial.1683

Spacial.1683

Yes, the glider skill is learnt after Glider Basics mastery in Maguuma. https://wiki.guildwars2.com/wiki/Gliding

The story line doesn’t appear to be essential, frankly. I used the Lev 80 booser for one character and went straight Maguuma without it. But having the story behind you, creates a better atmosphere. There is quite a lot happening in Maguuma and a lot of references to past events.

I kinda like to do Season 2, but sadly, it does cost a bit. I have the gist of it already from asking and reading the wiki.

I will also say I do like the main area quite a lot. Though it does get a bit tedious repeating it several times as I have done. I made the mistake of working on magical characters which simply aren’t very strong solo. I am now working on a Revenent.

I may be wrong, but I have a feeling you need to use the Lev 80 booster to activate gliding and possibly, Maguuma.

If you do, I will say again, suggest you go for a non magical character with good weapons skills.

You may get into a decent group and get the advantages of group play, but what I have found is most experienced players have done everything so often they get bored waiting for and endlessly rezing us beginners.

Need some pointers :)

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Posted by: Khisanth.2948

Khisanth.2948

Yes, the glider skill is learnt after Glider Basics mastery in Maguuma. https://wiki.guildwars2.com/wiki/Gliding

The story line doesn’t appear to be essential, frankly. I used the Lev 80 booser for one character and went straight Maguuma without it. But having the story behind you, creates a better atmosphere. There is quite a lot happening in Maguuma and a lot of references to past events.

“Torn from the Sky” needs to be done once on the account to unlock masteries so that is pretty important. The rest of the story is technically not absolutely required for masteries but the story achievements account for a decent chunk of easily obtainable mastery points.

Need some pointers :)

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

The game ‘ending in a couple of years’ is just opinion. No facts point to this conclusion. Using the L80 Boost has nothing to do with unlocking Gliding or any other mechanic in the game. I’ve yet to use mine, and I have every Mastery unlocked I care to.

Some Living World Episode Chapters do gate entrance to some maps. But, current Episodes are unlocked by logging into the game, and can be played at your leisure. Previous Living World Episodes can be purchased with in-game Gold via the Gold-to-Gems exchange.

Except for Gliding, Bouncing Mushrooms and Auto Auto-loot (from the Pact Commander) Masteries, I’d concentrate on Core Tyria and/or the newest maps to learn my characters abilities. Other high-level maps may be discouraging to newer players.

Welcome return to Tyria, and good luck.

Need some pointers :)

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Posted by: Spacial.1683

Spacial.1683

The game ‘ending in a couple of years’ is just opinion. No facts point to this conclusion. Using the L80 Boost has nothing to do with unlocking Gliding or any other mechanic in the game. I’ve yet to use mine, and I have every Mastery unlocked I care to.
.

The point about this game, like similar, only has a couple more years to run is speculative and I apologise for not making this clear.

Most of the games of the current type are entering an Endgame phase.

They are almost all, shutting down most of the lower level quests, allowing new players to move quickly to the higher levels. This is pretty evident in GW2.

‘Latest updates’ are being sold for extraordinary prices and without these, many games are frankly tedious. This is pretty evident in GW2

New technology has emerged, which remains expensive and limited. Past experience of the last 40 years suggests that prices of new technology will come down dramatically and new features will emerge. What those new features will be is not hard to guess. They will certainly be a game changer, making the current crop of games about as interesting as Pong.

As for the point about Gliding, I can only repeat the reference to the Wiki, which I used and which I quoted.

If the Wiki is wrong, then I do hope it will apologise to you.

https://wiki.guildwars2.com/wiki/Gliding

Gliders can only be used after learning the Glider Basics mastery,

https://wiki.guildwars2.com/wiki/Glider_Basics

Before completion: Gain access to the glider so that you can glide like a squirrel across the highest points of the Heart of Maguuma.

After completion: To glide, jump from a high place, and then press the jump key again while falling.

Need some pointers :)

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Posted by: Danikat.8537

Danikat.8537

It’s correct that you need to have a level 80 character to unlock gliding (and other masteries) but you do not need to use the level 80 boost.

You can level your first character normally so you actually get to see and understand the game, and then when you’re level 80 you will be able to play through Torn from the Sky and unlock masteries.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Need some pointers :)

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Posted by: Danikat.8537

Danikat.8537

I think the lack of direction at level 80 is intentional. There isn’t anything you absolutely have to do once you’re done levelling. Even masteries aren’t essential. You need some of them to do specific activities (including the storyline) but if you just want to do WvW or PvP or explore the core maps you don’t need them at all.

So really it’s up to you what you want to do. My first priority is always the story, because that’s what I’m most interested in. But I know other people who do dungeons, Fractals and Raids most of the time and only go on to other things in between. And other people who like to focus on WvW, or PvP, or map completion, or making legendary weapons. These are all valid goals and as long as you’re doing something you enjoy you’re not doing anything wrong by choosing to focus on one thing over another, or a bit of everything.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Need some pointers :)

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Posted by: aikatara.3462

aikatara.3462

I made the mistake of working on magical characters which simply aren’t very strong solo.

I am not very good in playing an Elementalist but the Ele is still among the classes with the highest dps, or even the class with the highest dps, but it is not very easy to play and not very beginner friendly (IMO).
The mesmer is not very easy to play as well, at least it is not for me, but it can be a lot of fun once you know how to play it.
I play a Necro a lot recently and I have a lot of fun. My Necro has no trouble in the HoT areas.

Need some pointers :)

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Posted by: Spacial.1683

Spacial.1683

I am not very good in playing an Elementalist but the Ele is still among the classes with the highest dps, or even the class with the highest dps, but it is not very easy to play and not very beginner friendly (IMO).

Correct me if I’m wrong, but I’m pretty sure all of the magical characters have a high DPS.

Their problem is their ability to take damage.

Hence they tend to be better in a group.

Sadly, the majority of players are long term and tend to prefer playing with other experienced players.

The only feasible way for the inexperienced players to meet up and discuss ideas is with a beginners forum.

And we’re back to square one.

Need some pointers :)

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Posted by: Linken.6345

Linken.6345

I am not very good in playing an Elementalist but the Ele is still among the classes with the highest dps, or even the class with the highest dps, but it is not very easy to play and not very beginner friendly (IMO).

Correct me if I’m wrong, but I’m pretty sure all of the magical characters have a high DPS.

Their problem is their ability to take damage.

Hence they tend to be better in a group.

Sadly, the majority of players are long term and tend to prefer playing with other experienced players.

The only feasible way for the inexperienced players to meet up and discuss ideas is with a beginners forum.

And we’re back to square one.

You are wrong mate, mesmers got terrible damage but boost the whole group with alacrity, necro got mediocer damage but since they dont give the group anything they are rarely wanted, and elementalists got highest damage on big targets + a crap ton of boons from combo fields that they blast.

Need some pointers :)

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Posted by: Spacial.1683

Spacial.1683

You are wrong mate, mesmers got terrible damage but boost the whole group with alacrity, necro got mediocer damage but since they dont give the group anything they are rarely wanted, and elementalists got highest damage on big targets + a crap ton of boons from combo fields that they blast.

Thank you. I lack your expience.

However, my understanding from others is that magic users can take very little damage, relative to heavy armour users.

Which is the point I was originally making.

Need some pointers :)

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Posted by: Khisanth.2948

Khisanth.2948

You are wrong mate, mesmers got terrible damage but boost the whole group with alacrity, necro got mediocer damage but since they dont give the group anything they are rarely wanted, and elementalists got highest damage on big targets + a crap ton of boons from combo fields that they blast.

Thank you. I lack your expience.

However, my understanding from others is that magic users can take very little damage, relative to heavy armour users.

Which is the point I was originally making.

That isn’t true either. Necromancer has one of the highest passive sustain.

Need some pointers :)

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Posted by: Daedraz.1650

Daedraz.1650

You are wrong mate, mesmers got terrible damage but boost the whole group with alacrity, necro got mediocer damage but since they dont give the group anything they are rarely wanted, and elementalists got highest damage on big targets + a crap ton of boons from combo fields that they blast.

Thank you. I lack your expience.

However, my understanding from others is that magic users can take very little damage, relative to heavy armour users.

Which is the point I was originally making.

That isn’t true either. Necromancer has one of the highest passive sustain.

Same with chronomancer that runs domi/illu. You have so much active dmg mitigation that you have to make an effort to die in pve. Elementalists are really the only ones with the ’can’t take much dmg’ problem. If an enemy so much as sneezes on them they flop on the ground dead.

Need some pointers :)

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Posted by: Khisanth.2948

Khisanth.2948

You are wrong mate, mesmers got terrible damage but boost the whole group with alacrity, necro got mediocer damage but since they dont give the group anything they are rarely wanted, and elementalists got highest damage on big targets + a crap ton of boons from combo fields that they blast.

Thank you. I lack your expience.

However, my understanding from others is that magic users can take very little damage, relative to heavy armour users.

Which is the point I was originally making.

That isn’t true either. Necromancer has one of the highest passive sustain.

Same with chronomancer that runs domi/illu. You have so much active dmg mitigation that you have to make an effort to die in pve. Elementalists are really the only ones with the ’can’t take much dmg’ problem. If an enemy so much as sneezes on them they flop on the ground dead.

There is a reason I said passive.

In terms of active defense an ele has enough tools to deal with things but active defenses relies heavily on player skill and experience regardless of class.

Need some pointers :)

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Posted by: Daedraz.1650

Daedraz.1650

You are wrong mate, mesmers got terrible damage but boost the whole group with alacrity, necro got mediocer damage but since they dont give the group anything they are rarely wanted, and elementalists got highest damage on big targets + a crap ton of boons from combo fields that they blast.

Thank you. I lack your expience.

However, my understanding from others is that magic users can take very little damage, relative to heavy armour users.

Which is the point I was originally making.

That isn’t true either. Necromancer has one of the highest passive sustain.

Same with chronomancer that runs domi/illu. You have so much active dmg mitigation that you have to make an effort to die in pve. Elementalists are really the only ones with the ’can’t take much dmg’ problem. If an enemy so much as sneezes on them they flop on the ground dead.

There is a reason I said passive.

In terms of active defense an ele has enough tools to deal with things but active defenses relies heavily on player skill and experience regardless of class.

Whether it is passive or active sustain should not matter since I was referring to the ‘magic users can’t take much dmg’ part. Even with the active and whatever passive mitigation that ele has, due to it having the lowest base hp and armor, it really can’t truck through the kind of dmg a necro or chronomancer can. This becomes even more true in the meta sense since ele is full berserker gear; necro in viper still has way more HP than ele and has shroud; chronomancer is in commanders which makes basically makes them indestructible.