Proud member of the [ASH] WvW team
Gaurdian, Mesmer, Thief, Warrior, Ele
I call it the Fanatic
Heavy Armor class with a mechanic akin to elementalist attunements
Medium sized health pool
Main hand weapons:
Sword
Axe
Hammer
Greatsword
Torch
Staff
Offhand Weapons:
Dagger
Shield
Pistol
Focus
Possibly new weapon sets like (Polearms and battleaxes [wink wink])
(btw, bcuz of the alignments, there is no weapon switching)
NEW MECHANIC***
This class has two “alignments”, light and dark, one is a dedicated healer/ minor buffing and crit damage, the other is CC and a bit of stealth and condition dmg.
The class has a 5 minute timer, counting down every 5 minutes to 0:00, and when it hits 0 the character switches alignments. Also, in case you felt like switching yourself before the timer hits zero, the F1 skill, named Ascension/Descent, switches you willingly and has a 30s cooldown, but has 2 charges, meaning it can only be used twice every 5 minutes (the charges being replaced at the end of every countdown).
The F2 skill is call Bestow/Corrupt, bestowing a certain number of boons to 5 allies around you from a list of boons at random, and corrupting the enemies in the same area with a list of conditions to 5 enemies from a certain list of conditions, also with a 30s cooldown.
Skills and traits***
I’ve only been working on this in my spare time so i’ve actually only created about 3 skills, 1 heal and 2 elites (one of the elites used to be a heal as well, but a few guildies pointed out that it didn’t work exactly the way a heal was supposed to, so i changed it up a bit and made it an elite skill.
Heal Skill: Citadel’s Protection/ Retributive Renewal
1. Mid Level Heal + Might & Fury (4s)
2. Mid Level Heal + 30% Condi dmg (4s) + Stealth (2s)
Elite Skills
Angelic Fury/Demonic Possession
1. Allies in AOE area (ground targeted) will gain “Angelic Fury” buff, showing glowing ethereal wings on the back of the character, providing Protection, Regeneration, Might, Fury, and Quickness for 10s.
2. Enemies in AOE area (ground targeted) will gain a condition called “Demonic Possession”, making their movement controls and skills reversed (WASD is reversed, forward is back, back is forward, left and right ect., and movement skills like Whirling Attack on Warrior Greatsword, will send you in the exact opposite direction) and your attacks have a 50% chance to deal 100% weapon and skill damage to allies instead of enemies for 10s.
Martyrdom/Sacrificial Punishment
1. 3/4s cast time, you begin taking all damage that is hitting an AOE area around your character while allies in that area are invulnerable, and when your health hits 0% and you go down, allies in the AOE area get burst healed of 150% of the damage you took.
2. All damage done to you and allies in your immediate AOE area is dealt 1/1 to any enemies in an AOE area of ground targeting you place down.
Side note: definitely not completed, but constructive criticism and ideas and thoughts would be awesome, this is a guild project for us and i have been getting help from them but ideas always help, so tell me what you think ^.^
I like the idea (I could use a toon to actually use the selfless and thoughtless potion on
) but I do think it needs a bit of tuning;
The weapons; For a class that works with attunements (like Elementalist) it’s a bit extremely to also have the wide variety of weaponsets of 3 Main-hands, 4 off-hands, 3 2-handed weapons. This might lead to a class being able to fill a lot of roles by a mere weaponswap. Then again 2 ‘attunements’ isn’t much and they have a hefty cooldown.
Angelic Fury, 10s of Quickness, Protection, Regeneration, Might and Fury. This makes it a Time Warp (Elite) http://wiki.guildwars2.com/wiki/Time_Warp “Hold the Line” (Utility) http://wiki.guildwars2.com/wiki/%22Hold_the_Line%22 and “For Great Justice” (Utility) http://wiki.guildwars2.com/wiki/For_Great_Justice in one. Sounds a bit overpowered to me unless you give it such a cooldown it can be used once per instance.
Demonic Posession takes it a step further; 50% chance to deal the damage to your ally instead doesn’t ‘just’ translate in damage, it also translates in extremely strong protection for your own team (50% chance to not get hit for 10s) I think that one needs a rework big-time. On top of the damage coming from brainless PvE monsters can result in making this an extremely high DPS-ability.
For Martyrdom I’d need to know the recharge. In PvE it would mean a more costly Light of the Deliverance http://wiki.guildwars2.com/wiki/Light_of_Deliverance since your targets won’t stay invulnerable long unless you have extremely high Vitality and Toughness and the downing will heal them to full (unless they have a ridicilous amount of Vitality.) But having amazing uses in PvP and 3/4th cast allows you to prevent wipes completely (bit like a warrior going Vengeance and dropping a banner when 5 people got downed, except they fully die most fights.)
Sacrificial Punishment has a similar issues to Demonic Possenssion, in PvP people could work with it, making it an amazing defense nonetheless, but in PvE this would once again be an amazing DPS-ability. I’m not too sure how it would work.
It might be worth working a bit more with excisting mechanics such as Torment, Weakness and Confusion (or any other Condition ofcourse) or buffs like Retaliation for the Demonic Abilities. The class idea sounds really fun though, I’d keep working with it. Interested to hear more about it!
I like the idea (I could use a toon to actually use the selfless and thoughtless potion on
) but I do think it needs a bit of tuning;
The weapons; For a class that works with attunements (like Elementalist) it’s a bit extremely to also have the wide variety of weaponsets of 3 Main-hands, 4 off-hands, 3 2-handed weapons. This might lead to a class being able to fill a lot of roles by a mere weaponswap. Then again 2 ‘attunements’ isn’t much and they have a hefty cooldown.
Angelic Fury, 10s of Quickness, Protection, Regeneration, Might and Fury. This makes it a Time Warp (Elite) http://wiki.guildwars2.com/wiki/Time_Warp “Hold the Line” (Utility) http://wiki.guildwars2.com/wiki/%22Hold_the_Line%22 and “For Great Justice” (Utility) http://wiki.guildwars2.com/wiki/For_Great_Justice in one. Sounds a bit overpowered to me unless you give it such a cooldown it can be used once per instance.
Demonic Posession takes it a step further; 50% chance to deal the damage to your ally instead doesn’t ‘just’ translate in damage, it also translates in extremely strong protection for your own team (50% chance to not get hit for 10s) I think that one needs a rework big-time. On top of the damage coming from brainless PvE monsters can result in making this an extremely high DPS-ability.
For Martyrdom I’d need to know the recharge. In PvE it would mean a more costly Light of the Deliverance http://wiki.guildwars2.com/wiki/Light_of_Deliverance since your targets won’t stay invulnerable long unless you have extremely high Vitality and Toughness and the downing will heal them to full (unless they have a ridicilous amount of Vitality.) But having amazing uses in PvP and 3/4th cast allows you to prevent wipes completely (bit like a warrior going Vengeance and dropping a banner when 5 people got downed, except they fully die most fights.)
Sacrificial Punishment has a similar issues to Demonic Possenssion, in PvP people could work with it, making it an amazing defense nonetheless, but in PvE this would once again be an amazing DPS-ability. I’m not too sure how it would work.
It might be worth working a bit more with excisting mechanics such as Torment, Weakness and Confusion (or any other Condition ofcourse) or buffs like Retaliation for the Demonic Abilities. The class idea sounds really fun though, I’d keep working with it. Interested to hear more about it!
yea, i know some of it is way overpowered, lol like the 10s of angelic fury and demonic possession, im working on toning down the abilities a bunch, but im just getting the main idea out there, seeing what people think, and this is the best comment on it ive had so far (seeing that i also posted this in other forum areas) thanks and im definitely trying to balance it
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