Hi, so I bought Guild Wars 2 last night. I have never played an MMORPG before, primarily because a monthly fee does not appeal to me. However, given its lack of a monthly fee (and other positive things); I have been following Guild Wars 2 since before it was released. Since I have a Mac though, I was unfortunately unable to get it. I just realized yesterday that there is now a Mac version AND the game was on sale, so I figured I would finally get GW2 after thinking about it for years.
I have played a lot of single-player RPGs, so there are plenty of things about GW2 that I am familiar with (i.e. things like having skills on cooldown). As I said, though, I am quite new to MMORPGs. Because of this, when I read about the game, many things seem very foreign to me, and I am wondering if people could help me out with some basic questions before I jump into the game. Some of this is specific to character builds. While you might say I should just try out a bunch of builds and see, I am quite busy and do not see myself doing more than getting one character to level 80, so I kind of want to understand the mechanics enough to get it right the first time.
1. What is a good class for me to play?
Engineer seemed appealing to me. But then I’ve read a ton that says that they’re super hard to use. While I understand the basic mechanics of GW2, my impression is that MMORPGs tend to be played at a much higher pace than single player ones with similar mechanics. So I don’t expect to be super fast with my button clicking like an experienced MMO player might be. As such, I kind of want a character that will not require super high actions per minute.
But I don’t want a class that is boring. I tend to have fun with characters in RPGs that are super versatile. So, ideally, I like characters where I can decide to play melee or ranged, heal, tank, do AOE damage, etc, all with the same character, depending on the situation and how I feel like playing. And ideally, I’d like to actually be pretty effective in those roles (you don’t feel that versatile if, technically, you COULD do something, but it wouldn’t work well).
Those are a bit contradictory, since versatility will often require lots of actions per minute to utilize. But I would be okay with having to switch out skills to do the different things; I just watch flexibility from one battle to the next rather than necessarily flexibility within a battle. I hope that makes sense. Is there a class that fulfills all of this? I have gathered that maybe Mesmer is my best bet, but I don’t know.
2. What is a good server for a new player to join?
I am new to this idea of joining a persistent server with its own personality. I gather that the servers are different. I want one that is alive and well, but fairly n00b friendly. Does that exist?
3. What race has the best personal story and capital city?
Since I do not necessarily intend to put in the time to go through the personal story of more than one race, I would kind of like to know upfront which race’s personal story is most enjoyable. I’m kind of looking for something that is either just very fun or quite mysterious such that you really want to keep playing to see what’s going on.
4. Do I have to join a guild to see a ton of the content?
As I have said, I am a pretty busy person, so I doubt that I have time to really be the member of a guild, nor do I think I will be good enough anytime soon to be asked to be in one. I also don’t think I know anyone from real life who plays the game, so I wouldn’t be able to run around with friends. So I am kind of wondering how much of the content requires being in a guild or having a group? My understanding is that “dungeons” do, but that that is a small part of the game. But can I just explore around and do most anything either by myself or with a group of random people that happens to be around?
5. How important are status effects in the game?
I see a ton of skills provide secondary effects like bleeding, crippling, dazing, etc. Many also provide positive effects such as might or swiftness. Most RPGs have similar effects. However, RPGs tend to differ on how much those effects matter. In some games, they are everything. In others, they aren’t. In my experience, the RPGs where they matter the most are ones where there are ways to do hard crowd control (i.e. an effect like stun that completely stops an enemy from doing anything). Such effects do not seem that prevalent in GW2, but nevertheless, I’ve read stuff and watched videos that seem to indicate that “conditions” and “boons” are really important. So I am not sure. Should I aim to make a character that creates lots of status effects, or are straight damage figures more important? If status effects on important, which ones are particularly good?
I probably have more questions if I thought a bit longer, but that is it for now. Thanks in advance for any responses!