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Posted by: AliamRationem.5172

AliamRationem.5172

New to engineer. Was looking for a critique on a potential build I’ve been thinking about trying once I unlock scrapper. But I’m still leveling, so it’s sort of theoretical at the moment as I haven’t been able to try a lot of these skills or traits yet.

I was hoping for a critique that might give me some ideas. I intend to start out in open world HoT for awhile, so this was my thought for a build that would be fun and effective for that…

http://gw2skills.net/editor/?vdAQFASnUUB1ahVXBGpC0ehl7ii+2j9cXsg+hQEcBjwAA-ThSDQBez0Hc0B4QlBM4CAAD1fAgZgF+AA6hSvEoEkH7PQKgLWGB-e

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Posted by: Sagramor.7395

Sagramor.7395

Try reposting in the Engineer forum.

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Posted by: bearshaman.3421

bearshaman.3421

New to engineer. Was looking for a critique on a potential build I’ve been thinking about trying once I unlock scrapper. But I’m still leveling, so it’s sort of theoretical at the moment as I haven’t been able to try a lot of these skills or traits yet.

I was hoping for a critique that might give me some ideas. I intend to start out in open world HoT for awhile, so this was my thought for a build that would be fun and effective for that…

http://gw2skills.net/editor/?vdAQFASnUUB1ahVXBGpC0ehl7ii+2j9cXsg+hQEcBjwAA-ThSDQBez0Hc0B4QlBM4CAAD1fAgZgF+AA6hSvEoEkH7PQKgLWGB-e

You may want to play around with switching between Iron-blooded and HGH. If you find that you have enough survivability, go with HGH.

Aside from Flamethrower and Bulwark Gyro, all of your utility, healing, and elite skills are pretty interchangeable, so you have flexibility there too.

Overall, I think you should do decently well with this. Your mix of Berserker, soldier, and wanderer stats should do ok, though you may find you have too much survivability lol. As you feel more comfortable with the class and the playstyle, you may start swapping out some of the more defensive pieces for zerker. Also check out Marauder if you want a good mix of offense and defense.

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Posted by: AliamRationem.5172

AliamRationem.5172

New to engineer. Was looking for a critique on a potential build I’ve been thinking about trying once I unlock scrapper. But I’m still leveling, so it’s sort of theoretical at the moment as I haven’t been able to try a lot of these skills or traits yet.

I was hoping for a critique that might give me some ideas. I intend to start out in open world HoT for awhile, so this was my thought for a build that would be fun and effective for that…

http://gw2skills.net/editor/?vdAQFASnUUB1ahVXBGpC0ehl7ii+2j9cXsg+hQEcBjwAA-ThSDQBez0Hc0B4QlBM4CAAD1fAgZgF+AA6hSvEoEkH7PQKgLWGB-e

You may want to play around with switching between Iron-blooded and HGH. If you find that you have enough survivability, go with HGH.

Aside from Flamethrower and Bulwark Gyro, all of your utility, healing, and elite skills are pretty interchangeable, so you have flexibility there too.

Overall, I think you should do decently well with this. Your mix of Berserker, soldier, and wanderer stats should do ok, though you may find you have too much survivability lol. As you feel more comfortable with the class and the playstyle, you may start swapping out some of the more defensive pieces for zerker. Also check out Marauder if you want a good mix of offense and defense.

It’s difficult for me to anticipate ahead of time how much survivability I’ll need. But I’ll definitely go with more offensive stats if it appears the survival traits would be overkill.

HGH I would only take if I can’t hit the expected boon uptime. That’s a bit of a guess at this point as well, but I should be stacking might very quickly swapping between hammer and flamethrower primarily.

Another possibility I was considering was a pistol/pistol condi build. The mortar and grenade kit paired with pistols seems to offer access to a ton of conditions on demand. Swapping between more kits could be fun, since my current concept is more limited. I expect it’ll be almost all hammer/flamethrower, with mortar there just to offer a range option and combo field support. I also noticed condi is the recommended build for group PvE.

Thanks for the feedback!

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Posted by: Jerus.4350

Jerus.4350

For more open world stuff what you have should work fine to start. As was mentioned you should be able to glass up a lot once you’re familiar with all your tools, the content, and all that stuff.

I’m a fan of FT for it’s lootstick properties, nothing tags trash as well for us. It’s also not bad with a blast, reflect/knockback, ae blind, fire field, and toolbelt burn buff, and just respectable while not optimal damage. I like pulling it out in WvW and Open world events where I need to tag stuff.

The meta builds are meta for a reason, of course they aren’t meta for every single situation and adaptation of those builds is key to actually maximizing your effectiveness. I’d prefer the power builds especially with Scrapper in general open world play, you’re just way more defensively sound and self sufficient.

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Posted by: bearshaman.3421

bearshaman.3421

New to engineer. Was looking for a critique on a potential build I’ve been thinking about trying once I unlock scrapper. But I’m still leveling, so it’s sort of theoretical at the moment as I haven’t been able to try a lot of these skills or traits yet.

I was hoping for a critique that might give me some ideas. I intend to start out in open world HoT for awhile, so this was my thought for a build that would be fun and effective for that…

http://gw2skills.net/editor/?vdAQFASnUUB1ahVXBGpC0ehl7ii+2j9cXsg+hQEcBjwAA-ThSDQBez0Hc0B4QlBM4CAAD1fAgZgF+AA6hSvEoEkH7PQKgLWGB-e

You may want to play around with switching between Iron-blooded and HGH. If you find that you have enough survivability, go with HGH.

Aside from Flamethrower and Bulwark Gyro, all of your utility, healing, and elite skills are pretty interchangeable, so you have flexibility there too.

Overall, I think you should do decently well with this. Your mix of Berserker, soldier, and wanderer stats should do ok, though you may find you have too much survivability lol. As you feel more comfortable with the class and the playstyle, you may start swapping out some of the more defensive pieces for zerker. Also check out Marauder if you want a good mix of offense and defense.

It’s difficult for me to anticipate ahead of time how much survivability I’ll need. But I’ll definitely go with more offensive stats if it appears the survival traits would be overkill.

HGH I would only take if I can’t hit the expected boon uptime. That’s a bit of a guess at this point as well, but I should be stacking might very quickly swapping between hammer and flamethrower primarily.

Another possibility I was considering was a pistol/pistol condi build. The mortar and grenade kit paired with pistols seems to offer access to a ton of conditions on demand. Swapping between more kits could be fun, since my current concept is more limited. I expect it’ll be almost all hammer/flamethrower, with mortar there just to offer a range option and combo field support. I also noticed condi is the recommended build for group PvE.

Thanks for the feedback!

I did see how much might you would be producing, that’s why I didn’t go as hard on HGH. I think I would recommend a different elite skill, especially since you aren’t making use of the explosions trait line.

Speaking of, if you do go condi, you will want that traitline along with bombs kit. If you like kit-switching, condi build is the way to go, with bomb, grenade and either flamethrower or elixir gun, and mortar kit. Healing turret has been the better heal skill, but with the changes to med kit, that might be a viable option, I have no idea. You could go Viper/Sinister, or Dire/Trailblazer for a tanky condi build.

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Posted by: DGraves.3720

DGraves.3720

It’s terrible and inefficient.

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Posted by: LazyDad.2037

LazyDad.2037

quit the engineer.. save yourself the time and effort. bad class in most game formats