Newbe help and questions.
Also I’m not a huge fan of pets.
Pve Not into pvp so much
O MY GOODNESS THIS GOT LONG! I guess I got carried away. I put it in as a spoiler, and there’s a tl;dr at the bottom.
Okay, I’m no expert, but I’ll answer from what I know. I started with a mesmer about ten months ago, but recently switched my main to a warrior when HoT came out. I also have a thief at level cap, but haven’t gotten good enough at the class to try more than exploration with it. I’ve also dabbled quite a bit in guardian and elementalist (but not in HoT yet). Other classes I’d be guessing about so I’ll go ahead and pretend they don’t exist for now…
- Rapid attacks, not slow: Immediately I think thief. They’re high damage and fast, but also a bit of a glass cannon, so you need to be fast, too. None of the classes I play strike me as particularly slow – different weapons can change the feel a lot.
In general, combat here is about speed – you dodge to avoid attacks, and we don’t quite have healers or tanks. - Solid range and melee options: this is what I love most about my WARRIOR, and the reason I play her most in HoT. Warrior feels powerful at any range. I believe they have the highest health pool of all classes, which means I can be lazy and stand on top of some mobs and whack them until they die without having to dodge (NOT in the HoT maps, though!).
THIEF has short range and weaker attacks at range – the idea is to shadowstep in and kill things fast or hide if you can’t.
Most MESMERS seem to say at range. The autoattack with the sword is actually pretty good, but being light armor I don’t stay melee for long.
GUARDIANS could do either, but I find their ranged attacks boring and wimpy. I’ve heard good things about dragonhunter longbow, but that will take time to get.
I play ELEMENTALIST with dagger/dagger, which puts me somewhere in the middle. Can’t let the enemy get too close because I’ve got pretty low health, but don’t have the range to get too far away. I run in circles and drop aoe fields. Ele’s are are the other glass cannon in this game — distinct from thief in that they can handle multiple enemies but can’t stealth to escape. - Not too many gear sets: I don’t know what I’m doing choosing armor stats, I just use what my guildmates recommend to me. Zerker stats tend to work on everything (though a thief might want more condi damage or vitality). Meta is supposed to be shifting, but I don’t know anything about that.
I do know what weapons I like, though.
THIEF and ELE are simple, especially ele – with both you only have so many options, and ele’s don’t have weapon swapping, so you’ll only equip one set at a time.
WARRIOR has a ton of weapon options, and you’ll probably want to keep some alternatives handy. However, most of the time I stay on longbow/greatsword and don’t use the other weapons in my inventory. You’ll want a warhorn for speed and a main-hand weapon to go with it — I like an axe.
I keep changing my mind about what I like for my MESMER, and do take every possible weapon with me everywhere. It’s probably because the different illusions are useful in different situations.
GUARD – I don’t know. I like the concept and their utilities, but haven’t found a preference in their weapons yet. - Not a wet noodle: they seem to do a good job avoiding wet noodles in this game. However, in HoT you’ll probably spent a lot of time stealthed or running away as a thief. Mesmer can feel wimpy if you’ve given your trait line to your illusions. I’d say warrior is the least noodley.
- Neutral good: All player characters have a heroic attitude in this game, and class has absolutely no effect on this — even a necromancer. The only thing that comes close to this kind of decision is race. Here’s a quick overview:
ASURA are snarky, competitive smarty pants, but the pc will still rise up for the good of Tyria, etc. You get the feeling he’d like to make sure he gets due credit, though.
CHARR are tough, grumpy fighters. Haven’t played them much.
SYLVARI range from Sir Galahad of the Round Table to Dory from Finding Nemo. Caithe’s a bit secretive, but the pc fits neatly into the knight-in-shining-armor personality. However, if you don’t know already, some things happen in the HoT story that make most of the characters distrust sylvari for very good reason, and if you play as one you’ll get unique dialogue and choices.
NORN have a strong sense of honor, but it’s a bit different than the Sylvari. The ultimate goal is to make a name for yourself, turn your life into a legend that won’t be forgotten. Though the look is Nordic, Norn remind me of Ancient Greek heroes like Hercules and Achilles.
HUMANS try to be average, heroic but not as passionate about an ideal as Sylvari or Norn. I’d say I find them boring, but I do have one, while I don’t have a norn or charr. Maybe I just like how armor looks on them.
This is all out of the personal story, which is skippable and you might not care about (though I get the impression you do). What racial personality does effect that you can’t change are the phrases your character shouts from time to time. - Enjoy helping others, but with independence: lots of flexibility here. There’s not really a class in this game that feels lame to solo, though I do feel like a lot of buffs go to waste when I play guard. Everyone has combo skills, which can combine to give extra bonuses (for example, ele drops a healing water field and heals the party a little, warrior drops a banner on top and heals the party more). Also, anyone can revive anyone else and get xp for their trouble. (And eventually a title if you do it enough!)
GUARD heals allies a little, and contributes a lot of passive buffs.
WARRIOR lays down banners that buff allies, can boost party run speed, and with the phalanx strength trait give allies might.
MESMERS don’t have as many support skills as the above, but what they do have stands out: a long distance portal. They can drop an entrance and then run through a difficult area (or waypoint) and drop another. If you get to the top of a jumping puzzle and make a portal to the end, people can use your portal and skip the whole thing. A lot of people do it as a kindness, but I have seen people asking for tips, too. They also have one party stealth skill, and can distract enemies with their illusions.
THIEF is tricky, and it’s nice to have some support, but they’re a great class for solo exploring, since they can stealth around dangerous spots. They can stealth allies for a limited time, too, and theoretically a party of thieves could stealth each other indefinitely (or so I’ve heard).
ELE is the closest thing the base game has to a healer. They can also ‘stack might’ and give it to the party, and have lots of combo options. - Moving quickly: ELEMENTALIST and THIEF have passive signets you can equip that give a permanent boost to run speed. Ele can be traited to give a further boost whenever you switch to air attunement. Thief also can shadowstep (basically teleport) to a selected location or to the selected enemy. GUARD and WARRIOR have some options for utility or weapon skills that give a temporary boost. There are possible builds for each that can keep you moving quickly if you’re willing to keep clicking a few skills. MESMER has almost no run speed bonuses. It’s really quite annoying.
- Damaging multiple enemies: First, I’d say ELE. Keep swapping attuments and you’ll always have some skill ready, and many of them are aoe fields. WARRIOR on longbow is good, too. GUARD is not as good, but definitely better than MESMER and THIEF, which both deal mainly single-target damage.
- Be able to hit 900-1200 range enemy, be able to damage a group effectively, have some single target burn/burst and be able to move quickly with one set of skills: In order of effectiveness…
WARRIOR with longbow-greatsword with speed boost utilities or longbow-(your choice)/warhorn.
ELE with staff and run speed signet (might want better single-target burst)
MESMER with staff/sword-focus (focus gives speed, but pistol would’ve been more damage)
GUARDIAN probably has something that fits this well, but I haven’t found it yet.
THIEF has the speed and the single target damage, but no more than 900 range, and the one weapon with aoe (shortbow) is mediocre. - All classes are fairly flexible (though thief seems a bit narrow to me), and could do a lot of things you describe.
TL;DR
- Thief attacks quickly.
- Warrior is good at range and melee.
- Elementalist doesn’t have a complex weapon set.
- Warrior is never a wet noodle.
- Personality/tone of your character is dependent on race, not class.
- All classes can solo; ally support varies between classes, but everyone can be helpful.
- Elementalist and Thief can get permanent speed boost; Thief has teleports.
- Elementalist has great AoE.
- You just described my Warrior build.
I’d recommend Warrior. It’s known as a good beginner class, but useful almost everywhere. You might look into Elementalist, if you’d prefer to lean glass cannon over tank.
Doesn’t sound like Thief is for you. Mesmer clones might get on your nerves. I knew less about Guardian than I thought I did.
in fact, we’re going to put the goons to sleep.
Meanwhile – we dig.
If you want to get a feel for the personalities of different races, there’s these short stories you can read on the wiki.
Asura: http://wiki.guildwars2.com/wiki/That_Old_College_Try
Charr: http://wiki.guildwars2.com/wiki/The_Legions_of_the_Charr
Sylvari: http://wiki.guildwars2.com/wiki/Dream_and_Nightmare
Norn: http://wiki.guildwars2.com/wiki/A_Spirit_of_Legend
Human: http://wiki.guildwars2.com/wiki/The_Line_of_Duty_%E2%80%93_The_Three_Military_Orders_of_Kryta
in fact, we’re going to put the goons to sleep.
Meanwhile – we dig.
The great thing about this game is that, for general PvE, pretty much each class has the options to spec into pretty much every role: melee damage, range damage, self reliance, slow playstyle, fast-paced playstyle, single target damage, aoe damage, offensive group buffing, defensive group buffing, direct damage, condition (dot) damage, …
It’s all a question of weapon sets, utility skills and traits you choose, and you are free to switch them on the fly and without cost (in the case of equipment switch to other stuff you’re carrying of course ) whenever you are out of combat.
Your ultimate choice really should mostly depend on which character and what playstyle suits you most, as the classes, while being able to pretty much do everything respectably, play vastly different due to different class mechanics.
Whether you can engage groups of enemies on your own and survive also depends a lot more on your understanding of your class and abilities than the gear you carry around. Sure, my elementalist will do considerably more damage in her beserker gear (full offensive stat set with power, precision and ferocity) than in her soldier’s gear (offensive power plus devensive toughness and vitality stats), but whether she’ll survive a situation or not depends a lot more on choosing the best weapon set and utility skills for a given situation and knowing how to utilize the skills available. The only difference between the two sets mostly is the time it takes to kill stuff .
This game is pretty easy to get into, but surprisingly deep mechanic-wise if you enjoy that kind of thing. You can micro-manage or not depending on the situation and your personal needs. For example, I do have at least two armor sets and most if not all available weapon types on most of my characters, but I often don’t bother re-equipping unless I notice that a situation really calls for going optimal in one way or the other.
Just go with whatever class and race looks most promising to you, and get a feel for the game first. You still have four more character slots to try other combinations later. For example, I really didn’t want to play asura at the start, but at some point, they became my favourite race by far (to the point where more than half of my 80s are asura these days ). I also didn’t mesh with the mesmer class at first, but tried again occasionally when creating new characters, and by now it’s my favourite class (with 3 at 80 and 3 more leveling ).
You really can’t go wrong in this game. Changing builds is quick and easy, getting new equipment is rather painless, too, and if everything fails even maxing a new character is nowhere near as much of a problem as in other MMOs. Pretty much all of the stuff needed when switching alts (including achievements and top-tier equipment) is account-bound anyway, making it very easy to play several characters to top level.
Thanks for more insight, more than anything I am overwhelmed with choices.
I was hopeing for a bit more direct advice such as:
Try a fighter with x and y weapons, pick up a and b skills so you can achieve c and z sigils will pair Nicely. I have little to no problem with groups if I do x, and for champions it is better to try z. To get from a to b swiftly I use xyz, Also w is a good utility that is a lot of fun.
Pistol/pistol Kit engineer – Sinister stats
- Highest dps in fights over 10s;
- Deadly at all ranges, lots of AoE;
-Easy access to perma swiftness through trait;
-Statset covers both direct damage and conditions, meaning you only need one set;
-Engineer is a Jack of all Trades, kinda like a Bard;
-Easy to start playing, challenging to master;
-Good support options through water/fire fields.
Pistol/pistol Kit engineer – Sinister stats
- Highest dps in fights over 10s;
- Deadly at all ranges, lots of AoE;
-Easy access to perma swiftness through trait;
-Statset covers both direct damage and conditions, meaning you only need one set;
-Engineer is a Jack of all Trades, kinda like a Bard;
-Easy to start playing, challenging to master;
-Good support options through water/fire fields.
…and horrible looking kits in u hands 90% of time T_T
http://gw2skills.net/editor/?vJAQJATRjMdQfHWGC2eAnIGKCqbMWgk3GgHIAygYIeeA-ThREgA5KRKUCuq+DvyLOdBAHBAA-e
Well, here’s my warrior build, for what it’s worth. Evolved as I tried phalanx strength but missed my condi longbow. I change utilities (except for heal and elite) quite a bit depending on the situation, but I probably use these the most. (Note traits, they’re important!)
I use signet of fury to fill the adrenaline bar, then drop a fire field with combustive shot, and my two blast finishers on top of that. Then I swap weapons and go melee. Using signets stacks precision, and critical hits with the sword stack might, which is copied to nearby allies.
Banner can be picked up and re-planted for another combo if you’re fast enough.
Longbow auto attack does constant burning damage if I need to stay at range, and I can stand in my fire field to increase that.
Fields and skills that damage 3+ targets are good for tagging multiple enemies.
Other utilities I like are Endure Pain, Signet of Stamina (for condi clear), and Banner of Strength (for another blast finisher, usually when I’m with a group).
in fact, we’re going to put the goons to sleep.
Meanwhile – we dig.