Not feeling my characters anymore

Not feeling my characters anymore

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Posted by: mythil.9416

mythil.9416

Well I have a level 80 guardian, warrior and necro. I gave up on my necro when he hit level 80 as, I don’t know he felt really dull. I kinda’ like my guardian and my warrior but overall I am not feeling any of my characters anymore. When I play it feels more like an old routine than anything else.

Should I try something different? Another profession or another way to play? I’m just trying to get some enjoyment and enthusiasm back. Some suggestions would be great.

Not feeling my characters anymore

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Posted by: Donari.5237

Donari.5237

RP always infuses a character with life for me. You can find it on Tarnished Coast (NA) or Piken Square (EU). It’s why I have 12 80’s — I keep wanting to know more of their story.

Not feeling my characters anymore

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Posted by: Mystic Starfish.2586

Mystic Starfish.2586

Don’t delete them, if that’s what you’re asking. You have two more slots it sounds like, play around with those and see if any of the other professions are enjoyable to you. You’ll come back to those main characters eventually.

Not feeling my characters anymore

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Maybe try different builds for your current characters.

it can make a pretty big difference in how it plays.

GamersWithJobs [GWJ]
Northern Shiverpeaks

Not feeling my characters anymore

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Posted by: Contiguous.1345

Contiguous.1345

A long walk in the fresh air and a cold bath usually does the trick for me.

Not feeling my characters anymore

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Posted by: GuzziHero.2467

GuzziHero.2467

For a ‘roleplaying’ game, there is so little character development in this game it is amazing.

Most in game RP is slow, repetitive ‘this is my story tell me yours’ type conversation where you end up reciting your character’s back story like a mantra. There’s nothing in the PS or anything like side missions, which allow you to to anything but be channeled down the path set by the game.

I came into GW2 with the mistaken belief that a thief would do sneaky things, a warrior would do bashy things, a guardian would protect the innocent, engineers would work towards building something for the fight against enemies… basically that each profession would have a role to play that, yknow, made sense for their profession. Instead, all characters end up being funneled into the same dull repetitive combat drudgery.

This is not a roleplaying game. It is a sandbox combat game with a few illusions of free choice.

Not feeling my characters anymore

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Posted by: mjhungness.8059

mjhungness.8059

I think the post above is harsh, one way to look at the way you play this game. Staying on-topic, each class gives you the opportunity to do all of the holy trinity functions – some classes have an easier time of it, but if spec’d right, you can do it. One of the ways I inject new life into an existing toon is to learn a new build, as someone posted above. It can be night and day in game play. If you like challenges, play a build that isn’t an easy one for the class – play a support thief or a tanker mesmer – something that pushes your skill and creativity.

You’ve only played three classes so far – as someone posted above, starting a new class from scratch can be fun and will also build your overall understanding of how other’s play the class, which helps in PvP and WvW. GW2 has levels of complexity and if you’re hitting the wall at the level you’re at, take it to the next level. Yeah, it’s a sandbox, but I see the sandbox as rife with opportunity, not bleak with stale gameplay.

I do get the RP side has been criticized for coming up short but I’m not sure the MMO genre is ever going to be strong in RP. Single person games have that area beat.

(edited by mjhungness.8059)

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Posted by: Linnael.1069

Linnael.1069

Perhaps you need a bit more thrill. Your listed classes are all pretty beefy, even when played high-damage.

Give zerker Ele a try. It’s a challenge that never gets old.

Stormbluff Isle – Syliara
Elementalist – Necromancer – Warrior