The short question: Will partying increase loot drops?
The Long Question:
I’ve been a solo player as long as I’ve ever played MMOs. I heard about the loot system here being that you’d get full credit for the kill if you do a considerable amount of damage to an enemy. When my guild members log off, I tend to go out and just do whatever I want. But my build is very defensive, and focused on healing. Even though not in a party, sometimes I’ll just help people and support. I heard that when you’re in a party, if any of your party members pass this damage threshold, as mentioned above, you’ll still gain credit of the kill as well.
My question is, is that legit? Can I still use my pure defensive/healing build in a group and still get credit for kills which will increase loot? Am I at a loot disadvantage if I don’t party?
Basically, the wiki says you need to do 5-10% of the damage to an enemy to gain credit for the kill, at least on normal mobs. And what I heard, is that any damage your party does collectively counts towards this damage threshold. So if each of your 5 party members does 5% of an enemy’s HP, it’ll be a collective 25%, and full credit will be rewarded for the kill.
From my experiences, there might be truth to this, because in events like Claw of Jormag, where people farm the adds, I can’t ever seem to get anything to drop from them. My options would be to A ) Do a much more offensive build to do more damage, or if this is correct, I could B ) actually just join a group, stay support, and get credit from the kills.
TL;DR: Going more offensive when I’m alone should technically help with my low drop rates, but if I join a party and use my defensive build, will I get credit for kills my teammates make while being buffed, healed, and supported by me?