k so why do pistols do so little direct damage now? i remeber when i could get 8k damage with 1 round of unload in the beta and now i didn’t even get 2k damage with 1 round of unload. i can’t spam 3 rounds of it off like i could in the beta ether so it has been hit really bad. how are you suppose to build a pistol rouge now anyway? bleeds? because it looks like that’s the only way with how little damage they do even though they should be under precision. i have plenty of crit and i still do crap damage. if everyone is wondering why they see bleed rouges or stealth crit rouges it is because that seems to be the only way after nerfing my favored spec into the ground.
a cast time on the basalisc venom is ok i guess since it has a 1 second stun and i used it properly to get a 2 second stun which you can’t do now anyway.
Haste now you lose all inistiave it is really a all or nothing move. once it’s used ur screwed for the next few seconds when the rouge is meant to be mobile.
the trait that gave pistol crits a 3 second criple now has a 10 second cool down. so i can only criple someone for 30% of the fight making it stupidly hard to kite when it was already hard to kite people unless they werekitten if it lasted 5 seconds it be a lot better because smart people will use ther anti criple move.
i have swiftness on doge and drop caltrops on dodge so i can evade longer however because of the huge damage nurf for crits i may as well roll bleeds and run with that.
because it has so much more damage and stacks better with higher stats.
unless someone can point out were im going wrong with this i want to know why it took such a huge nurf. i was expecting it to be nerfed a little because unloading about 12k+ damage burst in a second or two with pistols was a bit over powered however no i can’t even do half that damage and shadows in comparison to all other thief (half decent) builds in serviceability and damage.
i was thinking of dropping some precision for some more power as long as i have 40% crit chance it should be fine.
stats:
attack: 2,514
crit chance:57% (5% is from trait for being over 90% health)
crit damage: 37%
armor: 2,000
0/30/0/20/20
20% damage on targets below 50% hp 10% damage for having more then 6 initiative
health: 22,000
did about 3.5k damage with 1 round to a glass cannon Mesmer.