Please Explain "Slow CC" on MoM

Please Explain "Slow CC" on MoM

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Posted by: Kerin.9125

Kerin.9125

So not for the first time there were screams of “SLOW CC” in the MoM fight at the ‘bomb’ point, but when asked “why? what does it do?” the screamer simply shouted “NOOOOOOBZ”.

What’s special about this fight? Usually people are screaming that the blue bar is going down too slowly, yet in this fight it seems it’s supposed to go down slowly!

I looked carefully and I see nothing IN GAME that indicates this is any different so what is special and how is someone supposed to ‘know’ it and is a ‘noob’ if they don’t?

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Posted by: Grassrab.9302

Grassrab.9302

The bomb phase is when you can do most damage. But since the people running the bombs require time to reach the head the people attacking the head should stretch the duration as must as possible. By taking as long as possible with the CC more bombs can reach the head. The trick is that the bar must still be broken, but usually the bar goes down fast in this fight.

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Posted by: Thaddeus.4891

Thaddeus.4891

I’m not an expert on that, maybe someone could give more info than me. But basically, if you cc too fast, the head will stay less time while we can dps him. Of course not ccing is worst, so you want to wait a couple of second (the exact numbers i’m not sure) to cc at the limit to keep him there more time. It’s especially important because the last seconds of that phase is where most bomb are arriving at the fight and they are the more important source of damage by far. Good timing on cc usually mean good burn, bad cc will more than often mean a bad burn.

Thaddeauz [xQCx]- QC GUILD

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Posted by: savacli.8172

savacli.8172

You’re effectively buying time. If you CC too fast then few/none on your bomb runners will make it. If you CC too slow then Mordy won’t get stunned, and the map loses a very precious opportunity to drop massive damage on the boss. So what you want is a Goldilocks type of CC. Slow enough to where you delay Mordy as long as possible to maximize the time runners have to carry over the bombs, but fast enough to where you are still stunning him which causes his staggering animation which leads to more time for runners.

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Posted by: insanemaniac.2456

insanemaniac.2456

for each break bar, he will bite the island about 5 (4?) times before you lose the opportunity to stop him from eating it. he nibbles for about 20 secs, during which a break bar is active. as soon as you break him, he stops biting, recoils, and starts the next break bar. the first couple bites only take 5-10 secs to happen, so if you delay ccing until hes bitten 3-4 times, it takes longer for the entire phase to cycle (about 1 minute instead of 30 secs). he repeats his nibbling up to 3 times, and assuming the bar gets busted each time, he will munch on the island some more and then break half off.

you want this phase to last as long as possible so people can bring mortars. mortars deal about 5% of his hp in damage, whereas the entire 60-100 man zerg 1ing his face might deal as much damage throughout the entire phase as 2 mortar hits. so the more mortars that hit him, the faster he dies. it simply takes time to run/wp/glide from the mortar choppa to the mouth.

JQ: Rikkity
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Posted by: Khisanth.2948

Khisanth.2948

for each break bar, he will bite the island about 5 (4?) times before you lose the opportunity to stop him from eating it. he nibbles for about 20 secs, during which a break bar is active. as soon as you break him, he stops biting, recoils, and starts the next break bar. the first couple bites only take 5-10 secs to happen, so if you delay ccing until hes bitten 3-4 times, it takes longer for the entire phase to cycle (about 1 minute instead of 30 secs). he repeats his nibbling up to 3 times, and assuming the bar gets busted each time, he will munch on the island some more and then break half off.

you want this phase to last as long as possible so people can bring mortars. mortars deal about 5% of his hp in damage, whereas the entire 60-100 man zerg 1ing his face might deal as much damage throughout the entire phase as 2 mortar hits. so the more mortars that hit him, the faster he dies. it simply takes time to run/wp/glide from the mortar choppa to the mouth.

I think you are overselling the bombs.

It’s only a bit over 84k per hit. It might out damage an individual’s damage from attacking but not likely to out damage the combined damage from the zerg.

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Posted by: Quarktastic.1027

Quarktastic.1027

for each break bar, he will bite the island about 5 (4?) times before you lose the opportunity to stop him from eating it. he nibbles for about 20 secs, during which a break bar is active. as soon as you break him, he stops biting, recoils, and starts the next break bar. the first couple bites only take 5-10 secs to happen, so if you delay ccing until hes bitten 3-4 times, it takes longer for the entire phase to cycle (about 1 minute instead of 30 secs). he repeats his nibbling up to 3 times, and assuming the bar gets busted each time, he will munch on the island some more and then break half off.

you want this phase to last as long as possible so people can bring mortars. mortars deal about 5% of his hp in damage, whereas the entire 60-100 man zerg 1ing his face might deal as much damage throughout the entire phase as 2 mortar hits. so the more mortars that hit him, the faster he dies. it simply takes time to run/wp/glide from the mortar choppa to the mouth.

I think you are overselling the bombs.

It’s only a bit over 84k per hit. It might out damage an individual’s damage from attacking but not likely to out damage the combined damage from the zerg.

Are you sure they’re only 84k damage per hit? A good bomb run deals far more damage than the zerg can do with weapons alone.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Khisanth.2948

Khisanth.2948

for each break bar, he will bite the island about 5 (4?) times before you lose the opportunity to stop him from eating it. he nibbles for about 20 secs, during which a break bar is active. as soon as you break him, he stops biting, recoils, and starts the next break bar. the first couple bites only take 5-10 secs to happen, so if you delay ccing until hes bitten 3-4 times, it takes longer for the entire phase to cycle (about 1 minute instead of 30 secs). he repeats his nibbling up to 3 times, and assuming the bar gets busted each time, he will munch on the island some more and then break half off.

you want this phase to last as long as possible so people can bring mortars. mortars deal about 5% of his hp in damage, whereas the entire 60-100 man zerg 1ing his face might deal as much damage throughout the entire phase as 2 mortar hits. so the more mortars that hit him, the faster he dies. it simply takes time to run/wp/glide from the mortar choppa to the mouth.

I think you are overselling the bombs.

It’s only a bit over 84k per hit. It might out damage an individual’s damage from attacking but not likely to out damage the combined damage from the zerg.

Are you sure they’re only 84k damage per hit? A good bomb run deals far more damage than the zerg can do with weapons alone.

Every time I’ve checked it was around 84k according to the combat log. Doesn’t seem like it deals multiple hits per bomb either. I haven’t check the weapon damage on the head but to the body section it is at least 1k per swing.

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Posted by: onevstheworld.2419

onevstheworld.2419

Are you sure they’re only 84k damage per hit? A good bomb run deals far more damage than the zerg can do with weapons alone.

I have to agree… based on my experience, an average bomb run damages for 25-30%. The best run I’ve been on, the bombs and mouth spawned on adjacent islands. That 1 bomb phase caused >95% damage and the whole boss battle was <10 mins. In maps where the bomb runs are poor, the fight drags on for significantly longer.
Also the mechanics mean that you can’t zerg any one phase without risking the flowers destroying a bunch of islands while everyone is trying to get back.

The general agreement is “slow CC” means breaking him after the third bite.

(edited by onevstheworld.2419)

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Posted by: MasterJediSoda.5926

MasterJediSoda.5926

Heck, one of my first experiences of that fight, people coordinated and the bomb run took him down in the first attempt. Those bombs are nice, and I have a hard time believing it’s comparable to a zerg when ever single run I’ve done the bombs did so much better.

Main: Mithren Lunalit, Mesmer
Member of Legion of Honour [XIII]
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(edited by MasterJediSoda.5926)

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Posted by: onevstheworld.2419

onevstheworld.2419

for each break bar, he will bite the island about 5 (4?) times before you lose the opportunity to stop him from eating it. he nibbles for about 20 secs, during which a break bar is active. as soon as you break him, he stops biting, recoils, and starts the next break bar. the first couple bites only take 5-10 secs to happen, so if you delay ccing until hes bitten 3-4 times, it takes longer for the entire phase to cycle (about 1 minute instead of 30 secs). he repeats his nibbling up to 3 times, and assuming the bar gets busted each time, he will munch on the island some more and then break half off.

you want this phase to last as long as possible so people can bring mortars. mortars deal about 5% of his hp in damage, whereas the entire 60-100 man zerg 1ing his face might deal as much damage throughout the entire phase as 2 mortar hits. so the more mortars that hit him, the faster he dies. it simply takes time to run/wp/glide from the mortar choppa to the mouth.

I think you are overselling the bombs.

It’s only a bit over 84k per hit. It might out damage an individual’s damage from attacking but not likely to out damage the combined damage from the zerg.

Are you sure they’re only 84k damage per hit? A good bomb run deals far more damage than the zerg can do with weapons alone.

Every time I’ve checked it was around 84k according to the combat log. Doesn’t seem like it deals multiple hits per bomb either. I haven’t check the weapon damage on the head but to the body section it is at least 1k per swing.

Despite my comments re: how good bomb runs make a difference, I do notice similar numbers too. An interesting comparison is if anyone knows of a map where the whole zerg tried to DPS MoM down in a single non-bomb phase.

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Posted by: insanemaniac.2456

insanemaniac.2456

for each break bar, he will bite the island about 5 (4?) times before you lose the opportunity to stop him from eating it. he nibbles for about 20 secs, during which a break bar is active. as soon as you break him, he stops biting, recoils, and starts the next break bar. the first couple bites only take 5-10 secs to happen, so if you delay ccing until hes bitten 3-4 times, it takes longer for the entire phase to cycle (about 1 minute instead of 30 secs). he repeats his nibbling up to 3 times, and assuming the bar gets busted each time, he will munch on the island some more and then break half off.

you want this phase to last as long as possible so people can bring mortars. mortars deal about 5% of his hp in damage, whereas the entire 60-100 man zerg 1ing his face might deal as much damage throughout the entire phase as 2 mortar hits. so the more mortars that hit him, the faster he dies. it simply takes time to run/wp/glide from the mortar choppa to the mouth.

I think you are overselling the bombs.

It’s only a bit over 84k per hit. It might out damage an individual’s damage from attacking but not likely to out damage the combined damage from the zerg.

it says some number, usually when i see it its around 110k, but watch his health bar on the meta event in the top right and youll see it chunk down significantly.. which suggests to me that whatever that number is is oddly wrong.

trust me, you can easily 1 shot him when a lot of people grab a mortar and wp. it doesnt really matter what RNG gives you for spawn islands.

JQ: Rikkity
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Posted by: Kerin.9125

Kerin.9125

Thanks for the explanation guys, it makes absolute sense of course when explained, pity the screamer in that event didn’t take a few seconds, even after the phase was over, to explain it instead of being an elitist jerk.