Please help me choose a profession

Please help me choose a profession

in Players Helping Players

Posted by: Arkham Creed.7358

Arkham Creed.7358

Okay, first let me be absolutely clear; I’m not new to this game. I’ve been playing since the very first pre-purchase beta, played every stress test, and was here from the first minutes of headstart access. The problem however is that I still can’t settle on a main profession. Yeah I know; kind of strange. So I thought I’d just pop on here and throw out my problem in case anyone is willing to help me out. First I’ll let you know what my play style is, and why I’ve been doing what I’ve been doing so far.

Me
I’m an RPer at heart, and spend the vast majority of my play time with my fiancée (she’s been on the same Mesmer since beta, and aside from complaining about not being able to dual-wield pistols is very happy with the profession). Together we play through the various Living Story updates, do occasional dungeon runs, and am currently working on world completion for her legendary. We’re not really “casual” but we are busy (jobs, you know how it is), so our overall progress through the game has been very slow. Not helped much by me re-rolling a while back.

Back in the original Guild Wars my first character was a necromancer, and I played to max level with him using a minion master build simply because I like summoner classes. However I ditched that character and re-rolled when I got my fiancée to give the game a shot (she rolled a Mesmer and instantly fell in love with it). At that point I opted with a ranger because, as an RPer, I was using the same “main character” that I’ve long used when playing games with her. This character is thematically a pirate and a thief, and as of Guild Wars the ranger struck me as the most suitable for that theme. Playing the ranger I tried out a bunch of builds, and spent a while in PvP as a “toucher” (ranger/necro hybrid focusing on melee ranged life steals), but ultimately came to love two core play styles and assembled all my builds around them. Those being traps and preparations.

I liked the idea of setting traps to catch my foes off guard, and I loved being able to modify my skills with preparations (Ignite Arrows was the backbone of many builds). However coming to Guild Wars 2 I changed professions instantly. Instead of sticking with ranger I decided to roll a thief literally the second it was announced for role play reasons. Once in the game I rather enjoyed it…at first. I stuck with it for a long time, but around level thirty or so I hit a snag; it just wasn’t fun anymore. I was just starting to explore the possibilities of traits, but weren’t finding them to have enough influence at that level to reinvigorate the –by that point- stagnant thief gameplay, and worse still I was beginning to struggle to play the profession at all.

Perhaps it was just me, but the thief seemed to hit a massive problem with the way it’s stats scale relative to the world at about level thirty. Where I was a powerhouse, I suddenly felt extremely weak in spite of my habit of using crafting to update my weapons and armor every five levels. The diminishing returns on precision all but destroyed my DPS, and the thief’s low health and armor rating started to really become a problem. By level fourty-five I’d had enough, and after a lot of debate I deleted the character (there can only be one Arkham Creed) and re-rolled as an engineer.

Please help me choose a profession

in Players Helping Players

Posted by: Arkham Creed.7358

Arkham Creed.7358

As an engineer I at first wasn’t overly impressed, but soon grew to love the profession. Being able to switch between damage and support made me feel consistently useful in dungeons (one of my biggest concerns with the thief) and I liked the alchemy theme the profession offered. Further the kit system was a breath of fresh air that gave me a level of versatility I’d never previously had in any role playing game, MMO or otherwise. I raised my engineer to level eighty, finished the personal story, got a full set of exotic karma armor, and finished all the story mode dungeons. All was well. Until I started to really focus on my legendary.

The first thing I noticed was that the legendary pistol, Quip, was what I consider by far the stupidest weapon in the entire game. Then I noticed that the shield was a magic themed weapon, and in spite of my attraction to it because of the lore behind it, the skin itself just doesn’t work with a technology themed profession. This left me was one option; the rifle. I didn’t really use the rifle that much, outside of “cheating” jumping puzzles, but I shrugged it off and started to work on a rifle based build. Then I noticed the flaw in the engineer, a flaw that I haven’t stopped complaining about since. Legendary and event skins are completely freaking meaningless to an engineer because of how reliant we are on kits.

Some disagree with that, I know, but for me it is true. The whole reason I like the engineer is because of their kits, so I was faced with either not using them so I could justify my legendary, or continue using them and have no endgame; no goal to pursue beside my fiancée.

I opted to re-roll my thief. I still have the engineer, but I thought that I could build a new thief and then just use a name change contract later if I opted to keep him. It’s been a struggle, but so far I’m at level sixty-five. I thought that with time away I could come back to the thief and see it with a fresh perspective, perhaps find something else about it I loved, or that perhaps if I just forced myself to see it through to level cap it’s weaknesses my correct themselves. So far it’s been a struggle, and I’m not seeing my improvement.

(edited by Arkham Creed.7358)

Please help me choose a profession

in Players Helping Players

Posted by: Arkham Creed.7358

Arkham Creed.7358

Thief
In theory I love this profession. I love the theme and have always played as rogue type characters in RPGs. But I have problems with the thief that I can’t stand. While I love the idea of not having my weapon skills restricted by cooldowns, I can’t stand initiative and find the fear of running out to be much more restrictive. I like the idea of being able to “steal” skills from my enemies, but I hate how steal is forced on me as a form of initiative regeneration (also forcing traits in a line I have no interest in), and how that reliance on steal makes playing ranged difficult. I love how the thief has the spiritual successor to my old preparation play style (venoms) and even traps to boot, but hate how those skill types are mere shadows of their former glory (especially the traps).

pros
• Thematically appropriate
• Mix of ranged and melee options
• AoE appropriate weapon choice (shortbow)
• Mobile/dynamic combat style
• Weapon swapping
• Additive weapon effects (venoms)
• Inherent life-steal abilities
• teleportation
• rapid stamina regeneration (trait)
• ability to rapidly stack bleed (dagger/dagger)

cons
• Forced melee mechanic (steal)
• Overly random mechanic (steal)
• Limited skill resource (initiative)
• Limited default health pool
• Limited default armor score
• Narrow trap radius
• Over-dependent on (stupid) stealth mechanic

engineer
I love this profession because of the massive versatility I get from kits, the alchemy them (I’m something of a science geek), and because I am a fan of steampunk. I love feeling so useful to my party as I wipe conditions from the whole team, stack buffs, and keep everybody healed, while at the same time being able to throw down conditions and keep damaging my foes. It’s great. However I dislike the extremely limited weapon selection and not being able to weapon swap. Turrets annoy me, and I suck at grenades (I can’t aim and run at the same time, I know “fail.” I don’t need to hear that again, thank you). Most recently I’ve to have a love/hate relationship with kits. I love the versatility and theme, but I hate the “hobo sacks” and how using them completely invalidates Guild Wars 2’s cosmetic focused loot and progression.

pros
Visually interesting
More desirable single legendary choice
Wider appropriate armor variety
Better survivability
Versatile (kits)
Alchemy related themes and skills
Explosives
Wide range of available conditions
Can maintain burning indefinitely
Superior support ability

cons
Limited weapon choice
Unimpressive elite skills
Over-dependent on kits
Kits render equipped weapon/back skins irrelevant
Constantly nerfed
Allegedly lower overall damage
Most utility skills are unimpressive