(edited by Arkham Creed.7358)
Please, help me make a fun thief build
p/p/sb power/crit with 10 points in trickery to get caltrops on dodge. I’ve been playing that for awhile.
P.S. Generally posts asking for help that end in things like, “You suck” are probably not the best way to find helpful people. Just saying. 
(edited by JustTrogdor.7892)
p/p/sb power/crit with 10 points in trickery to get caltrops on dodge. I’ve been playing that for awhile.
P.S. Generally posts asking for help that end in things like, “You suck” are probably not the best way to find helpful people. Just saying.
I forgot semi-sarcastic jokes don’t translate well to text. I’ll add a line.
My own thief Was fun enough to get me to 80 and still play it actively helping guildies etc.
I went Dual pistols and Pistol/dagger, but obviously in your case You’ll go Short bow for your main ranged.
I only use the steal function for two things. To close with an enemy when I’ve been held/rooted and to avoid red circles of death and close with an enemy…I guess that’s really 1.5 reasons.
I use caltrops a lot and dagger storm often preceded by black powder(becomes blinding thrown daggers) and during I trigger a poison of your choice.
It’s not remotely stealthy, tends to draw a lot of aggro, but it is fun to melt a group of blinded, crippled, poisoned and bleeding mobs. I count on dodge and caltrops to eveade. Haven’t bothered with much of the stealth abilities.
Yeah It’s not super optimised, but it’s been fun.
Support wise I mostly rely on the superior water sigil in one of my close in weapon sets. As it heals the folks near me during criticals.
? Marcus Aurelius Antoninus
(edited by Batdogi.7142)