Power v Crit v Toughness v Vitality
You’re following the right mentality when it comes to approaching vitality vs. toughness. Since I’m rather nubbish with my thief, I’d suggest you keep experimenting.
Follow my train of thought here: My Guardian runs less toughness than most guides recommend simply because I’m comfortable with my setup and can use him effectively. My elementalist on the other hand is more tanky than most non D/D builds out there since I’m still training my hands to dance on the keyboard and have less room for error. Generally the balance between offense/defense should fall where you feel comfortable, not strictly what some guides (or peoples’ opinions) state.
Guides are a good baseline to begin experimenting and even though most are for 80s you can roughly approximate their play-styles for lower levels as you work your way up. Thieves tend to be more of a full out damage machine (power/crit/critdmg) in what I’ve seen where you use stealth to flee or gain some breathing room. Mine’s also specced as such.
The road to 80 is your chance to experiment cheaply, take advantage of the opportunity and do it.
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated
You’re following the right mentality when it comes to approaching vitality vs. toughness. Since I’m rather nubbish with my thief, I’d suggest you keep experimenting.
Follow my train of thought here: My Guardian runs less toughness than most guides recommend simply because I’m comfortable with my setup and can use him effectively. My elementalist on the other hand is more tanky than most non D/D builds out there since I’m still training my hands to dance on the keyboard and have less room for error. Generally the balance between offense/defense should fall where you feel comfortable, not strictly what some guides (or peoples’ opinions) state.
Guides are a good baseline to begin experimenting and even though most are for 80s you can roughly approximate their play-styles for lower levels as you work your way up. Thieves tend to be more of a full out damage machine (power/crit/critdmg) in what I’ve seen where you use stealth to flee or gain some breathing room. Mine’s also specced as such.
The road to 80 is your chance to experiment cheaply, take advantage of the opportunity and do it.
Thank you for your well thought out response to my message. I agree with the vitality over toughness and have gone that route as far as survivability. I still have a few significant +toughness, mostly in upgrade slots. So I am kind of wondering if I might shift a small portion of that to power to get the best out of my high crti percentage.
I suppose since I’m so new that I have not gotten it in my mind that this is the time to experiment. I keep forgetting that, unlike other MMOs I have played, most good items my level are relatively inexpensive and highly available.
I’ll play around with a lot of things including traits and skills. I also keep forgetting at my level it isn’t much to retrait. Who knows? With a lot of tinkering and patience maybe I’ll develop the first viable p/p/sb build
if your just doing open world stuff just maximize your dps. Those are easy anyway.
if you are doing dungeon and using pistol only, I say still go for dps and maybe some defense.
For me I just go for dps gear and trait into defense.