Profession Complexity?
Off the top of my head, with 1 being the simplest and 8 being the hardest:
1. Warrior
2. Guardian
3. Ranger
4. Necromancer
5. Thief
6. Mesmer
7. Engineer
8. Elementalist
I should mention I haven’t played Necro or Thief much, but from what I have seen I’ve found both to be about in the middle and I put thief slightly higher because you can’t just spam skills when they come off cool-down, you have to consider when to use them so you don’t waste initiative.
(And no this list isn’t just in the order of how much I like them. My favourite is actually the ranger, followed by ele then engineer.)
“Life’s a journey, not a destination.”
Depends on what you plan to do with the character. For DPS it’s not all that different between them. Trying to maximize damage does make things more complicated.
From simplest to most complicated I’d rate the classes I’ve played for a few levels as:
SIMPLEST
Ranger
Guardian
Thief
Mesmer
Elementalist
MOST COMPLEX
Note however that I call “complex” the idea when base notions of the class come from major traits and combo fields. For instance to get a defensive “buff” on a Ranger there’s Signet of Stone, or on the Guardian there’s a nice selection of shouts, while on Mesmer and Elementalist you’re looking at either traits or laying down and activating your own combo fields (or having a partner that knows what to do with your fields).
@Khisanth
I guess you’re right that all characters can play the same at the most basic levels, but I recommend not trying to spread that idea that much
Try to kill a (not veteran) Earth Elemental with the guardian’s mace, an Ele attuned to water (any weapon), or a Mesmer’s scepter with only the first two weapon skills. That would be slow and boring :P