Profession Strengths

Profession Strengths

in Players Helping Players

Posted by: Zeloheim.1374

Zeloheim.1374

Most of the endgame content requires different trait and gear sets for each game mode, so I want to have a few professions dedicated for each one – open world pve, dungeons, fractals, wvw zerg and wvw roaming; pvp is obviously not a issue because you can change your build at will.

So what is the best match for each profession, for example:
Dungeons: X, X
Fractals: X, X
WVW Roaming: X,X
WVW Zerg: X,X
General PVE: X,X

If there is a specific build that make the profession stand out in that game mode please include it.

(edited by Zeloheim.1374)

Profession Strengths

in Players Helping Players

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

All classes are great at everything.
As for builds, whatever that fits your playstyle.

I don’t believe in cookie cutter builds.
Every build has it’s purpose.

Here is my Guide on how Class building works:

(edited by DreamyAbaddon.3265)

Profession Strengths

in Players Helping Players

Posted by: DreamyAbaddon.3265

DreamyAbaddon.3265

(edited by DreamyAbaddon.3265)

Profession Strengths

in Players Helping Players

Posted by: crochip.2389

crochip.2389

All classes are great at everything.
As for builds, whatever that fits your playstyle.

I don’t believe in cookie cutter builds.
Every build has it’s purpose.

I wouldn’t entirely agree with this. There is a reason why certain classes and builds are better in each situations. Sure, you can build a warrior with banners, but you can’t expect to be effective as a wvw roamer, for example.

For OP, i’m not much of a PvE player, but i do alot of wvw, solo roaming and bigger organized play, so i can only give my thought for that game mode.

For wvw zerg, currently 4 classes stand out as most effective:
Necro (Power wells build)
Staff elementalist
Warrior (Shout support or DPS)
Guardian (shout support)

Mesmers are currently used primeraly for timewarp and veil, so 1 or 2 are generaly enough.
Medium armor classes are not as good as the above, unfortunately, with rangers at end of the list.

For roaming pretty much every class has a viable build if you know how to play it.

Maaarrrr | Piken Square | Second Law [Scnd]

Profession Strengths

in Players Helping Players

Posted by: Thaddeus.4891

Thaddeus.4891

Here a list of the best (currently) for each categories. Keep in mind that all profession can do a fantastic job in each of them if they are well played and that you can do a terrible job even with the best profession. The build and the player skill are way stronger than the actual profession.

Dungeons: Warrior, Elementalist are the best for that. 1 Mesmer bring some powerful utilities, but you only want 1 per party. Guardian is also really good when you need to bring reflect or Aegis.
Fractals: Guardian and Thief can change completely a Fractal run with their reflect, boons and stealth. Other than that the usual dungeon profession do quit good too (Mesmer, Warrior, Elementalist).
WVW Roaming: Mesmer and Thief. Some also say Warrior and yes they can be good, but I fear way more a good Mesmer or Thief.
WVW Zerg: Guardian, Warrior, Elementalist and Necromancer. Mesmer and Thief can also bring specific abilities for organized group, but in really small number.
General PVE: Any profession with map completion or at least most Waypoint if you mean Guild Mission. Otherwise any professions do the job here anyway.

Thaddeauz [xQCx]- QC GUILD

Profession Strengths

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Posted by: Iris Ng.9845

Iris Ng.9845

In Dungeons only:

  • Elementalist: high DPS, also boost group DPS by providing conjuring weapons, fury and might stacking
  • Thief: high DPS, also provide stealth for skipping trash mobs
  • Warrior: medium-high DPS, support via Banner of Discipline, Banner of Strength and Battle Standard, also have a lot of access to crowd control and vulnerability stacking
  • Guardian: medium- high DPS, support via Aegis, Reflection, Blind, Group stability and condi cleanse
  • Mesmer: medium DPS, extremely high damage via Reflection, support with Pull, Reflection, somewhat weak group stability and condi cleanse, Portal and short-duration stealth for skipping.
  • Ranger: medium-high single target DPS, support via Frost Spirit and Spotter and fury stacking.
  • Necro: medium-high single target DPS, lack cleaves, support via Power well and clear trash mobs extremely well.
  • Engineer: medium-high AoE DPS, lack high single target DPS, stacking vulnerability and have access to many condis as well as supporting utilities

The first 6 are standard classes often found in meta. The last two are least optimized, or maybe not yet :’)

“Raids are like fortune cookies. You eat the cookie and then read the paper scraps.”

- doranduck, 2016 on Lore in Raids