Profession choosing and leveling
Also how does one level with crafting, just buy mats, go some place, click something over and over and over again?
Yeah. There are crafting stations and trainers in northern area of Lion’s Arch.
Each crafting discipline gives you about 10-12 levels, costing 2-4g in the process.
After level 15 ( first 15 levels are scaled differently so they go faster) each discipline fully maxed to 400 will give you 10 levels. you can have two different ones at a time and change between all 8 whenever you want however you have to pay silver to relearn a previously used craft.
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Okay, so if we can settle my class, and if I relearn it, is it maxed?
Basically I’m pretty much stuck between Ele and Warrior right now.
Warrior has what I love (not having to pay attention, easily survivability) but the Ele has lightning.
Can Ele solo things easy without worrying about dodging or anything?
Also how does one level with crafting, just buy mats, go some place, click something over and over and over again?
If what you’re looking for is not having to pay attention to the enemy or dodge, you will not find any profession that allows you to do that outside of lower-zone open world fights.
Both warrior and ele are the poorest professions for that gameplay style-
Warrior: can pull off standing and attacking in open world fairly well up until Orr, where you might be able to kill one lone enemy before it kills you, but if you’re soloing an event or even just run into a veteran or a clump of enemies, you HAVE to dodge and move. In dungeons that aren’t blatant easy (CoF 1 and such), dodging is incredibly important for warrior, as your recovery/defensive abilities are lower than other classes’ once the enemy chews through your HP.
Elementalist: You can spec an ele to be incredibly tanky, as much as a warrior or guardian. The difference, though, is that your survivability lies in evasion, frequent burst healing, constant condition removal, boons, and well-timed invulnerabilities. If you charge into a battle without paying attention, you can still die in a blink.
The class that can survive the best without moving frequently would be guardian, I feel, likely with a hammer. Even then, you must learn how to dodge and circlestrafe if you plan on doing dungeons/PvP.
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Basically I’m pretty much stuck between Ele and Warrior right now.
Warrior has what I love (not having to pay attention, easily survivability) but the Ele has lightning.
Can Ele solo things easy without worrying about dodging or anything?
Also how does one level with crafting, just buy mats, go some place, click something over and over and over again?
If what you’re looking for is not having to pay attention to the enemy or dodge, you will not find any profession that allows you to do that outside of lower-zone open world fights.
Both warrior and ele are the poorest professions for that gameplay style-
Warrior: can pull off standing and attacking in open world fairly well up until Orr, where you might be able to kill one lone enemy before it kills you, but if you’re soloing an event or even just run into a veteran or a clump of enemies, you HAVE to dodge and move. In dungeons that aren’t blatant easy (CoF 1 and such), dodging is incredibly important for warrior, as your recovery/defensive abilities are lower than other classes’ once the enemy chews through your HP.
Elementalist: You can spec an ele to be incredibly tanky, as much as a warrior or guardian. The difference, though, is that your survivability lies in evasion, frequent burst healing, constant condition removal, boons, and well-timed invulnerabilities. If you charge into a battle without paying attention, you can still die in a blink.
The class that can survive the best without moving frequently would be guardian, I feel, likely with a hammer. Even then, you must learn how to dodge and circlestrafe if you plan on doing dungeons/PvP.
Generally what I’ve been enjoying the most out of this game is just dynamic events, and there’s usually so many people doing them I rarely have to worry .. Honestly it’s my story that’s the only time I’ve ever really had trouble.
Generally what I’ve been enjoying the most out of this game is just dynamic events, and there’s usually so many people doing them I rarely have to worry .. Honestly it’s my story that’s the only time I’ve ever really had trouble.
Events with many people around sounds like the exact opposite of soloing …
Generally what I’ve been enjoying the most out of this game is just dynamic events, and there’s usually so many people doing them I rarely have to worry .. Honestly it’s my story that’s the only time I’ve ever really had trouble.
Events with many people around sounds like the exact opposite of soloing …
Which is why I said story is where I have trouble, which is soloing.
If you intend to play dungeons or PvP of any sort I suggest you start learning how to dodge right away. If you don’t, I don’t know what to say to you :P
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You should play guardian i think. They’re quite strong and can be very tanky.
Try Guardian or Necromancer for the crowd control if you really dislike dodging … but this is one case where I think I feel justified in saying if you don’t want to dodge at all then you can really only go so far in this game. The content is designed around the combat system, which involves dodging.
Even with the above suggestions, you will have to move, but hopefully you can control the fight to the extent that dodging is kept to a minimum if you don’t get too close. I don’t have to dodge a huge amount with my Necromancer, specced heavily into control.
Guardian built right has the least dodge needed, I agree.
Crafting: It’s not just pushing a button. You have to do discoveries. If you only make things you already know how to make, you’ll barely advance your skill. So you have to combine stuff into new recipes. After a bit you learn the pattern for it, so maybe it is sort of just clicking a lot. Still you can’t press one button and walk away. Also it helps to have a lot of mats on hand, which you get by roaming the world (I prefer not to buy more than a supplemental few at great immediate need).