Be sure to read Part 1 before for other maps ->
https://forum-en.gw2archive.eu/forum/game/players/PvE-farming-guide-Part-1/first#post6230024
Hi I am styke, most people refer to me in game as Tank (for Tank gate, my main char) feel free to let me know any modification if needed and if it helped.
This is not a perfect farming guide, but will probably help most of you make more gold than before.
Go ahead if you want to forward this post/link to your guild website/TS/Discord, I am making it to help the biggest amount of people out there.
I am playing on NA, but I presume the same things will apply for EU players.
It is important that you, yourself check how much gold u get per hour for every maps since each player are different. For most week I find myself making more money elsewhere than in the boring silverwaste. This guide will also content almost a 100% complete and detailed way to farm cursed shore which is the map I make the most for the good map reward rotation when I am leading a good zerg.
For HOT meta use this very useful timer on dulfy site -> http://dulfy.net/2015/11/09/gw2-hot-maps-timer-famme/
Those are usually the maps I farm on each week rotation.
- Silverwaste week 1 and 3.
- Frostgorge Sound week 2.
- Southsun Cove week 5 and 7.
- Cursed Shore week 4, 6 and 8.
For my setup, I use copper-fed salvage-o-matic and silver-fed salvage-o-matic in my shared inventory slot. Copper for blue and green items, silver for rares (silver is as good as mystic salvage kit if you prefer to use that). Copper is definitively the thing that made me do more gold, by getting materials instead of selling items at merchant. I also use the rare fractal box 20slots, and put it as last bag so my rares go to the bottom and I can salvage my green and blue items easily.
Frostgorge Sound:
- The event rotation that gives the maximum loot is this one → Coil → drake (and quaggan if around) run from coil to drake cuz quaggan can be wandering in the road north so easier to spot when walking → troll → wurm → ooze→ drake again → troll again → Coil
For trio, this is a special case because trio has a longer cd than Coil. Every rotation you have to push trio 1 event further. Exemple: You did coil →drake →troll →trio →wurm →ooze →drake →troll → coil last rotation. Your next one should be Coil →drake → troll → wurm → trio → ooze → drake → troll→ coil.
Now if you did enough rotation to push it after the 4 first champs, you wont have time for the 2nd troll most likely, so after ooze (waiting on either trio or drake for next event) you should do supplies event next ooze OR dredge event near the south west waypoint, there can be multiple veteran events there.
- Use peppermint omnomberry bar (extra 10%karma) with any of the Halloween utility giving 30% magic find (like pumpkin oil).
- Use the map reward guild bonus.
DR: Diminishing return, affects this map, go to cursed shore section for full details about it. Important to log DR character in another map.
Cursed Shore:
I hope that I have not bored too many people yet and a lot are still reading this part since I love farming Cursed Shore since this map reward very good commander and big zerg. But trolls and people not listening to commander calls can really hurt the gold u make here so it is a 2 edges blade.
- Use peppermint omnomberry bar (extra 10%karma) with any of the Halloween utility giving 30% magic find (like pumpkin oil).
- Use the map reward guild bonus.
DR: Diminishing return, it affects karma you get for events and loot on kill but not map reward progression. For maximum karma and champion coffers try to change character when you are getting under 250 karma for gold credit on an event or if you are starting to miss champion boxes drop. Use as many characters as you have (depending how many you have with waypoints on this map) and do a rotation to minimize DR effect. I usually use 6 characters and they are almost all a bit DR most of the time. I cannot tell you to switch after a fix amount of time since DR is based on how many events you did and how many monsters u tagged/killed.
- You will get a lot of heavy moldy bags that you should open if you need t5/t6 materials or sell if you don’t since their price are going up atm. You also get a lot of gilded coffers (champion steel box) that you can open on a lower level if you want to get lower level item (just like silverwaste bags).
- Staff guardians, staff necromancer, flamethrower engineer, staff elementalist are the best here. You want a lot of aoes to tag the maximum amount of risens possible.
So I will now start explaining the best way I found to farm Cursed Shore. Try to have a map open for waypoint name if you do not know them.
First of all, melandru temple defense event, grenth temple defense event and jofast camp defense event should always fail more chains event and more loot.
Temples(1st priority): On a new map, try to do arah then mel then grenth (arah is the fastest and often people let jonez dead so you can clear melandru before grenth.
Melandru temple chain assault: There is usually a karma merchant at verdance waypoint, when the defense is up you will not see a karma vendor icon on your map nor the merchant icon.
Izzy npc starts moving to 1st beacon 8minutes after the fail happens, the following events are escort to 2nd beacon, defense of 2nd beacon (5minutes loot event), escort to temple, melandru priest and cleansing melandru temple (6minutes loot event). Defense event are around 1h30 to 1h50minutes.
Grenth temple chain assault: There is usually a karma merchant at murdered dreams waypoint, when the defense is up you will not see a karma vendor icon on your map nor the merchant icon.
After a fail defense: defense event (start around 2minutes after grenth temple fall) must be done west of anchorage, after that event jonez npc will head back to his tent and start an 8minutes nap. Following events are escort to temple, grenth priest and cleansing of grenth temple (6minutes loot event). Defense event are around 1h30 to 1h50minutes.
If canon defense event fails, there will be a full walk starting 10minutes later on the dock between meddler and anchorage waypoint. Events for the full walk are: Escort to canon emplacement, defense of the canon (on assault phase, this event scales so bring the zerg for possible multiple champions), escort to death’s gaze, destroy risen energy pods at death’s gaze (jonez will not nap on a full walk assault), escort to temple, grenth priest and cleansing of grenth temple (6minutes loot phase).
Arah defense/assault: There are usually 2 karma merchant at arah waypoint, when the defense is up you will only see 1 karma vendor icon on your map.
This will probably be the most contested point of my guide but the best way I found about Arah is letting defense event fail IF: Melandru or Grenth temple assault is ongoing or if you realize too late its up and below 4minutes left, if that is the case, assault will result in more loot.
For the defense event itself: 10 minutes of loot and a singular event, risen High Wizard will NOT be up of the first defense after an assault, but he will spawn on the following ones. After an assault the defense event will be up around 1h45minutes later. After a defense, the next one will be around 1h15minutes later.
After a failed defense: Go immediately to anchorage waypoint since it will be contested 20seconds later. It is a 6minutes scaling events, bring zerg for multiples champions. After that are the trio (dexa/angaria/didi npcs), dexa first, angaria at 8:30 on the timer and didi at 7:00. Following that are the arah assault events: kill the giants and risens, capture the promenade of the god and slay the risen High Wizard guarding the gate of arah.
After a failed anchorage defense event OR on a new map: Chan escort will start 8minutes later at meddler waypoint. Chan escort is probably the easiest I know to fail, DO NOT SCALE this event or champion jester will annihilate the escort and you have to wait 8minutes again. Following chan escort are: capturing anchorage, trio then the 3 arah assault events.
Loot events(2nd priority): These are the main events (when temples are done) that you will be waiting on.
Penitent defense: The best event if you do not count temples, 6minutes loot event scaling for multiples champs. Penitent defense has a 30min to 1hour cd sadly so it is pretty hard to plan around. When penitent waypoint is contested, the defense event is up.
Shelter gate defense: Best event after temples and penitent, 5minutes of loot event scaling for multiples champs. Shelter defense has a 25minutes to 35minutes cd. If shelter fall (because you are at a temple or penitent) blix npc will be up (you start the event) 8minutes later at penitent for escort to shelter on a 4 mobs scaling spawn and securing of shelter. When shelter gate waypoint is contested, the defense event is up.
You should be planning all others events around penitent and shelter since they are the best event beside temple and you DO NOT control them. (their spawn)
Jofast escort and securing camp: This is why you ask for jofast defense to fail. Jofast npc will be at shelter waiting for you to start her chain events 8minutes after the fail defense. Both the escort and the securing the camp are scaling events, together they take about 10minutes to do. CD on jofast defense event is around 25minutes. When jofast defense event, jofast waypoint will be contested.
Loana: East of meddler, you start the event. Escort loana to reliquary vault, kill the risen King and defend loana (3minutes loot event). Takes 8minutes to do and has a 25minutes cd.
Plinx: North of R&D waypoint, on the top of the map, you start the event. Plinx is a 5 events chain: defend plinx, escort plinx, secure landing zone, escort plinx to caer (loot phase) then champion abomination spawns where the landing zone was. Be sure to slay the champion abomination for plinx timer to reset. Takes around 10-11minutes with the champion to do and has a 25minutes cd.
Megill: Good loot but I DO NOT do these event with a big zerg or it will be a mess and almost no loot. First is the defend megill from 5 risens waves north of shipwreck waypoint. The loot event comes next, the burning corpses event. Ask for zerg to stay on commander and let him/her burn the corpses, stay together for maximum loot. Then be sure to escort megill back to safe ground so the event can happen again later. Takes about 6minutes total and has a cd of 25-30minutes.
Champion events (3rd priority) : Those are downtime killer while you wait for loot events or temples to be ready if you know they are soon.
Giant: North of meddler waypoint, has a cd of 10minutes. After killing giant, always check if gavbeon landing is waypoint is contested, if it is go do the event there (can either be the recapture or defense event, the defense event can spawn champion so watch for those).
Ooze: North of meddler waypoint, has a cd of 25-30minutes (can buy usable flamethrower at npc after).
Archmage: East of caer waypoint, has a cd of 10minutes.
Megalodon: West of shipwreck waypoint, has a cd of 10min.
Abomination: West of caer, spawn after 4th event of plinx and reset plinx timer.
Captain Rotbeard: North of shipwreck at the bottom of death anthem POI, need to open the big chest to spawn him. Has a daily (once per character a day) chest once he is dead next to his spawn point. Has a cd of 30minutes.
Broodmother: North of R&D waypoint, slay her before starting plinx if she is there (that one is part of rakkan chain event which you should not be doing). Hard to put a cd on her since there is an event after and before that you should not be keeping track of.
If you want to lead cursed shore you need to plan your things, like doing plinx when grenth fails and send someone do canon defense. Doing jofast escort and securing her camp while waiting on izzy for melandru. Doing plinx and loana after shelter and few champions until next shelter (that is if you know penitent is not soon).
Hope no one fell asleep while reading this and hope I helped at least some of you guys. Happy farming and good luck on loot!
~Styke
(edited by styke.7862)