Question About Theif's skills duration...
I agree with the infiltrator’s signet. The rest seem fine to me.
It’s not off. This game is skill based. When you see an enemy charging their heal, hit them with the Pistol Whip, and finish them off as the interrupt cooldown is ~5-6 seconds before their heal can be cast again – plenty of time to Pistol Whip them again. I.E. Shut them down until they die.
The healing is 3 seconds of stealth, which if you have the right skills and weapons, is the perfect opener for an escape. Stealth, and shadowstep away. 3 seconds with no one targeting you is days.
The Infiltrator’s Signet results in 10% faster initiative regeneration while in combat. Don’t see any problem with that, as it’s very useful for those who spec Trickery and have 13 initiative, and who need that extra point every now and then for another attack, evasive move, or whatever.
Just refine what you pick to fit your play style and you’ll be fine.
Tip: When you stealth heal, run into the enemy, past them. The camera is such where if you appear behind the enemy pack just a little bit, there’s a good chance you won’t be seen. Run the same direction you were running when you stealthed, and yeah, you’re dead.
(edited by Vexus.5423)
You can trait up to get another stealth. And you can trait to get an extra second on stealth. Personally I dont use dagger + pistol.