Question about Engineer Builds

Question about Engineer Builds

in Players Helping Players

Posted by: Maddav.9605

Maddav.9605

I’m a level 62 Engineer. I have been very unimpressed with the build
My current build:
15 Power
2 Precision
10 Toughness
10 Vitality
15 Critical Damage

When I accumulate 2 gold to buy the last trait book and my points are reset, I want to change my build to make this engineer do more damage. I realize the turrets don’t do much and I don’t have a lot of control over them so I want to do more damage with my rifle and other skills ( flame thrower and elixer gun).

I am thinking about putting most of my reassigned trait points in Precision and Vitality. (30 pts each)
then put the last 10 in Critical Damage.

I saw this build and now that I’ve had a chance to play this Engineer, I realize how pointless the turrets seem to be.

I would appreciate Engineer Opinions.

Question about Engineer Builds

in Players Helping Players

Posted by: penatbater.4710

penatbater.4710

oh! traits! I thought you literally had only 15 power on you at lvl 62 o.o

anyways, imo it’s better to focus on one or two trait lines unless you have excess trait points. if you want dmg, go with power/prec trait line. You should know, a large part of stats you get also comes from the gear you have, so if you accumulate the stuff with the same stats and the stat you’re traiting, you’ll be overall more effective.

Turrets… take some time getting used to. They really are squishy (except for thumper turret), but imo one should never be a “turret engineer”. And ideal is to carry just 1 turret of your choice, and use other skills or elixers, so the turret can grab an extra aggro, hold mobs in place (probably my next favorite turret next to thumper), or just add extra damage.

personally, you get huge damage from bombs and grenades, so maybe you wanna look into that.

Don’t disturb me, I have a cat in me at the moment.

Question about Engineer Builds

in Players Helping Players

Posted by: Wiser with Age.3714

Wiser with Age.3714

Although my current Engineer is a Pistol/Pistol build that uses the Grenade Kit, I was thinking about making a 2nd Engineer that was similar to what you were describing.

1) While I like both the Flamethrower and Elixer Gun, they kind of run on different themes. Flamethrower is very damage focused and you’ll be rewarded from using this Kit all of the time after you have the Juggernaut trait (Firearms 30). Yet the Elixer Gun feels more focused toward healing and general debuffing. For builds around the Elixer Gun, you’re more encouraged to switch in and out of the Kit due to the Kit Refinement trait (Tools 10).

If you mainly use the Flamethrower and switch to the Elixer Gun situationally, then I could see the build working. Yet if you were planning on using the Elixer Gun on a regular basis, then these two Kits have conflicting playstyles and I would suggest that you commit to a more focused Elixer Gun build.

2) As a quasi-tanky Flamethrower build, I do agree that Firearms 30 / Alchemy 30 / Tools 10 does sound like it has a lot of potential. While there are obvious trait selections within that build, I do see some interesting room for switching trait choices around. The ability to modify your build on the fly has always been something that I value, which makes this trait setup rather attractive to me.

3) If you’re thinking about a more focused Elixer Gun (support) build, then I might go something like Explosives 20 / Firearms 20 / Inventions 30. This build would use a blend of the Rifle, Elixer Gun Kit, and Bomb Kit.

Or something like Firearms 20 / Inventions 25 / Tools 25 could work well for a more aggressive damage build that blends the Rifle and the Elixer Gun. Running Power / Healing / Toughness gear on this build could really turn out well.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)