Question about the Dynamic Level Adjustment.

Question about the Dynamic Level Adjustment.

in Players Helping Players

Posted by: bibbis.7041

bibbis.7041

Q:

Hey,
I have a question about the Dynamic Level Adjustment.

I read this on the official wiki:
“A scaled down character continues to receive experience and loot that is comparable to what he would receive at his real level, though it is still somewhat less efficient for obtaining experience and items than playing level-appropriate content.”

What I’m wondering is, if I have a character that is level 20 and then a friend starts playing so I go to his starting area and then we do EVERYTHING together, we only play together and never level on our own.
Will it then take a long time for him to catch up with me?
Will we maybe hit lvl 30 or perhaps 40 at the same time?

Or will he simply never catch up to me?

Question about the Dynamic Level Adjustment.

in Players Helping Players

Posted by: locoman.1974

locoman.1974

A:

Depends on your level.

If you’re, for example, level 10 or 15 and he’s starting, he might catch up to you, the first 20 levels go faster (each level slightly longer than the next one), but from 20 to 80 it takes about the same time for each level, so asuming equal gameplay if there’s a level gap after your friend hits level 20, it’ll remain about the same until you reach 80.

That said, it’s not much of a difference, if he’s on a level 5 area, for example, and you’re level 20 and go play with him, you will be downleveled to level 5. You’ll still have an advantage because you’ll probably have more skills and slots unlocked, but won’t be like other games where you’ll be constantly 1 shoting things that kill him.

It’s a pile of Elonian protection magic, mixed with a little monk training,
wrapped up in some crazy ritualist hoo-ha from Cantha.
A real grab bag of ‘you can’t hurt me. They’re called Guardians.

Question about the Dynamic Level Adjustment.

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Posted by: cpg.7140

cpg.7140

He shouldn’t ever catch up to you, but I think he’d get pretty close because of the way the leveling curve runs (early levels are quicker and then it becomes sort of constant)

Hobwash
[TAS] – The Asuran Squad
Devona’s Rest

Question about the Dynamic Level Adjustment.

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Posted by: Allelya.6830

Allelya.6830

If you want to be the same level as your friend, either have him go solo to catch up or start a new character with him/her. Either way, you can both play in a zone together at “equal” level and experience the content plus get xp and loot.

Delvien – d/d Elementalist – Gates of Madness

Question about the Dynamic Level Adjustment.

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Posted by: Esplen.3940

Esplen.3940

Downleveling will give you slightly less experience than what you would get at your own level, but the gap will never fully be breached.

Assuming you always get the experience of the other person (both get gold reward on X event, both share mobs so nobody gets 1 mob more of exp, etc), then the gap will typically go down very slowly. I think it would take a few hundred levels (assuming the player higher level is always downscaled to the lower level players level) to reach equilibrium. This, of course, is not possible. :D

Question about the Dynamic Level Adjustment.

in Players Helping Players

Posted by: bibbis.7041

bibbis.7041

Alright, I will probably make a new character with him when he starts playing, and also join him from time to time with my main^^
I’m really impressed by this feature, i know it effectively removes power-leveling lowbies, (but really, who needs that in this game?) but I mean in what other game can you use your level-capped main character to play side by side with a friend’s baby character? That’s really cool.

Thank you everyone