Question on crit proc Sigils
It’s rather redundant to have two on-crit Sigils because they share cooldowns. That is, you can never proc the same on-crit effect twice, you can only increase the odds.
The cases that you get with, for example, the 60% chance to bleed on crit, would be:
- The mainhand sigil procs at 60%
- The offhand sigil will only proc when the mainhand doesn’t, so it’s (1-0.6) * 0.6 = 0.4 * 0.6 = 0.24 = 24%
- From these, the total average proc rate would go up to 84%
As for the Dagger skills, dual wielding is no different from a mainhand-offhand set in terms of procing: you will still only ever proc once.
(edited by Olba.5376)
Just out of curiosity, Olba, if in main hand someone had the 60% chance to bleed on crit and in the other hand had a Superior Sigil of accuracy which adds +5 to critical chance with no cooldown, how do those compare for procing the crit bleed?
It does not make a large difference due to the cooldown of the earth sigil. Superior sigil of earth is a 60% proc chance every 5 seconds.
Just out of curiosity, Olba, if in main hand someone had the 60% chance to bleed on crit and in the other hand had a Superior Sigil of accuracy which adds +5 to critical chance with no cooldown, how do those compare for procing the crit bleed?
- 2x Superior Sigil of Earth > 1x Superior Sigil of Earth + 1x Sigil of Accuracy if you have at least 13% crit rate without the Sigil of Accuracy. This can be solved from the inequality 84x > 60*(x+5)
- 2x Superior Sigil of Earth > 1x Superior Sigil of Earth + 1x Superior Sigil of Perception if you have at least 30% crit rate without the Superior Sigil of Perception. This can be solved from the inequality 84x > 60*(x+12)
(edited by Olba.5376)