I’ve been looking into making myself a D/D thief that’s based mostly around stacking bleeds with DB, but I’ve found myself wondering about a few things regarding condition damage in general. If I’m getting traits that give me +% damage when I’m not at full endurance or attacking a target with a condition or whatever (ex. Exposed Weakness, First Strikes, Fluid Strikes), or using a Sigil that increases my damage (ex. Sigil of Force), does this affect condition damage such as bleeding or poison?
Also, does Vulnerability have any effect on condition damage, or is that only useful for direct attacks?