Hey, people,
So I just got GW2 a couple of weeks ago, and in that time I’ve been having trouble deciding on a “main” profession. I’ve tried pretty much all of them, and I’ve narrowed it down to either a Necromancer, Elementalist, or Mesmer, but I just can’t decide which of them I like the best. So I thought I’d ask here.
I do have an idea of the kind of playstyle I like. In any game, my favourite classes/systems are the ones that have a high ramping system (i.e. they get stronger the longer a fight goes on). This kind of mechanic is what I’m looking for the most. Also, I’m not huge into PvP, although I’m sure I’ll dabble in it at least occasionally, but I’m going to focus on PvE. So I guess what I’m asking is, of the scholar professions which one performs best in long, drawn-out fights against huge bosses or in dungeons, whatever.
As for the professions themselves, here’s what I like and dislike about each of them.
Elementalist
What appeals to me:
-Their style of more natural magic is a stylistic pro to me.
-The mainhand dagger’s ability to perform combos and gain Might stacks seems to fit with the ramping playstile I’m looking for.
-Their adaptability is pretty neat. The fact that they can switch to a healing style to help an ally before turning back to full damage and blowing everything up is very cool.
What makes me hesitant:
-Everyone seems to play one. I’m not a huge fan of doing what everyone else is doing.
-They seem to kill things really quickly. I know this is nitpicking, but I like to enjoy my fights before they end. Elementalist seems to be more of a “kill it and get out” thing.
Mesmer
What appeals to me:
-Aesthetically pleasing. Of all the scholars, Mesmer spells look the coolest to me. Them pink butterflies!
-Their ability to build an army of Phantasms rolls in to the ramping style I’m looking for at first glance.
-Mainhand sword makes me think of a magical fencer, which is just awesome.
What makes me hesitant:
-Their fragility. Of all the scholars, I’ve died more as a Mesmer than any other.
-Illusions are easy to kill. Phantasms may hit hard, but I find that they die almost instantly. If I don’t die first, that is.
Necromancer
What appeals to me:
-Their general style of “I won’t kill you, I’ll just outlive you”. Every guide I’ve read about Necromancers seems to say that even power builds are designed to wage wars of attrition in combat.
-Mainhand dagger’s life stealing abilities. While using your opponent’s life to refill your own isn’t the most traditional style of ramping, I really enjoy it.
-Death Form is just ridiculous. I get way too much fun popping into it and laying waste to everything around me with its 4 and 5 skills. It also kind of fits in with a ramping style.
What makes me hesitant:
-Every guide I’ve read about Necromancer’s has said that they’re not popular in groups (especially dungeons), since they’re a very self-interested profession. I don’t want to get kicked from groups just because I’m a Necromancer.
-At first glance, they don’t seem to really have a mechanic that helps them ramp up their strength besides Death Form, which while amazingly fun is a very temporary situational boost.
So those are my thoughts on what I’m looking for, and how I feel about the three scholars. I know that the general advice on threads like this is “Play them all and see which one you like best” but I’ve been trying them all and I like and dislike all of them. So I’m turning to the community for a little slice of advice. Thanks for the help!