So I’ve been playing the Ranger class for the most part after the launch and must say I rather enjoy it. Also I would like to say that this game seems to be really well thought out as a whole and the only issues I have are a minor part of the overall game experience (Even though it may seem like the opposite later on within the post)
There are a couple of things which concern me mostly with the trait layout and how some of them work against each other, not to mention some traits/abilities being a little bit useless. (I’m also unsure of where or even if there is a suggestions section)
Lets begin with the Attribute layout from bottom to top, then the Minor Traits. I won’t mention Major Traits (yet) as I don’t want to spend all night “keyboard bashing”.
Enjoy the wall of text.
Also note; these are just my opinions, it does not mean I’m right (or wrong for that matter) but do leave your feedback.
Beastmastery: Healing + Pet Attribute Bonus
Now these attributes don’t seem that bad, but in fact the Healing stat is (in my opinion) ineffectively placed. If you are going to increase you’re pets stats, then surely you would need to be a little more durable.
Now you can argue that the Healing stat is good due to the fact you can heal yourself and your pet more (A pet that may or may not get focused). I’m pretty sure that the extra vitality is more effective than the extra healing.
You can also argue that you’re taking more of a “support” role with this line, I can’t help but disagree as there is already a (what should be) a “support” tree.
The fact remains, you die, you’re pet dies.
Suggested change: Beastmastery: Vitality + Pet Attribute Bonus
Nature Magic: Vitality + Boon Duration
For obvious reasons, this tree is deemed as what would be closest to a support tree.
Suggested change: Nature Magic: Healing + Boon Duration
Wilderness Survival: Toughness + Conditional Damage
This is another weird placement of attributes. Toughness yes. Conditional Damage? why? Surely Conditional Duration would make at least a little bit more sense.
I suppose you do have your Sharpening Stone ability so the extra damage wouldn’t be entirely wasted. Oh wait that’s right, that also doesn’t make a lot of sense for a Survival skill in the first place (Which may I add is also a trait in Marksmanship……)
Suggested Change: Wilderness Survival: Toughness + Conditional Duration
Skirmishing: Precision + Critical Damage
Now I don’t have much problem with the attributes in this tree. I do feel that Conditional Damage would be very beneficial for this tree as you would be more likely to be using more variety of weapons/abilities with conditional damaging effects. Precision would be the one major attribute that needs to be in this tree due to the amount of traits with on-crit effects.
Suggested change: Skirmishing: Precision + Conditional Damage
Marksmanship: Power + Condition Duration
Again for obvious reasons I would place Critical Damage on this tree. Now in the current state of some of the traits in this tree (I’m referring to OS which I’ll get to later) Critical damage is not a good choice without a decent amount of precision. While you will gain this through gear, unless you spec into Skirmishing you will loose out on a hefty amount of crit chance. But with some tweaking of traits it shouldn’t matter.
Suggested change: Marksmanship: Power + Critical Damage
(edited by Zombiesbum.3502)