Real Time or Turn Based Combat?

Real Time or Turn Based Combat?

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Posted by: Yoshi.6954

Yoshi.6954

Q:

Real Time Combat: Attacks can be actively dodged and damage only calculates if the enemy is within your range of attack. Think Tera.

Turn Based Combat: You only attack if you’re within range of the enemy/spell. A hidden role takes place when you attack taking into account enemy stats such as block and dodge chance. Think World of Warcraft.

Which does this game have? Upon first inspection, combat flows like Tera. You can attack even when no enemies are present, and if the enemy is too far away, your attack will show a “miss” notice. But as i’ve played more and more, i’ve noticed that I still take damage from melee attacks even if I run behind the enemy, or out of their range of attack.

Real Time or Turn Based Combat?

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Posted by: Zalm.1672

Zalm.1672

Real time combat. If you are outside of the enemies range, they cannot attack you, and you even have the ability to dodge attacks if you can escape the range before the attack lands.

Real Time or Turn Based Combat?

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Posted by: Mhynlo.8519

Mhynlo.8519

I know Guild Wars (1) had the twitch based dodge option. I have been trying to do this in Guild Wars2, but I am having less luck. It might be due to the new energy resource where you can dodge these attacks.
http://wiki.guildwars2.com/wiki/Dodge

Has anyone been able to do the Guild Wars (1) dodging?

Real Time or Turn Based Combat?

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Posted by: Zalastra.6290

Zalastra.6290

That’s not what turn based combat is. But that’s beside your question, you can actively dodge, but you do need to keep in mind this is an online game. That means there’s latency involved. That means that what you see on your screen is not exactly what’s taking place on the server. Even with a low latency (ping) you can sometimes notice the difference if you pay attention to this very carefully. Suffice to say, with higher latencies the issue can become much more noticeable.

Real Time or Turn Based Combat?

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Posted by: Graill.8596

Graill.8596

Going to support Zalm here, real time combat ala Chronicles of spellborne, best way to describe it. And the reference the op mentioned, Tera, borrowed the combat straight from CoSP.

There is no worse feeling than that during an argument, you realize you are wrong.

Real Time or Turn Based Combat?

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Posted by: Zalastra.6290

Zalastra.6290

I know Guild Wars (1) had the twitch based dodge option. I have been trying to do this in Guild Wars2, but I am having less luck. It might be due to the new energy resource where you can dodge these attacks.
http://wiki.guildwars2.com/wiki/Dodge

Has anyone been able to do the Guild Wars (1) dodging?

You don’t have a 360 degrees auto lock. So yes if you’ll move away from their facing distance enough you should be able to “dodge” how far this precisely is I have no idea. Other than that you dodge aoe attacks because you can see them coming. Also you can use cover to make attacks get blocked.

Real Time or Turn Based Combat?

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Posted by: Shroom Mage.9410

Shroom Mage.9410

All of the above are realtime.

Also, this thread is meant for General Discussion, not PHP.

“Be who you are and say what you feel
because those who mind don’t matter
and those who matter don’t mind.” -Dr. Seuss

Real Time or Turn Based Combat?

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Posted by: Yoshi.6954

Yoshi.6954

That’s not what turn based combat is. But that’s beside your question, you can actively dodge, but you do need to keep in mind this is an online game. That means there’s latency involved. That means that what you see on your screen is not exactly what’s taking place on the server. Even with a low latency (ping) you can sometimes notice the difference if you pay attention to this very carefully. Suffice to say, with higher latencies the issue can become much more noticeable.

I understand it’s not the traditional term, but there really isn’t a word for the kind of combat in Wow. It’s a hybrid between turn based and real time.

Real Time or Turn Based Combat?

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Posted by: Yoshi.6954

Yoshi.6954

All of the above are realtime.

Also, this thread is meant for General Discussion, not PHP.

I’m sorry sir.