Q:
Real Time or Turn Based Combat?
Real time combat. If you are outside of the enemies range, they cannot attack you, and you even have the ability to dodge attacks if you can escape the range before the attack lands.
I know Guild Wars (1) had the twitch based dodge option. I have been trying to do this in Guild Wars2, but I am having less luck. It might be due to the new energy resource where you can dodge these attacks.
http://wiki.guildwars2.com/wiki/Dodge
Has anyone been able to do the Guild Wars (1) dodging?
That’s not what turn based combat is. But that’s beside your question, you can actively dodge, but you do need to keep in mind this is an online game. That means there’s latency involved. That means that what you see on your screen is not exactly what’s taking place on the server. Even with a low latency (ping) you can sometimes notice the difference if you pay attention to this very carefully. Suffice to say, with higher latencies the issue can become much more noticeable.
Going to support Zalm here, real time combat ala Chronicles of spellborne, best way to describe it. And the reference the op mentioned, Tera, borrowed the combat straight from CoSP.
I know Guild Wars (1) had the twitch based dodge option. I have been trying to do this in Guild Wars2, but I am having less luck. It might be due to the new energy resource where you can dodge these attacks.
http://wiki.guildwars2.com/wiki/DodgeHas anyone been able to do the Guild Wars (1) dodging?
You don’t have a 360 degrees auto lock. So yes if you’ll move away from their facing distance enough you should be able to “dodge” how far this precisely is I have no idea. Other than that you dodge aoe attacks because you can see them coming. Also you can use cover to make attacks get blocked.
All of the above are realtime.
Also, this thread is meant for General Discussion, not PHP.
because those who mind don’t matter
and those who matter don’t mind.” -Dr. Seuss
That’s not what turn based combat is. But that’s beside your question, you can actively dodge, but you do need to keep in mind this is an online game. That means there’s latency involved. That means that what you see on your screen is not exactly what’s taking place on the server. Even with a low latency (ping) you can sometimes notice the difference if you pay attention to this very carefully. Suffice to say, with higher latencies the issue can become much more noticeable.
I understand it’s not the traditional term, but there really isn’t a word for the kind of combat in Wow. It’s a hybrid between turn based and real time.
All of the above are realtime.
Also, this thread is meant for General Discussion, not PHP.
I’m sorry sir.