Red Border Outlining Target/Mouseover

Red Border Outlining Target/Mouseover

in Players Helping Players

Posted by: felivear.1536

felivear.1536

I’ve been following this game since the second it was announced. Something that I noticed to be missing from almost all early videos, including demos at gaming shows, is the red border outlining the character model of the target you have selected / moused over.

With particle effects being as dominant on the screen as they are and as chaotic as PvP can be, I would love to have this.

Anyone else even know what I’m talking about? If so, do you know why it’s not in the game, nor is it an option?

EDIT: For those of you that aren’t sure what I mean, watch this video from a demo from about a year ago. Skip to around the 2:10 mark and watch when he targets creatures underwater. http://www.youtube.com/watch?v=je0mT7AHKqI

feLIVEar: Your resident forum king.

(edited by felivear.1536)

Red Border Outlining Target/Mouseover

in Players Helping Players

Posted by: Drevin.6534

Drevin.6534

I think you are using the None setting for post-processing in the video options. If you change the setting, the characters will get the outline you are mentioning.

Red Border Outlining Target/Mouseover

in Players Helping Players

Posted by: felivear.1536

felivear.1536

Ouch. Ya, I don’t like post-processing due to the “blinding” look that it causes. I am not a fan of everything getting that distracting shimmer. I wonder why they have to be tied to one another.

feLIVEar: Your resident forum king.