Returning After 4 Years
Dulfy’s site is the most used guide for all content. It’s not always the most efficient or accurate, but it’s arguably the best single accumulation of guides for GW2 there is. And it’s well laid out and easy to use. She also has the boss timers on there, although you can also use /wiki event timers command in the in game chat bar to call up a timer.
Dailies are accessed from your daily menu in the Hero Panel. Press H and it will appear in there, along with all your collections, achievements, story journal and all round general progression stuff.
The fractals/raids subforum has some recruiting guilds. if you sift through the complaining threads you will also find plenty of players and guilds willing to train new players through raids (you will need Heart of thorns expansion for raids and some associated HoT masteries as well I suspect).
The game is very open ended in terms of what you can “do”. The mistake many make is thinking there is a set end game like in say WoW. There isn’t here, which is why it is so attractive to so many ppl. In terms of what you can aim at, I’ve suggested some things below dependant on your playstyle;
- Instances (Fractals/raids – fractals have a decent progression system and difficulty tiering system)
- Achievements and collections. There are hundreds of these to invest in across all game modes. Whether it is skin sets, explorables, pvp related, crafting progressions, certain quests – there is plenty to invest time in
- Legendary weapons/backpacks (and soon armour)
- PvE Story mode
- Ascended tier gear (required for fractals, otherwise just an aim players like to go for)
- PvP. There are ranked Seasons going on atm and they do them 4-5 times a year
- WvW. A persistent mass siege/pvp game mode. Hasn’t evolved much from the early days, but many invest a great deal of time to it. The introduction of reward tracks encouraged more to get back into it.
Lots of information in the Wiki (link above), including World Boss Timers.
If you’ve not played in 4 years, there is a plethora of new content. You can peruse the ‘Releases’ page via the link above for an overview, or the Game Patch Notes accessed from the front page of the forum.
Welcome return, and good luck.
Thanks for all the information!
I should say, that i was part of the Beta club for this game and had a very difficult time picking a profession – i like them all.
Currently, I like both Thief and Warrior.
However, I’ve been reading mixed data on the two professions (in PvE). It seems that thieves are brought strictly for dps – and provide no utility for groups; easily replaced. You’re either D/D or Staff. True?
Warriors seem to be forced to bring a single a skill-set to provide might/banners for groups… True?
Having said that, in group play (in all modes) which profession is more valued?
I have 3 types of play style that I enjoy in PvP / WvWvW:
1. First one in, first one targeted, probably first dead.
2. Sit on the side of the ‘pack’ and pick off squishies when they peek out.
3. Middle of the pile supporting.
PvE:
I generally like high impact classes – something that is always useful. (*)see below
I’m open to recommendations. I’ll play any profession (except mesmer/ele), if it fits the above – my experiences are 4 years old and dated.
When i played Beta, i liked playing Necro to Death shroud into WvWvW piles. Back then all the craze was “100Blade Noobs” and “Unload Noobs”. I ultimately decided to play Mesmer because at the time of release no one could wrap their heads around it and having the Distortion shatter for the “xxxx noobs”.
(*)As it’s easy to see the current meta, i don’t know past metas. What is the trend for the professions?
Thanks again!
(edited by SWLDguitar.5746)
For specialized information on PvP or WvW builds on particular professions you might be better off making threads on both those forums and asking your profession and build questions there. You’ll probably get general questions answered on this forum.
ANet may give it to you.