Returning Player

Returning Player

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Posted by: Icarrus.5421

Icarrus.5421

Hey. Im returning from a break of a couple of months.

Just wondering if there has been any major changes to any classes?

I’m trying to figure out which profession to get back into first. My favourites were Mesmer, elementalist & Guardian

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Posted by: Tranquilnelf.1258

Tranquilnelf.1258

Major changes ? – Well kind of
Apart from the updates, and discussion going on changes to the loot mechanics of guaranteed rares from mega bosses, guesting, and paid world transfers ( oh and the end of culling in WvW ), you have the living story PvE Content

It’s A.Net way of progressing the story / lore in the game with drawn out events and changes in the game world. Each phase releases sequentially.
It has it’s own achievement, and can be quite fun – next big update for the same to come on 26th March

Another set of changes are the Guild Missions, that take place in the open world – essentially content that requires coordinated play amongst a group of people. An example is Guild Bounties, where your guild has to track down and apprehend/kill a character. ( Like a Zaishen Bounty )
They can be unlocked as upgrades via influence.
Some compare it to raid-like content for GW, but meh – I digress.

For your choice of char, if you were comfy with the ele, go with ele ( biased advice from me as I play Ele a lot )

~TNE

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Posted by: Icarrus.5421

Icarrus.5421

Ok cool. So the updates I have read up on and that’s fine.

I’m just wondering if there’s been any major changes to the way the professions I mentioned play?

I like supporting more than anything else so Mesmer and guardian were my faves

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Posted by: Falunel.7645

Falunel.7645

These are the most noteworthy changes I remember for elementalist:
-Ride the Lightning’s cooldown has been increased to 20 seconds
-Flame Aura now gives might whenever you get attacked
-Frost Aura now reduces damage by 10%
-Renewing Stamina (that one arcana trait that procs vigor on crit) has been changed to have a 100% chance of proccing vigor on crit. Vigor procced lasts 5 seconds and the trait can activate once every 5 seconds.
-Fury and Swiftness applied by Shocking Aura under the Zephyr’s Boon trait no longer last twice as long as other auras.
-Magnetic Grasp (Dagger, Earth 3) has been split into two skills. One immobilizes your target, the second makes you leap to your target.
-Healing done by Evasive Arcana has been reduced by 50% in PvP only.
-Evasive Arcana’s effect in earth is now a blast finisher.
-Fixed some bugs involving Mist Form cooldown and being stuck in blank skillbars
-Added fields and combo finishers to certain attacks, namely underwater ones

Nothing major overall, though aurasharing has become more powerful with the added effects on the two auras.

Falunel – Sylvari Elementalist | Falche Graysong – Human Mesmer | Tarnished Coast
Ember Solace [SOL] – A guild welcoming of newbies and those at the margins.
New Player Outreach Thread

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Posted by: Icarrus.5421

Icarrus.5421

What about the others?

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Posted by: Icarrus.5421

Icarrus.5421

any changes to Guardians or Mesmers?>