Returning Player Help

Returning Player Help

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Posted by: Untouchable.1468

Untouchable.1468

Q:

I know there may be countless topics on this but they seem outdated. I am a returning player as of 8/30/17. I haven’t played since the first month when the game came out so there have been a lot of changes. I will get to the point and ask simple and maybe common questions so lets do this.

- Best Solo Class for content and survival (PVE): I hear Necro is the way to go then Ranger
- Profession/class combos
- Is it even worth starting now at this point since now you get that max level boost. Makes it seem it’s not even worth playing regular content since you skip everything with the boost.
- Finally, any tips for a newbie. Again, I have read other tips but they seem outdated.

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Posted by: Untouchable.1468

Untouchable.1468

I forgot to add one more question. Is there such a thing as a shared inventory across characters incase I want to transfer things and how does it work?

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I would recommend just banking the L80 Boost until you are familiar with the game and the Professions. Level up a character or two in Core Tyria first, and visit all the Core Tyria maps before heading on to expansion content.

There’s no rush, all content is viable; just have fun playing through what’s on offer.

Not sure what you mean by Profession/class combos, as Profession and class mean the same thing. If you are referring to Crafting disciplines, you can use the Wiki (link above) to find out which Professions might benefit most from the different Crafting disciplines. You can use the Wiki to answer many GW2 questions, actually, and can access it in-game by typing /Wiki (topic of choice) in chat.

Yes, you can pass any items that are not soul-bound through the bank or through Shared Inventory Slots.

Welcome return, and good luck.

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Posted by: AdaephonDelat.3890

AdaephonDelat.3890

Just getting back into the game myself after about 6 months away so any advice below should probably be taken with a grain of salt.

- I personally wouldn’t say there is a best profession for solo PvE. All of them have solid skills/traits to keep you alive and upright. Now saying that I would agree that Necro, Ranger and Warrior are probably easier to survive on compared to something like Thief and Ele who require a bit more skill. Personally for choosing your profession/class I would select the one you like the look of best and go from there.

- The crafting question largely depends on what profession you choose. If you choose Ranger for example then Leatherworker, Jeweler, Chef, Huntsman and Weaponsmith are all viable options. The last two largely depend on what weapon sets you plan on running.

- If you’ve been away for a long period of time then yes it is worth starting fresh. The first thing I did on returning was start a new character to get a feel for the game again.

- There are shared inventory slots (they come with the level 80 boost) but also the bank is shared between characters.

Tips – Enjoy the journey, learn to dodge, test as many options as you can with your chosen profession to get a better understanding of what they can do.

[BAD] a casual PvE guild on Aurora Glade.
http://bad-eu.guildlaunch.com
The Family Deuce. Asuran Adventure Specialists.

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Posted by: Lanhelin.3480

Lanhelin.3480

You actually only skip leveling up and the need to buy/craft lvl 80 exotic gear and bags with more space. You cannot max all skill trees and utilities with points granted by the boost only (it’s 398 points – enough for all utilities and core trees, but for the elite you need additional 250 points. If you decide to max the elite, you’ll have points left for another two trees and 28 points for utility skills / or enough to unlock all utilities but only 50 left for the trees, which isn’t enough to even max one of them. So be careful when assigning them as this is irreversible) but you will need the hero points (and probably mastery points) from core tyria maps too.

If you want to play the daylies you’ll want all waypoints on core tyria maps unlocked, because the daylies want you to do something there frequently.

You can learn all crafting disciplines on one character but can only have active two at the same time by default (you can buy additional slots in the gem shop for a total of 4 active disciplines. you do not lose any progress or recipes on inactive ones and can learn every unknown recipe at any time no matter which discipline is active).

Soloing content (intentionally not designed for soloing) requires understanding of the class, also what is possible and what not. Any class can be used to solo content as long as the player knows what she/he’s doing.

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Posted by: Untouchable.1468

Untouchable.1468

Soloing content (intentionally not designed for soloing) requires understanding of the class, also what is possible and what not. Any class can be used to solo content as long as the player knows what she/he’s doing.

I read that necro and ranger are the better PVE classes due to their pets and Necro’s self heals, like an AFF Lock in Wow. I know all classes can have solo capabilities but those 2 classes shine when it comes to more elite content.

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Posted by: RAWR.4273

RAWR.4273

Soloing content (intentionally not designed for soloing) requires understanding of the class, also what is possible and what not. Any class can be used to solo content as long as the player knows what she/he’s doing.

I read that necro and ranger are the better PVE classes due to their pets and Necro’s self heals, like an AFF Lock in Wow. I know all classes can have solo capabilities but those 2 classes shine when it comes to more elite content.

To be fair, “elite content” and “solo content” are completely different things. As far as solo content goes, any class can completely face roll solo content with only 1 ability.

For “elite content”, you will require other players. Necro is generally kicked in public groups, and really only chosen for PVP. So if you want to play Necro or Ranger in group content, best to play with a guild or friends to avoid getting kicked from the group.

(edited by RAWR.4273)

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Posted by: Untouchable.1468

Untouchable.1468

Soloing content (intentionally not designed for soloing) requires understanding of the class, also what is possible and what not. Any class can be used to solo content as long as the player knows what she/he’s doing.

I read that necro and ranger are the better PVE classes due to their pets and Necro’s self heals, like an AFF Lock in Wow. I know all classes can have solo capabilities but those 2 classes shine when it comes to more elite content.

To be fair, “elite content” and “solo content” are completely different things. As far as solo content goes, any class can completely face roll solo content with only 1 ability.

For “elite content”, you will require other players. Necro is generally kicked in public groups, and really only chosen for PVP. So if you want to play Necro or Ranger in group content, best to play with a guild or friends to avoid getting kicked from the group.

Really, I didnt’ know that about Necros. What about Guardians?

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Posted by: RAWR.4273

RAWR.4273

Soloing content (intentionally not designed for soloing) requires understanding of the class, also what is possible and what not. Any class can be used to solo content as long as the player knows what she/he’s doing.

I read that necro and ranger are the better PVE classes due to their pets and Necro’s self heals, like an AFF Lock in Wow. I know all classes can have solo capabilities but those 2 classes shine when it comes to more elite content.

To be fair, “elite content” and “solo content” are completely different things. As far as solo content goes, any class can completely face roll solo content with only 1 ability.

For “elite content”, you will require other players. Necro is generally kicked in public groups, and really only chosen for PVP. So if you want to play Necro or Ranger in group content, best to play with a guild or friends to avoid getting kicked from the group.

Really, I didnt’ know that about Necros. What about Guardians?

I forgot to mention that with the new Necro specialization coming out, they “may” be more wanted in group content, or tolerated. Nobody will know for sure until the expansion releases. Guardians are definitely okay where they are at.

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Posted by: Untouchable.1468

Untouchable.1468

Soloing content (intentionally not designed for soloing) requires understanding of the class, also what is possible and what not. Any class can be used to solo content as long as the player knows what she/he’s doing.

I read that necro and ranger are the better PVE classes due to their pets and Necro’s self heals, like an AFF Lock in Wow. I know all classes can have solo capabilities but those 2 classes shine when it comes to more elite content.

To be fair, “elite content” and “solo content” are completely different things. As far as solo content goes, any class can completely face roll solo content with only 1 ability.

For “elite content”, you will require other players. Necro is generally kicked in public groups, and really only chosen for PVP. So if you want to play Necro or Ranger in group content, best to play with a guild or friends to avoid getting kicked from the group.

Really, I didnt’ know that about Necros. What about Guardians?

I forgot to mention that with the new Necro specialization coming out, they “may” be more wanted in group content, or tolerated. Nobody will know for sure until the expansion releases. Guardians are definitely okay where they are at.

What is the problem with Necro in Group Content? What’s that new specialization you mention? I barely have any idea of what’s what in GW2 and have been reading up on all the updates since the first month of its inception.

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Posted by: Lanhelin.3480

Lanhelin.3480

With HoT all professions got a new specialization (the elite). The same with PoF. RAWR referred to that.

I recommend you to join a guild and do some dungeon-runs with a guild party first. I do so too and we also have Minion-Necros there and nobody was ever kicked for playing her/his build.

Minion-Necros have little possibilities to support the party, because all utility slots are occupied by minions and also their weapon skills mainly distribute conditions to enemies, a lot of them just decreasing something instead of damaging (its the minions who are the #1 source of damage – and if they get killed during a fight, the Necro loses a lot of damage and has to wait to resummon them).
In Open World PvE for the purpose of aggro-grabbing one minion usually is sufficient. When I leveled my Necro, I used a Minion-Well-Hybrid to both have an aggro-grabber and to be able to provide some support. The Flesh Golem is very good but has a big flaw: it cannot swim and will follow you through water only a very short distance (a few “steps”) then it disappears and the cd starts to tick.
Recently Minion-Necros (and Turret-Engis) also achieved notoriety for “afk-farming”, which means just standing somewhere, letting the minions kill mobs and loot them, preferably in heart-quest related zones, making it harder for other players to complete these. This led to a general negative feeling towards Minion-Necros too.