Rune/Trait cool down, quickness

Rune/Trait cool down, quickness

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Posted by: Erthrak.4039

Erthrak.4039

I have a thief with the hex trait to have 10% chance to gain quickness, and a Sigil of rage, X% chance to gain quickness on a crit. does anyone know if the Hex trait has a cool down, and or would share its cool down with the Sigil? is it pointless to have both? thank you for any insight, or directions to find an answer.

Vral Grymfang, Vrelen Human, Treland Riverheart, Leif Dragonbourne.
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Rune/Trait cool down, quickness

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Posted by: mercury ranique.2170

mercury ranique.2170

No, the cooldown is not shared. Do keep in mind it isn’t stackable (atleast according to the wiki). So if you have quickness on you from any source, it won’t get one from another source. Given the fact that 10% on crit isn’t too much I shouldnt worry too much. Just a quesation though. I only started a thief today. Wouldn’t have quickness on a thief the least of desirable effects. The clue imo is to have skills recharge quicker. Thats how I use it on my mesmer, A thief however relies on the weapon skills on Initiative. Although im still rolling my thief, speccing on quickness sounds as counter-effective imo. Could be wrong though.

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Rune/Trait cool down, quickness

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Posted by: Kunshu.5281

Kunshu.5281

Well, some traits give a chance to gain initiative every time you use weapon skill 1, and some traits give a chance to gain initiative on crit. So it would be worth it, if you ask me.

As to the OP’s question; I have the Thief trait that gives quickness, along with the Sigil of Rage. I’ve seen them proc’ one after another, so they don’t share cooldowns that I can see.

Rune/Trait cool down, quickness

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Posted by: Ilithis Mithilander.3265

Ilithis Mithilander.3265

I play a main Thief and most of the time while in combat for dungeons and what not, I’m spamming the init skills for spike damage. Mainly skills like dagger 2 and pistol 2.

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Rune/Trait cool down, quickness

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Posted by: Erthrak.4039

Erthrak.4039

thanks guys, this really helps me be confident about the choice to have both sources of quickness.

Vral Grymfang, Vrelen Human, Treland Riverheart, Leif Dragonbourne.
[iLL]usion

Rune/Trait cool down, quickness

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Posted by: GummiBear.2756

GummiBear.2756

No, the cooldown is not shared. Do keep in mind it isn’t stackable (atleast according to the wiki). So if you have quickness on you from any source, it won’t get one from another source. Given the fact that 10% on crit isn’t too much I shouldnt worry too much. Just a quesation though. I only started a thief today. Wouldn’t have quickness on a thief the least of desirable effects. The clue imo is to have skills recharge quicker. Thats how I use it on my mesmer, A thief however relies on the weapon skills on Initiative. Although im still rolling my thief, speccing on quickness sounds as counter-effective imo. Could be wrong though.

Quickness does NOT affect your cd in ANY way, what quickness does is to make the animations execute faster, and thus make you able to do more skills in the same amount of time, which is a GREAT benefit to a thief, since you can spam some of the higher dmg skill a couple times back to back

Rune/Trait cool down, quickness

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Posted by: NinjaEd.3946

NinjaEd.3946

No, the cooldown is not shared. Do keep in mind it isn’t stackable (atleast according to the wiki). So if you have quickness on you from any source, it won’t get one from another source. Given the fact that 10% on crit isn’t too much I shouldnt worry too much. Just a quesation though. I only started a thief today. Wouldn’t have quickness on a thief the least of desirable effects. The clue imo is to have skills recharge quicker. Thats how I use it on my mesmer, A thief however relies on the weapon skills on Initiative. Although im still rolling my thief, speccing on quickness sounds as counter-effective imo. Could be wrong though.

The basic attack alone on Dagger along with quickness is pretty good. + the traits that grant initiative on crit or stealth or over 10 seconds or on basic attack. There are many ways to get initiative but you have to spec for it. Without proper traits initiative takes a long time to recharge fully.

Also, I wouldn’t spam Hs with dagger. The only time you should use HS is either a gap closer, for the finisher, or when the enemy is in the lowest tier of health for hs to maximize it’s damage output. Otherwise it’s just wasted initiative that should be used on defensive skills like deathblossom, headshot, or stealth (either CnD or hs through black powder shot)

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