[iLL]usion
Rune/Trait cool down, quickness
[iLL]usion
No, the cooldown is not shared. Do keep in mind it isn’t stackable (atleast according to the wiki). So if you have quickness on you from any source, it won’t get one from another source. Given the fact that 10% on crit isn’t too much I shouldnt worry too much. Just a quesation though. I only started a thief today. Wouldn’t have quickness on a thief the least of desirable effects. The clue imo is to have skills recharge quicker. Thats how I use it on my mesmer, A thief however relies on the weapon skills on Initiative. Although im still rolling my thief, speccing on quickness sounds as counter-effective imo. Could be wrong though.
Arise, opressed of Tyria!
Well, some traits give a chance to gain initiative every time you use weapon skill 1, and some traits give a chance to gain initiative on crit. So it would be worth it, if you ask me.
As to the OP’s question; I have the Thief trait that gives quickness, along with the Sigil of Rage. I’ve seen them proc’ one after another, so they don’t share cooldowns that I can see.
I play a main Thief and most of the time while in combat for dungeons and what not, I’m spamming the init skills for spike damage. Mainly skills like dagger 2 and pistol 2.
Chloe (Version 3):
[i7 930 @ 4.1Ghz (1.3875V) w/Cooler Master 120M][Gigabyte G1 Gaming GTX 970 (stock)]
thanks guys, this really helps me be confident about the choice to have both sources of quickness.
[iLL]usion
No, the cooldown is not shared. Do keep in mind it isn’t stackable (atleast according to the wiki). So if you have quickness on you from any source, it won’t get one from another source. Given the fact that 10% on crit isn’t too much I shouldnt worry too much. Just a quesation though. I only started a thief today. Wouldn’t have quickness on a thief the least of desirable effects. The clue imo is to have skills recharge quicker. Thats how I use it on my mesmer, A thief however relies on the weapon skills on Initiative. Although im still rolling my thief, speccing on quickness sounds as counter-effective imo. Could be wrong though.
Quickness does NOT affect your cd in ANY way, what quickness does is to make the animations execute faster, and thus make you able to do more skills in the same amount of time, which is a GREAT benefit to a thief, since you can spam some of the higher dmg skill a couple times back to back
No, the cooldown is not shared. Do keep in mind it isn’t stackable (atleast according to the wiki). So if you have quickness on you from any source, it won’t get one from another source. Given the fact that 10% on crit isn’t too much I shouldnt worry too much. Just a quesation though. I only started a thief today. Wouldn’t have quickness on a thief the least of desirable effects. The clue imo is to have skills recharge quicker. Thats how I use it on my mesmer, A thief however relies on the weapon skills on Initiative. Although im still rolling my thief, speccing on quickness sounds as counter-effective imo. Could be wrong though.
The basic attack alone on Dagger along with quickness is pretty good. + the traits that grant initiative on crit or stealth or over 10 seconds or on basic attack. There are many ways to get initiative but you have to spec for it. Without proper traits initiative takes a long time to recharge fully.
Also, I wouldn’t spam Hs with dagger. The only time you should use HS is either a gap closer, for the finisher, or when the enemy is in the lowest tier of health for hs to maximize it’s damage output. Otherwise it’s just wasted initiative that should be used on defensive skills like deathblossom, headshot, or stealth (either CnD or hs through black powder shot)
break. I feel like they should be back by now..”